Figures they nerf mages and warriors
Does that mean the old world raid bosses will be doing more or less damage?
The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%). ?seriously -.-
Figures they nerf mages and warriorsAnd also nerf anyone who offheals with the Battle Fatigue change.
In other words warriors, were still doing too much dmg. Becaue it takes like .5 seconds to build 3 TFB right? lol
Blizzard has a mental disease spreading around.. they need mental care asap
Not sure but why my Frost Bomb kept dealing the same damage to NPC? 55k with/without Fireblast :|
Always nerfing the one that need less nerf first :/
Creatures in the Molten Core, Blackwing Lair, and Temple of Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.I need a translation please.
I need a translation please.I too was wondering if they weren't hitting hard enough, or hitting too hard. And is just trash, or applies to bosses too?The only old one I do regularly is Molten Core, and I can't really say I've noticed a difference soloing it at 86, everything's easy. Just gotta make sure my warrior charges when Raggy throws him in the air; falling damage still hurts a lot.
Taste for Blood now only stacks 1 time versus other players (was 3 times).Why can't the proc just be removed in favor of other mechanics?
Still waiting for those Mogu to correctly share damage like they're supposed to.
My guess is old raids will have increased dmg, Blizzard doesn't want solo pet farming but 2-3 ppl
My guess is old raids will have increased dmg, Blizzard doesn't want solo pet farming but 2-3 pplIf that was true, they wouldn't have made the bosses easier to solo.
My guess is old raids will have increased dmg, Blizzard doesn't want solo pet farming but 2-3 pplI was soloing all of the old world bosses that didn't have multi-person fight mechanics several expansions ago. Molten Core in particular has been extremely easy to solo for a long time. Whatever change is being made, if returning to Cataclysm values, is absolutely not going to make them unsoloable. If anything, they're much easier now that our characters have become more and more powerful. On top of that, they went way out of their way to make sure the fights with multi-person mechanics were changed to allow a single player to complete them. I think it's going to be fine. :PAll that aside, I am curious what the change from 15% to 30% on the PvP healing debuff is going to do to high end arena play. I think that is going to be huge in terms of how it changes the outcome of these fights. Well timed switches to healers seemed to be a common way to end a game, those switches are going to be even more threatening with this change I think. Call me Mr. Speculation, but this change should also increase the value of Holy Paladins. When you're talking about a constant party-wide 30% healing debuff, little bit of bubble and bop can go a long way on a switch to your healer. We'll see. My first reaction was to think that was a bit excessive, but I don't mind speeding up the overall pace of the game and it's going to hit everyone across the board, so this may be ok. I won't knock it til I try it.