Hey hey, it's the Crumbling Vault from Diablo 3!
... something based on server wide efforts?(war efforts for treasure room) ... I feel bad for the 80% of realms that have at least 1 faction with low/dead population.
This is directly from the coin-op arcade game Gauntlet. To complete the cheesy rip off, they better have the booming voice count down the last ten seconds.
FORT BOYARD THE WOW VERSION
Fixing ring of frost.FINALLY! it's almost impossible to escape before the thing freezes me sometimes.
I've always wanted a war effort style returned from the pre-AQ days, that was so much fun. I hope this will live up to that again, sadly I missed the AQ opening on our server & wished I would have found time to log in & see it.
Dear Blizzard,After reading the information regarding your new "loot-grabbing scenario" coming in patch 5.2, I have a small request to add to it. Please, under some circumstance or another, allow players to play the Gauntlet bonus level music while in this scenario. Even if you have to loot a chest, fight a mob appearing as Death itself, or perhaps shoot some food in order to trigger it. It would be greatly appreciated.With love,FireKatKid
I'm glad someone addressed the Shadow Priest PvE issue...and I'm glad GC said that they will be making changes. We deserved that PvP nerf --- as a PvE geared Spriest I was rocking random BGs pretty well, almost always #5 or higher on the charts.Our multi-DoT PvE DPS is great, but our Single-target DPS is so lackluster it's underwhelming. This is obvious in fights like Feng the Accursed, where our DPS is always on the bottom of the charts unless we're overgeared. It's also obvious during Bloodlust/Timewarp or similar effects...our DPS is passed by a long shot during those (Unless you get very lucky on DoT procs), because all we can do really is cast more filler spells, while other classes have real CDs to use.I'm anxiously looking forward to PvE changes to Shadow, and at the bar minimum I hope they make up for that Mind Spike glyph nerf...in a long fight, that will add up to a ton of Mind Flay filler spells lost to Mind Blast cast time.
don't know why they didn't just do what GW started doing and make pvp/pve separate skills then they can make changes to pve and not screw up the pvp and vice versa instead of trying to make 2 totally different groups of people happy at the same time..
I'm confused. Did this get derailed into Rogue QQ? :(
I have read quite a bit about the changes to Shadow Priests, all I keep reading is "we do this because of PVP" why does PVE have to suffer for PVP purposes? I find that instead of balancing classes you favor those of rogues and mages then tell everyone else tough and live with it. I started out as a warrior back in vanilla, the nerfs were so bad the class itself was horendous. Why does everything you do have to determine what PVP players say? If they dont like it tell them to stay out of pvp and deal with it. I feel that you are playing favorites with pvp players and disreguarding all of the players who like the actual content. Next I expect to see Ice Block get nerfed and be able to be cancelled by a silence. It would only make it right since you are nerfing dispersion.
I wonder if this is gonna be daily event (the loot run) or if it's gonna cost something to participate.
Hooray to Ghostcrawler:While I do not agree with all of the changes Blizzard implement and I downright hate some of them, I find it reassuring when he comes out with statements like