"Item - Warrior T15 DPS 4P Bonus: Activating Skull Banner now also increases your critical strike chance by 35% for 10 sec." ... SWEET!
I want this set
The T15 set is the most bland and uninspired set I have seen in game. I really think they should start letting the community design and vote on tier designs as the T15 is bland colored and pretty ho-hum.
when will blizzard give jewelcrafting epic gems?
this looks quite interesting.
Those stuff just look amazing!
Why the HELL reduce the Warrior's Defensive Stance Effect from 25% to 15% how the heck are we supposed to own in pvp now!
Prot warrior buff !
looks like some good changes in the game !
so Warrior tanks are getting nerfed nice.
Is there any particular reason that there are so many duplicate entries and errors the list of spell changes (misnomer)? This list could be significantly reduced.
If you really want to remove Taste for Blood then make Overpower a lot more powerful and as a move that you would actually use. Like, make it generate rage or add a buff that increases damage done or such.But either way, Blizzard needs to buff Overpower and Heroic strike, or nerf Slam instead of buffing it or multiple Warriors will remove Heroic Strike from their keybindings.
I can't wait for the 2 pc. bonus set for DPS Warrior and Resto Shaman!
cause mages needed the buff with the tiers...
5.2, revenge of the Rogue.
You have a misspelling above:
First of all, Warriors aren't getting THAT nerfed....read the notes, people.Defensive Stance: going from 25% to 15%. Yes, that is a nerf. However, Unwavering Sentinel increases that same damage reduction by a flat 10%! This means that the nerf for Defensive Stance is for ARMS and FURY only. This makes sense. Why should a DPS spec be able to reduce their damage taken by as much as a tank? I support it...mainly because I don't bother to go into Def Stance anyway...unless I'm looking for a challenge.Impending Victory: 10% healing -> 15% healing. I call that a buff.Skull Banner: Range increase...another buff...kinda. This one's a little lackluster, but...Second Wind: Originally was gonna be nerfed to 2%....fixed in this build. I think Blizz thought that SW was the reason why Warriors were OP in PvE. The real problem was the old Defensive Stance COMBINED with SW. I'm quite relieved that they finally figured it out... Overall, with the rage reduction, it's TECHNICALLY a nerf, but considering that the rage component isn't why Warriors take it in the first place...Shockwave: FINALLY! The first REAL nerf! This one kinda hurts...a little...but a 20 sec stun is a bit much...especially when you have Charge and Storm Bolt (and in the case of Tauren Warriors, War Stomp). If you need more stuns than that, you are either PvPing or doing something wrong in PvE. Either way, if a 20 sec nerf ruins your day, you might wanna rethink your life.Storm Bolt: *gasp* Another buff! More damage on an ability that stuns! Might not be entirely what that talent needed to be better overall, but I'm not gonna look a gift horse in the mouth.Warbringer: Yet another buff! Reduction to movement speed after an increased Charge stun? Yes, please!Bloodsurge: Here's another buff! Making Wild Strike free for 3 strikes on a proc? Not bad, even though I don't play Fury myself.Overpower: Now, this one's interesting. First of all, anyone who's turning their nose up on an ability that is nearly a guaranteed crit every time is doing something wrong. To the poster who said that many Warriors are going to remove Heroic Strike from their bars unless they buff Overpower and HS, NEWS FLASH! That's what Blizz WANTS us to do! HS is only on my bar because of its interaction with TFB! Once this patch hits and HS doesn't interact with TFB anymore, I'm taking it off my bar! HS was only ever a rage dump, and Slam is effective, even if I have to give up a couple GCDs to use it. I don't think that it's gonna break our DPS.Revenge: Big buff! Roughly 250% increased damage? Nice! That will help Prot Warriors do a bit more damage while generating rage!Titan's Grip: Not a nerf at all. TG, to my memory, has never worked with Polearms or Staves, so all this is is a tooltip update.Unwavering Sentinel: Already talked about. Makes Prot Warriors more effective in Defensive Stance than non-Prot Warriors. Nerf only to the DPS specs.So, let's tally up the nerf to buff ratio: 6 Buffs / 4 Nerfs (and that's counting SW AND Overpower changes as nerfs)Guess what? Warriors get an overall BUFF to their class! True, it might have to make you relearn some of your rotation, but if you're not willing to even do that, you need to find another class to play. I won't cry too much about the loss of another Warrior.As for the T15 Set Pieces? I like the Warrior's DPS set bonuses! Enrage on auto-attacks? Thank you! 35% increased crit when Skull Banner is down? I'll take it! Warriors are looking quite good in this next patch! I'm looking forward to it!
"Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 50% of the amount healed. Lasts 15 sec."WHYYYY? Is PoH not strong enough already? Sometimes I'd like to know what the developers smoke at work... I bet it's good.