When Lei Shen discovered a rare clutch of thundering cloud serpents, he was awed, and set to subjugating them. The largest hatchling fiercly resisted, and when Lei Shen visited the handling pens, he laughed mightily at the charred mogu that lined the walls. He took the hatchling for his own, and for its obedience, granted it power over the storms and the sky. For thousands of years following the death of the Thunder King, Nalak has guarded the walls of his hidden citadel, awaiting his return.
As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta. Somewhere in Pandaria, the Zandalari Beast Ward raises their mighty beasts as engines of war, and is putting the finishing touches on this Loa-infused monstrosity. The exact location, however, remains unknown...
The Zandalari brought powerful creatures with them to the Isle of the Thunder King to use as engines of war. Led by the War-God Jalak, the dinomancers of the Zandalari Beast Ward use ancient tribal magics to strengthen the great beasts and command obedience. The horns of Horridon, the fabled mount of Jalak himself, can tear through the stone walls of a keep as a blade cuts silk.
In 25-Player Heroic Difficulty, a Soul Fragment is created every time that the Spirit of Gara'jal is forced out of a councillor.
In 10-Player modes, 2 stacks of Frostbite are removed for each player within 4 yards.
On Raid Finder difficulty, 4 stacks of Frostbite are removed for each player within 4 yards.
An ancient giant turtle.
An ancient multi-headed hydra lurking beneath the waters.
Deep within the bowels of Lei Shen's island citadel, mogu flesh-shapers formed the saurok out of a magical substance of unknown origin. When the citadel was abandoned, some experiments languished in the dark pools for far too long....
In Heroic Difficulty, Primordius can have 4 mutations.
The Thunder King himself. Coming soon!
I wish they could return bosses where the healers were the DPS, like the Valithria Dreamwalker boss in ICC :(
They could take all those people working on scenarios and have them make new five mans :< While I like LFR, it's tiring and I don't like doing it by myself. I also don't like Scenarios >:/
We wan't Dungeons not Scenarios!
This is sad news.5-man dungeons and raids are different types of content and give different types of challenges, environments, and play experiences. Why are we focusing the entire progression and "fun" model pointing towards performing raids when 5-mans could be just as challenging if they were tuned differently? Raids are not all we want to experience, especially when there is no level design to the instance. For example, Terrace of Endless Springs simply has 4 bosses lined up in a row. I like the challenge of raid bosses, but I also like to experience quality dungeon design. This includes the environment and ambience as well as needing pull strategies, etc. To stop designing new 5-man content for players to experience is to kill a portion of the game.
in 4.1 The Zandalari trolls gathered the different troll tribes for an alliance to reestablish the troll empire. Marii was an old zul'gurub boss being reintroduced with a couple of other bosses. We've got the Spirit of Gara'jal representing the Zandalari, we've got Frost king Malakk (king of the Gundrak troll to those who do not know) representing the Gundrak. then there's 2 trolls we havn't heard of before (assuming they are trolls) Sul the sandcrawler and Kazra'jin. the only troll city i can relate to sand would be Zul'farrak so my guess would be that Sul is from Zul'farrak. Then we have Kazra'jin who we havn't heard a thing about. i'd assume he is from Zul'aman and here is why: the 2 last troll empires (to my information at least) is the Darkspear and Zul'aman. Leaders of both conviniently ends on jin (Zul'jin and Vol'jin) but Kazra'jin belonging to the Darkspear seems unlikely as Zul'aman is the last hostile troll empire and an obvious choice to complete the picture.with that many trolls gathered at the same place it would seem likely that Vol'jin shows up telling the others that they suck. So in short here's my predictionZul'aman - Kazra'jinZul'gurub - High Priestess MariiDarkspear - Vol'jin (being a bro) Zandalari - Gara'jal (in his spirit form) Zul'farrak - Sul the SandcrawlerGun'drak - Frost King MalakkThoughts?
Honestly if we went back to TBC it would be more fun exspically sense the epic drop in these 5 mans are terrible and the loot drops from lfr are terrible as well after a month i finally one something with a token. gotta love that.
Aww....to be honest i liked the idea for the 3 last dungies and raid in Cata..but no more dungies till the end of Pandaria,only boring old raid finder over and over with my absolutely no luck in getting raid finder items...ook this ruined my rest of the expansion....
I'm kind of glad they're only adding a new raid and some scenarios. Gives me time to catch up on my gear and reps :)
In my opinion, the idea of no extra 5 man's being added this early is a good thing. People complain about the lack of raid content being provided in the past expansions, and so blizzard is trying to fix that. But if they added 5 mans, unless it had constant epic gear from them, it'd only be as beneficial as the other 5 mans (which would be pointless). Although in the scenario that it did provide the constant epic gear... it would cause people to just breeze through the already released raids and then get stuck on the 5.2 content until the next set of raids comes out only to get more free gear to jump to current content yet again, it's a horrid cycle... blizzard played their cards right this time.
i guess, Oondasta world boss will look like a giant raptor from Zandalari's. I have no idea for Other one.