They should allow disable PVP for certain players who don't want to do it.
Why you nerf DK T-14 set bonus! WHY! *mumbles something indistinct*
Starfall no longer hits CC'd targets? As a boomkin, this makes me extremely happy. :D Now if only it didn't hit all targets in combat near you, but not with you. Buy the farm sounds pretty cool too!
I hope Bliz knows what BOA means.......sick of not being able to send characters boa gear when clearly it says bind on account not bind on server......let this be a hot fix in the near future:D
does anyone knows if conquest points will be converted or not?hasn't been mentioned but I guess they will?
The thing about Transmogrification rules... will it still depend on the weapon specialization of the class? Since I don't think that a class without the specialization should be able to use a weapon outside their own.That would just be plain lameOtherwise everything looks awsome
Hrmm, I'm a little worried about the large number of changes in this patch. Though the Priest changes look good (longer speed boost from Angelic Feather, Power Word: Solace as a "Holy Fire v2.0", Focused Will giving a nice defensive bonus to alleviate suffering from "Shooting The Medic First")
not going away permanently mind you, just until 5.3
They still aren't fixing the levitate on water bug for us priests huh? Thanks!
that would be awesome to see your enemy rbg group charging u all with plows, that would be epic and scary!
Why don't they update the NPC's in Outland to level 90, cause alot of people have been quite upset with the amount of ganking happening there.It's like Blizzard has completely forgotten about the older expansions, although they have changed some elite NPC's to normal enemies.
Why couldn't it be green on blue instead? Red makes the changes appear inherently negative, even hostile perhaps! LOOKS LIKE NERFS. Green would look less clashing and more positive! I'm just musing my thoughts out loud, I know WoWhead only copies Blizzard's format.
Still no fix for the passenger drop on zone change from two-person mounts.Fail, Blizz, fail
I am personally really disappointed in the changes to Arcane mages. Making scorch 3.5% base mana cost, might seriously effect our rotation, and i wouldn't be surprised if our dps fall because of it. Meanwhile they are buffing frost, so I have a feeling if these notes stay the same, i am going to have to switch spec to maintain maximum efficiency in PvE. Thanks blizzard for making me relearn rotations every patch!
" Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects."Are this Blizz geeks all insane! This only has a use against melee classes in pvp and except dk all melee classes have 40%+ speed increasing abilities or war has charge on cd that beats our portal by far.If they get a snare or a root on u theyll still be on top of u but u will still actually burn 4% health/s.Maybe if it breaks roots and snares it will actually be pvp usefull cause u will waste at least 4% health to break free but its laughable since wars, pallys ,rogues,ferals,monks will still catch u with the dam tiny 50% bonus speed.Man I swear this guys read this things in some comic books and than they get this new ideas about how warlocks abilities should be. They dont come up with actually ideas that everybody loves for locks NEVER( this is my conclusion that started to rise since started playing wow in vanila).All the dam lvl 60 talents are situational. U cant go with bloodfear against healer based team in 2v2 cause ull end up losing precious health if u dont hve healer and u cant spam fear on enemy healer if he trinkets but its good against dual dps teams;burning rush is only good for fast flag carring(wonder how many of u seen latelly a lock doing that); unbound will has a good usage in 2v2 when u have healer and u use it to get out of CC and protect healer. Wtf man actually other class get a new CC on this tier or def cd or they get reduced CC cd that has an improvment in all situations and we get THIS. I am actually wondering why is lock able to beat other clasess in MoP with def cd of 3 and 2 min when other classes get 1 min cds or shorter(wars,hunters actually have superior cds over all other clasess) and actually blizz said that the clasess where never thought to have counter clasess.
So monks get buffed, and warlocks get nerfed 5%? Figures.Also:Monk: Life Cocoon can no longer be dispelled.Paladin: Sacred Shield's absorb effect can now be dispelled.Wat.