Arcane Blast's damage has been reduced by 22.2% and mana cost has been increased to 1.66667% of base mana (was 1.5%). Arcane Missiles's damage has been reduced by 22.2%. Arcane Barrage's damage has been reduced by 13.6%. Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).Nerf to base damage... Huge mana cost... I think that is nerf rather then buff... Yes Im not blind I did see the charge buff... You will already ran out of mana at 3th charge... So I take that as a Nerf...
With the Summon Gargoyle for Unholy Death knights, will there shadow damage be increase by our Mastery: Dreadblade?
Why on earth would they switch reflection and sandstorm on the idol. This makes Stoneskin completely useless as sandstorm has the same result.
have they said anything about the release date?
There was a blue post last week that said they are planning for March 5th as the release date for when the 5.2 patch goes live... Given how bad my experience was in LFR, existing bugs for hunter not being addressed, and the much-hyped Direhorn pet family sucking so bad that there is basically no point to the family other than looking cool, I was actually hoping they'd postpone it until more of the kinks got worked out, but I guess they do have a schedule to keep and are probably telling themselves "We can always hotfix it later."... I didn't realize that they were adding 5.2 PvE patterns to LW/BS/tailoring, which is yet another thing for me to make a grumpy face about... LW has nearly 200% the number of new PvP patterns to learn as BS/tailoring will, PLUS PvE gear, all on a single daily cooldown? >_<;;; Wowhead search shows either 82-83 LW recipes gained thru discovery added in 5.2 (not sure how we learn the new leather bag and the discovery patterns themselves are world drops), so now leatherworkers have nearly 3 full months of daily research to do while the other professions (tailoring is getting 40, and BS only has to deal with 39 new patterns to discover) are around the 1.5 month range... At the very bare bones minimum, they need to unlink the two new CDs they are giving us so we can learn 2 patterns per day in order to make it fair. This doesn't even take into account that by gating the recipes this way that they've basically eliminated the possibility for the PvP stuff to have any bearing whatsoever since there will be up to a 3 month wait to learn any single specific pattern...
I had been hoping this patch would make Fire a competitive Mage spec again. Because Although it's spike damage is pretty epic, over the long haul it's pretty easy to be out dps'ed by an arcane mage in half the gear, and that gives me a sad. But, at least they took away scorch from non-Fire specs, which, sucks to be them. Maybe that in and of itself will make the difference, since they'll run out of mana pretty fast trying to maintain 6 stacks.
like i needed more reasons to hate monks. and they sure as hell not better be able to use there cocoon on an FC
wauw! boomies getting better love to see that :)
wow talk about a big hit to the arcane mage
Why buff surv and MM so much? :< I enjoyed my BM with rare pets :( Now with those changes + trink from arch I'm forced to change my play style :(