100 Nature damage? Can someone explain to me how that is worthy of mentioning? 100 damage when mobs have 2Mil+ health seems laughable, but maybe I am missing something.
The armor set showin under the Overview section (http://wow.zamimg.com/uploads/screenshots/normal/333949.jpg). What armor set is that?
Seems that it's either a tooltip error, or the gem's proc has no internal cooldown, letting it rapidly fire off. Personally, I'm hoping for the latter.
Ahhh thank you, looks like it has an additional coefficient too that seems to favor feral and assassination rogues:) Must get working on this!
Thanks, added a link about the proc information to the top of the post.
If they weren't going to have a constantly-upgraded weapon, or any continuity with the quest chain, they should have just made it three separate quest chains instead of one long quest chain with two rewards that have no use.
You can use the 5.1 socket on 5.2 weapons, so that reward is still in use. I guess they wanted to really reward people that were dedicated. Since *anyone* can do the quest, the old form of exclusivity is gone. By having the chain be super-long, people that lose interest over time get eliminated, so it won't be like Fangs of the Father where every rogue ended up with them if they ran DS enough.
I really don't care for the Intellect metagem proc. As a moonkin, I rarely have mana issues. Makes this part of the legendary kind of eh. But then again, switching to the haste proc and getting crit instead of int seems silly as well.
I agree, the caster metas look rather "meh" for my mage. I went Frost in 5.2, and mana is literally not a problem. Standing on my Rune of Power, if I stop casting for even a second I'll have 100% mana after the cast of any spell with a cast time is over. Proccing haste, while not inherently bad, could be a problem if I ever hit the soft cap. (which, as far as I know, doesn't exist for Frost, doesn't mean a hotfix or minipatch won't change that)
Int gem proc is for beneficial spells i.e. Heals
So.. preMop I remember the catch line was the expansion-long Legendary quest chain was to center around you "building" a weapon that eventually becomes the legendary weapon of this expansion. That being said, I realize things change and storylines, gimics (Upgrades), etc can be delayed, removed, cancelled, retconned, etc, but this feels like we're largely going off the path with a Metagem. I'm curious if the Devs had considered something like a unique enchant (which would eventually be a green ability of the final product, similar to Shadowmourne procs), or another gem/gem slot or something more thematic toward the weapon. Assuming of course that the weapon is still the center point and not just random stuff Wrathion wants to get out of his dragon cave.
Ok, I understand Blizz makes this game and for the most part it is fun, but the arrogance of this statement really bothers me:"This is a bit of a change from obtaining a Sha-Touched weapon in 5.0 and then enhancing it in 5.1, but as explained in our recent Blizzard dev interview, obtaining a weapon is an exciting moment in a new tier and making players constantly upgrade a Sha-Touched weapon would take away that fun. If you still really want a Sha-Touched weapon for either looks or stats, the droprate has been increased in LFR."All the sudden they can define "fun" for everyone involved. You know what sure as hell ISN'T fun? Running ToES every week on your alt and having the sha touched gem for over a month and still not getting any sha touched weapon drop. Even after saving your bonus rolls for it as well. Then, the new patch coming out and letting you know that the sha touched weapon you got on your main with a fancy dancy gem isn't important anymore anyway. Why should I still try to get it on my alt?
On the flip side, if getting the weapon was the criteria for finishing Chapter 1 (and was integral to later chapters), I'd be pretty annoyed if I collected all of my sigils very quickly from raiding, but couldn't get Chapter 1 completion because I never saw a weapon drop. (Or say I had a great ilvl 509 heroic weapon, but felt the need to hold onto an LFR Sha weapon because I assumed it would be OP three chapters later.) I agree it's not fun to have a +500 stat gem you can't use (this is the situation my main is in too), but it would be worse if you couldn't proceed at all with the chain because you never got a drop.
whilest i have enjoyed the questline so far i am abit put out that the melee gem is crit, i mean the proc is fun but the crit makes it a bad choice over a str gem as a ret as crit is next to use-less...... maybe make them have a diff stat depending on class IE- str for pally/war and crit for rogue/feral?