So they added extra valor points to dungeons based on the time it takes to do them. Pretty clever. Those three dungeons take significantly longer to finish than the other 6.Also, who else is completely confused by the description of the new "Spritual Healing" priest ability?I can't wrap my mind around that description, but then again, I am not a native speaker.
Thanks for the explanation, lankybrit. I think Blizzard should start proof-reading their patch notes.
Thanks for the explanation--after further thought, I removed it from the highlights because it's not really breaking news even though the patch notes say it's 'new' :)
I don't think so, I'm pretty sure its a 20% nerf to those spells from level 1. Holy and disc recieve a 25% buff after level 10 to bring them back to 100% of current healing. 100%-20%=80%, 80%+(25%of80%)=100%. It's a slight buff for shadow healing based on the last ptr patch, but still 20% less healing than on live currently. Disc and holy shouldn't see any change from live.
This tweet from Ghostcrawler should explain things:"We nerfed base heals to nerf Shadow, then buffed heals for Holy/Disc. Should be no net changes to the healers."https://twitter.com/Ghostcrawler/status/298902165328650240
I see. So Priest heals have been nerfed by 20%, making them 4/5 of what they were, and they buffed the Disc and Holy's heals by 25%, making them 5/4 of the new normal. 5/4 x 4/5 = 100%, so no net change for the healing specs, and a 20% nerf for shadow.
Any pet that has been killed in a pet battle will now never respawn.Could that be anymore vague... So does this mean my Eternal Strider once killed in battle I'll never have it again?
Does any one know whether Glyph of Drain Life for walocks and Harvest Life ability will stack?
So, more valor to spend on nothing if you haven't got the rep. Awesome!
I'm very happy to see more Valor for the scenarios. For new 90's in entry level gear, they are very demanding. As a DPS, I love the short queues. I wish Unga Igoo gave more, though. And doing ANYTHING repeatedly is tedious, whether it's heroics, LFR or scenarios. I wish they would fix the Dancing Water Skimmer issue for All the Squirrels.
What the hell are they doing with warriors? Not happy.
Now the question for mages is: go with Flameglow or stick to Ice Barrier...?
So, no more vanish for druids, I read it right?