Protection Paladin:Why don't you give Protection Paladins back their 3-target taunt? (8 sec cd in cata endgame) I miss that taunt when I lose controll of bigger packs of mobs/trash. and NO, it wasn't really all that OP. That Righteous Fury is still a spell you have to aply every time you're going to tank (yes, that means taking on the Protection spec) is redicilous. I happen to forget to activate it every now and then and it gives me quite a few problems. Its ok to have the x-tra spell if you're tanking as a ret paladin (dungeon boosting etc). Retribution Paladin:The paladin as known in cataclysm was the paladin I enjoyed the most. ALOT of dmg for no apparent reason. From tier 13 to tier 14 paladins have been reduced in dps by 20-30%. The thing is: you had less than 50% of your current HP, and 120-130% the dps. where is the natural scaling you are known to use? WHERE is it? Where have you hid the old fashioned: Hit/Exp cap>Mastery>Crit ? Haste was the worst stat for a paladin back in Cataclysm endgame, now its the best. why can't you just adjust some spells with a % or 2 instead of changing the entire system, ruining the game for all the old players?Holy Paladin:Holy is preatty much the same, but now you plan on breaking that aswell. taking judgement away, and doing some bogus with other important pvp cds.
Can enough of us hate the change to Krik'thik Scentlayers to get their pockets returned? >.<