How about you just delete the rogue class already. -.-
Wow seriously? No change for pally? Ret pally could use a bit of change...
Warlocks ability will be a bit OP against Melee classThat's the point
I'm not sure how giving rogues more mobility is going to bring them up from the bottom of the dps ranks. I'm running out of buttons I can press, maybe I should just trade out some of my "attacks" that don't hit very hard for more ways to run away.What? You are kidding, right? Both Combat and Assassination are in the top 5 dps specs in the game currently, and that is according to parses, not simcraft. Check out raidbot.com dude, or take a look on World of Logs. Your class is just fine in pve...
Marked for Death, Level 90 Rogue New Talent (replaces Versatility): Mark the target, instantly generating 5 combo points on them. When the target dies, Marked for Death's cooldown is reset.*chuckles*(Also woot new Rogue talents)
Hit and Run for rogues is the same as Spectral Guise (priests' ability), but the last one is not working properly(( Hope some day it will -_-sorry for my english xD
As someone on a Roleplay Realm,Hit and Run is bloody amazing. I like the spell effects on it,the idea of it.I feel amazing screenshots and fun play comming with this!
More and more melee classes become melee & ranged. Enh Ascendance, Rogue Shuriken throw. Guess it may be good with all the kiting around and CC effects.
Warlocks ability will be a bit OP against Melee classThat's the pointWell, warrior will still zerk rage/trinket and what not :)
Shuriken toss was made twice more powerful in 5.2 - it works exactly the same way and does the same damage, but in addition you do ranged autoattacks that apply poisons as well - if only we had this back during the 4.0 - 4.1 Nefarrion days. I'm not sure how giving rogues more mobility is going to bring them up from the bottom of the dps ranks. I'm running out of buttons I can press, maybe I should just trade out some of my "attacks" that don't hit very hard for more ways to run away. - DPS in PVE is fine, rogues can still top the charts in most fights, especially with t14 4set bonus. The problem was our mobility and survival CDs in PvP - Vanish had a way too long a CD at one point. Thankfully they brought it down to 2 min.
Hit and Run looks awesome!
...I may actually roll a Rogue, and play a Warlock past level 30. o.o Man they look fun!
We already had that ability. Only back then, it only cost 10% health (now costs 20%) and we were free to use it on any target we wanted whenever we wanted. Sure, they did compensate us by allowing us to keep Fear when using this spell, but it sure as hell is a nerf overall.
Why? Because of Shuriken Toss? Nothing new here.How about some ideas of what you feel the "right" direction for a Rogue would be, what facets should be made stronger or some that may even be missing to make the class more "Rogue-ish" to you?I feel the class has the Rogue identity down pretty well. Maybe the "thief" aspect of the class could use a little boost and have that theme be used in combat more.But really, the fantasy Rogue has always had elements of the Ninja and there's nothing wrong with that.As for the Warrior part, not sure I see that happening or where you would get that idea.
I'm sorry, but for PVE that marked for death ability is nowhere near as good as anticipation.You know how many combo points I stack on a boss fight? they just keep coming, esp. because of the passive in Subtlety that gives combo point on your or raid crits.If you don't pick Anticipation you basicly spoil a full 5 combo point every 5 seconds on a boss.So *!@# marked for death.I would have been fun as a basic skill or as replacement for preparation (talent that's gone base). Now its bull.Could be fun for PVP though.PS: in comment to the people that are saying there is always one class lowest on DPS, that's true, but those should be classes that can for instance Tank, or Heal. Not pure DPS classes. That's nonsense. You know how often i see TANKS in the top of DPS? I'm sorry but that's ridiculous, and if you say it isn't you clearly don't get the game.
The effect for Ring of Peace looks very similar to (and might be identical to, though I can't compare at the moment), the Restoration Shaman ability Spirit Link Totem. I hope this does not prove confusing in the future.