The December edition of ImagineFX magazine is now on sale and packed with a little something extra for Blizzard art enthusiasts, including tutorials and how-to information from some of the artists that help bring World of Warcraft to life. Youâ€™ll also get to take a look into Blizzard Entertainmentâ€™s Fine Arts Project; a unique gathering of some of the worldâ€™s greatest contemporary fantasy artists creating their own visions of the Blizzard universe. Legends including Alex Ross, Boris Vallejo and Julie Bell, Craig Mullins, Alex Horley, Todd Lockwood, and Syd Mead share their experiences and showcase the incredible pieces of art they produced for the project.
Art by Paul Bonner
Blizzardâ€™s artists are featured throughout this memorable issue. Their contributions begin with new cover art for the magazine from Glenn Rane, featuring Alliance heroine Jaina Proudmoore. Inside youâ€™ll find Samwise Didier explaining how to depict an epic fight between two heroes, and Laurel D. Austin sharing her approach to creating dynamic groups of characters in the workshop section.
Whether youâ€™re an artist or just someone who appreciates fantasy art, this issue would make a worthy addition to your collection.
Learn more about this issue here.
Buy ImagineFX issue 90 now.
well that with the reputations is really good
I've really been waiting for some kind of reward for pet battles. Lesser Charm of Good Fortune for high levels and XP for lower levels sounds awesome to me. Maybe that will encourage a few more people to invest some time into pet battles.
I didnt have an issue with dailies for rep, especially the ones tied to profs which I found to be a great way to level profs for MoP. That being said I can understand why people disinterested in lore, etc would be annoyed so I think connecting the rep to scenarios (we need a reason to bother with these) and dungeons is a good idea.Justice Points are useless and worthless so Valor converting doesnt mean anything to me.The pet battles stuff is very awesome newsm i have found getting charms difficult now that I'm exalted with all the daily factions. Will be very happy to have my Pet Battle Dailies reward a few charms. I realize that we'll probally never get our Rare Candy equivalent, 'free level' item, but have you considered something that would give an additional experience gain buff for a hour or two as a rare item alongside the Battle Stones? (which btw were an awesome addition)For Warriors; as a pally I feel your pain. Just another example of PVP dictating the game.
holy cow, my post in general topic must have been heard, getting justice points when you are valor capped. only had like two replies and it vanished into the nether. yay, i will finally be getting justice points for the first time on a regular basis in MoP.
IMO, the arena-pvp part in general should require much more nerfs. Everything is a rush, and it takes no more than few secs to kill healers. For example as a druid healer, I have no chance what so ever to help myself, if i first get into the claws of melee char. Well, yea, i can pop and jump away, but only from roots. The global cooldowns I get, makes it impossible to keep myself alive or use my bad-ass druid abilities. Even with immune to stun from symbiose from the DK, and nature's grasp and my HOTs... I needa be the one to throw the first CC, or else i can't flip the situation around. Though. In BG's they work like a charm.Don't know if druidhealers are just supposed to stay away from arena? If i'm all wrong, explain some serious tacs. Cus I got Dreadful, and have arena'ed for quite some years now. Never had this big trouble with a druidhealer.
Quality-of-life changes that we won't see for months. gg.
Since they've been doing all this account based stuff in MoP, and now that they're doing something with VP, I think they should make it so once you earn 1000 (Maybe more, 1500? 1250? Something balanced) VP in a week on your whole account, you should get the 50% bonus.Otherwise, I probably won't gear up my Warlock, since my Mage is my focus, and I don't want to have to spend so much more time playing, just to gear up another character for LFR in the upcoming patches.
So we're going to be able to get charms by playing Pokemon. Will we also be able to earn epic loot by playing Skylanders?
I'm glad blizz was moving away from dungeon rep grinding, but this daily grinding is rather annoying... maybe a mix of the two, or something new.. i dont want to complain, just getting my thoughts out there.
jps huh well what if you dont need them either i mean i have no use for jps at all now why not just cash.
I don't quite see the point of getting JP instead of VP if you are Valor capped. If you are running enough instances/dailies to be VP capped then the chances of your toon benefiting from JP purchases is slim to none, and only slightly higher are the chances that another toon on that account can make use of them. The account-wide bonus to VP gain acquired by VP capping which is awesome btw, in fact encourages players to toon switch at VP cap not to continue running dungeons/dailies on that same toon. Now getting a more useful reward for running random heroics like your choice of rep commendation tokens worth 500 pre-bonus rep and 250 for scenarios or say motes of harmony maybe 3-5 for heroics and 1-3 for scenarios that would be more useful. Just like in the constant forums of complaints about LFR's 'sorry no loot for you here's 28.5g problem' players myself included legitimately feel as though blizz has lost touch with what constitutes a fair and valued reward for the effort expended. I'm not one to argue that the rate of reward should be increased, just that blizz should really assess whether the reward being offered in and of itself is a viable one regardless of quantity.
From what I remember, Dragon Soul's LFR didn't reliably reward me with anything, but - each half DID give 250 VP.The problem in Mists is that, not only does LFR seem to have an incredibly low chance of giving you a reward, but you're given a mere 90 VP for your time & effort. That's only 10 more than doing a random Heroic.Then there's the slowly-correcting problem of actually using that VP. It's all reputation-locked. If Blizzard wanted to make tabards meaningful rewards again, like in TBC, they should've also brought back the dungeon reputations (Hellfire dungeons gave Thrallmar rep, Caverns of Time dungeons gave Keepers of Time, etc.) Hopefully with 5.2 the reputation problem may be solved, or at least alleviated.
All this blah blah about warriors nerf, again, nerf based on PVP coming into pve...stupid ideia for people who doesnt even care about pvp.... its time to change and make 2 specs, one for pve and one for pvp and let pve alone .making 60% sufer to please 40% isnt a good move at all. is it ?