Although this change appears to be quite stunning at first (especially to those amongst us with many many alts)This could have a severe impact on the economy of the game, with current tier materials skyrocketing in price and "Vanilla", "TBC", "Northrend" and "Cataclysm" materials being borderline worthless
I hope they do this for engineering too because it is just as much as a nightmare if not more so.
Yay Hydra encounters.Yay to being able to level Blacksmithing without having to get Spirit of Harmony ;3 (actually I really don't like that quite a few of the crafting professions seem to essentially require SoH to level up, meaning I can't get maxed profs early D:)
Won't this seriously devalue most ores since Blacksmithing is the best profession for stats?
I said in a post a few pages back that it would probably take about teh same time to gather GI ore to lvl BS as to gather all the old ore . having started gathering GI I can say that I was very Wrong --it Takes FAR MORE time to gather enough GI to lvl by the PTR method than by the old way ( 4 to 5 times longer- i have less than 800 bars from 5 hours mining ).So while this will be an option for some I think people will use to fill in points or levels rather than to lvl teh whole way
@Shaitan501: It may devalue non-Ghost Iron Ores a bit, but Blacksmithing isn't the best profession for all classes for stats. It may have the best perks for some classes, but not all. Pre-MoP ores might see a decrease in value and attention, while post-MoP ores might see the opposite of...but once people realize that it takes a million ghost iron ores to max out if you did it exclusively with them, I don't think it'll make such a huge impact - at least not as much as people say it will.
This sucks! while its great to help new blacksmiths lvl up the trade skill, gathering skills will no longer be a money maker with this pattern of development. Goodby miners......
Rather than dumbing it down and making it effectively pointless to require players to level a profession I think the better solution to profession leveling would be to:a) Revise the old recipes and reduce their mat requirements. Especially for recipes that ask for some obscure potion as a reagent.b) Create reagent exchange vendors that allow you to barter reagents. You could then use ghost iron ore to purchase any "old world" ore like thorium or titanium (titanium is still the hardest ore to find imo). Exchange rate should be 1:1.c) Expand this to all crafting professions and not only blacksmiths.
The blacksmithing training is extremely disappointing. Where is the fun/work in the new 5.2 system?Keep the old.This is a much needed change. Whether its more fun or not, its more efficient and alt-friendly.
Rather than dumbing it down and making it effectively pointless to require players to level a profession I think the better solution to profession leveling would be to:a) Revise the old recipes and reduce their mat requirements. Especially for recipes that ask for some obscure potion as a reagent.b) Create reagent exchange vendors that allow you to barter reagents. You could then use ghost iron ore to purchase any "old world" ore like thorium or titanium (titanium is still the hardest ore to find imo). Exchange rate should be 1:1.What would be to craft a bunch of useless items and burn mats for a useless item? You can still craft old recipes for transmog sets for example, this simply takes away the waste huge time sink professions are now adays. Old system made sense in Vanilla/TBC, but quite antiquated now. c) Expand this to all crafting professions and not only blacksmiths.As per GC tweet, the plan is to expand this. The LW recipes seem to already have some sort of mat reworking.
Although this change appears to be quite stunning at first (especially to those amongst us with many many alts)This could have a severe impact on the economy of the game, with current tier materials skyrocketing in price and "Vanilla", "TBC", "Northrend" and "Cataclysm" materials being borderline worthlessAs a person who's had to burn through 10 toons worth of professions (all at 600 atm), the items crafted are already worthless. However, these currently worthless items are only worthless because they currently over saturate the market. This change cause those old recipes/items to be more rare hence increasing their price, HENCE, increasing or maintaining the material cost. By how much? We shall wait and see.
I love this change to BS, and hope they do it to all professions. Because it does more than make it easier for highlevels. Right now, people looking to level BS need to go back to old zones. That means everyone gathers in the old zones, across CRZ. That means you can easily end up running against 5 level 90's with 310% flying - While leveling. You're relying on pure luck to get any ores at all. With this change, you effectively remove a large portion of 85+ players from the old world zones, making it actually possible to farm mats for your own level. I would never use this - I like leveling up my professions with me, so I can actually benefit from it. So when I hit 87, I suddenly have a 450 trinket on my engineer, or a pretty awesome staff on my inscriber, ect. ect. I still love this change, because it's to my benefit.
No sir, I don't like it. The whole benefit you got from max level professions was because you had spent so much time/effort on them. Blacksmithing was also relatively easy compared to other professions like JC, Engineering or the god-awful LW grind. I sure did love needing 1200 leather at 85... To be honest though, farming old-world mats was never a problem (and if it was, it would be simple enough to increase their spawn rate, particularly for Fel Iron...Then again anything between 60-70 is crap). As people have suggested, they could also have made the mats for the old-world recipes a little cheaper, and remove the need to farm/buy obscure mats (the sheer number of primals/crystallized stuff you needed was retarded). This is not the way to go. Professions really aren't that difficult, and there are numerous sites out there saying what to farm, where to farm it, and how many of each item to craft. Next you know every 10 lvls of a profession you'll get a new quest saying "go make 5 of these" or "make X until you hit lvl Y"... The only profession I could see this being useful for would be JC, only because some of those gems are difficult to get.
This is just sad. It is going to make it practically impossible for those players actually leveling their profession the "old school" way to do so because now people will wait until level 90 so they can fly around panderia and suck up all the raw mats they can as fast as they can. I wouldn't mind Blizz doing easy mode for secondaty skills since they are nice 2 have but for primary professions I say leave them alone and level them the old way. You miss out on a lot when you short cut the system like this.
I have a hunter on whom I'm leveling leatherworking. One thing I've noticed is, I'm generally behind in the level of gear I can make, compared to the area in which I can adventure. By the time I gather enough material to make the great gear I see on Ackis, I no longer need it. While it's great for my lower-level leather-wearing alts, it's not much good for my hunter.I'd like to be able to get my toons up to Pandaria. I'd like to be able to make all the gear that's available up there. And since it's (currently) the endgame play, that means I won't level out of the range of stuff I can make, before I can actually get around to making it.And in the meantime, I can go back and learn all the recipes for lower-level gear. It means I'll be able to make stuff for my guildmates, and I'll be able to sell stuff on the auction house.***********Editing: As it currently stands, to START blacksmithing from 5.2's version, to get up to MoP levels, would require 3,239 bars of ghost iron.Yeah. I think that this will be mostly used for bottlenecks, and mainly for areas where the cost/benefits are highest (e.g., the ghost iron needles, ghost iron wire).
1 more tiny step towards WoW just playing itself for you.Essentially EvE in a nutshell.With recipes available in the BAH, even the effort to farm for rare recipes are streamlined.So will all the time and effort to level Blacksmithing before MoP be considered a feat of strength, too?Only thing being preserved in WoW as some challenge is heroic raids, and the only block there is the game is full of 2 hrs or 2 wipe players.
In my opinon this is a bad idea. All this does is give people an excuse to ignore having a profession all together then power level the profession once they hit 90. The problem with this is the people that are leveling the "old school" way which is leveling their professions as they go is getting the shaft since they cannot fly in Panderia. The 90's will buzz around farming up all the ore making it nearly impossible for those still leveling to get what they need to level their blacksmithing. Why put a primary profession on easy mode Blizz? I can kind of understand a secondary profession like cooking but leave the primary professions alone. They are supposed to be hard for a reason.
If they're going to revamp professions, they should have worked on Engineering and make it worth having at lower levels. I've never seen a profession that is utter garbage till you hit Northrend level training.They are all worthless at low levels, the speed at which we level just borks any type of use out of anything you can make... and anything you do make becomes obsolete so fast that it is not worth buying/selling on the AH.The only people that crafting works for from 1-60 are new players who flounder around while leveling, and this change will actually help them as they will be able to find raw materials on the AH at a reasonable price now. In the past, lvl 90s would overpay drastically for leveling mats, putting them out of the price of real new players.I'll have some of what you're smoking because I really want to see what life is like in fantasy land.
Everyone who understands how WoW's economy works needs to be as vocal as possible to stop this instant leveling profession with end game mats from happening. If they do it for BS, they will have to do it for the rest of the professions and this will have drastic consequences for WoW's economy. New players and players leveling gathering professions will be particularly hurt. It also goes directly against blizzards goal of getting players 'out in the world'.Except for a few bad spots, there is no profession that is so difficult or costly to level as to justify this drastic of a change. It would be much better to reduce the material requirements where appropriate and fix node spawn rates in outlands.Lmao you should say this to Cooking. Things should be fun not tedious. There was nothing fun about the old version. I can attest to that because I've tried doing it and I just can't.Things being 'time consuming' is a fundamental part of an MMO. Without it requiring a certain time investment to reach a goal or reward, there would be no 'game'.i hate to say it, but i do agree. this is a real cop out for the game. they added in CRZ and it broke things....many many MANY things. and instead of actually attempting to fix them, they shortcut with things like this. i make low level friends gear and niche items. MANY of the low level mats for bs are *not* spawning correctly. you see them on the minimap on the screen and you get to them and they phase out. you move away, they phase in. this isnt a solution, this is a gangrenous band-aid you are putting on as a "fix" instead of solving the MASSIVE CRZ issues. stop copping out blizzard, fix the real issues and stop slowly killing the gameWith the exception of Outlands, CRZ doesn't have any real impact on availability of lower level mats. You can hop from node to node almost forever in most zones.You who point out this borks the AH on old mats are right. What you fail to note is that those high prices could only be borne by older players with healthy gold balances. The high prices were manifestly unfair to new players. Besides that this is a nail in the coffin of botters. If nothing else the change is worthwhile on that point alone. One other minor point. When you are leveling a new profession on a higher level toon you will more often than not, not have access to the non trainer recipes that stop you from having to craft hundreds and hundreds of green recipes. This eliminates that. It was stupid before and its still stupid.1) this HELPS botters, now they can just focus on end game mats instead of a variety, and end game mats are plentiful2) this HURTS new players. Those high prices on low level mats are a great source of income for new players3) no one is preventing you from picking up non-trainer recipes, most of them you can find on the AH for <100g, others if you put in 5min of effort can be found on vendors that are easy to get to.yeah right , I am a max lvl BS and it took me all of 4 hours game time to mine most of the mats and buy the ones i couldnt be bothered mining ,and another half hour to lvl . Really why do people think leveling a profession takes heaps of time and work -it doesnt .The same reason 'heroic' 5 mans are easier than old normals. The same reason we have LFR. The same reason leveling is so trivial. Majority of (newer) players are simply too lazy to put any effort into any aspect of the game. They have a fundamental disconnect when it comes to the concept of effort = reward. So they end up doing it 'the hard way' when leveling a profession because they have no clue what they're doing, don't know enough about the game to figure out what they're doing wrong, and won't take 5min to go find a guide that would tell them exactly what to do. And unfortunately that generation is also now working at blizzard, so we end with the path of dumbing down everything that the game has been on.
What would be to craft a bunch of useless items and burn mats for a useless item? You can still craft old recipes for transmog sets for example, this simply takes away the waste huge time sink professions are now adays. Old system made sense in Vanilla/TBC, but quite antiquated now. As per GC tweet, the plan is to expand this. The LW recipes seem to already have some sort of mat reworking.That's the idea - it's the easiest from a game development perspective to implement since they make it easier to craft existing items.Would it be nice if they revamped professions and allowed players the option to craft useful, unique items of current tier quality for both pvp and pve? Absolutely, and I wish they did that...but with the honor/justice/conquest system they probably decided they'd rather not have another set of gear to deal with.