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News Round Up: Jade Pandaren Kite, Conquest Point Cap, LFR Analysis
2012/11/06 at 3:15 PM
For a brief look at what's new on the PTR, here's some pictures of one of the new mounts, the
Jade Pandaren Kite String
! This is a reward for collecting 150 mounts and completing
We're Going to Need More Saddles
. It doubles as both a ground and flying mount.
News Round Up
Today's news round up has an update on
, as well as additional posts on the pressure to gear up, run LFR, and do many daily quests. We have all the posts below under the cut, and our friends at WoW Insider have an
in-depth analysis of what's right and wrong with the Golden Lotus reputation grind
that should resonate with a lot of players.
To help everyone keep up with the
in 5.1 that will allow you to upgrade your Conquest gear with
s, a hotfix is being implemented very soon that will raise the
At 1500 rating, the Arena
Cap will now be 1800 (up from 1350), while the Rated Battleground Conquest cap will be 2200 (up from 1650). As always, when your rating increases, so will your cap.
Click the cut to read about LFR and daily quests!
LFR and Raid Preparation
So then, please answer this for me. Lets say everyone else in my raidteam makes the choice to do LFR, because better gear obviously helps progression. I choose not to do LFR, simply because i do not want to do it. Now can you honestly with a straight face tell me that i am not holding my teams progress back?
Thats right, you cant.
I can. Your kill will be slowed by a fraction of time (seconds). But by no stretch of the imagination your team will be meeting enrage timers unless you're just undergeared. Once you're at the point to which the content is tuned for, the only thing preventing your raid from killing the boss is perfecting the execution. The very tight dps races are on Heroic (
Gara'jal the Spiritbinder
Heroic comes to mind as an example) and in that setting unless you're at the very top of progression, LFR gear will do you no good (it's very likely you'll need a fair amount of normal gear to take him down).
So there's why doing LFR - or dailies - isn't a choice. We've got the option of better gear, then we'll do it. We need it. I was in big need for a weapon until yesterday, so I'd run every opportunity to get one (
Gate of the Setting Sun
and LFR). I needed the upgrades certain factions offered on hitting exalted, so I did the dailies. The only choice involved here is my choice for raiding, and this includes pressure to not waste the time of my fellow raiders by not pulling the maximum of my char. We raid because we want to progress, not because we like to wipe to enrage timers and gear dependent mechanics. Of course competition is part of raiding, even on server level, but this isn't the sole reason why a raid wants to advance quickly. So yes - almost anything that improves performance will be felt mandatory not only by hardcore, but also semi hardcore raider folks.
And that's part of what implies picking that particular play style. If you aim to be hardcore/semi hardcore, of course, you'll need (and want) every possible gear upgrade you can get. Because that's what you've chosen to do. You want to be at the top of your game. So it makes sense you'll go out of your way to pick every possible upgrade lying ahead in hopes of edging your competition.
That's precisely what competition is about. Getting the upper hand over everyone else. And for that, I'd argue it's just logical you'll go and do everything that's available. For Heroic raiders, though, LFR will slowly fade away as you replace your gear with Heroic gear. Because come the next tier, you won't have a reason to go there. On this tier you'll experience the same already with
Heart of Fear
Terrace of Endless Spring
LFRs. For those slots you've got gear from normal
, there'll be no reason to go and visit HoF and TES LFRs (when those are open), since it'll still be higher item level than that of LFR.
I find it rather mind-boggling that the idea of competitiveness coming from blue posts can't get beyond getting realm/world firsts. For one thing, there are lots of things people would probably consider as 'realm firsts' that aren't recognised as such. For example, the vast majority of world/realm first kills are going to come from hardcore guilds running 16-20+ hours per week. Guilds running 2 or 3 3-4 hour raids per week may well consider themselves in a separate bracket with others with similar time limits.
By this definition, I should be able to walk up to Lionel Messi, Kobe Bryant, Sebastian Vettel, Roger Federer... (you get the idea, I guess) and tell them I'm being super competitive in their respective sports because I'm competing in a local league putting a fraction of the time they are. The thing is, when looking at the grand scheme, I'm not. Not even close. There's a reason why the world first quality guilds usually get world firsts, and it's not just skill, there's also commitment, coordination and a myriad of factors.
Of course, if we start removing factors that we can't or don't want to meet, even playing rock-paper-scissors with your friend on the middle of Times Square is competitive, but the moment the discussion goes down that path, it's very unlikely we'll reach any kind of agreement on what's being discussed.
However, for people with less ability to perform DPS/other roles, it makes no doubt to me that they are indeed having trouble on enrage timers and such, or at the very least be close enough that they'll absolutely want any possible upgrade.
When we raided during the first week with raids full of 463~ ilvl geared characters enrage timers felt quite tight, and we're a world-class guild. I can safely assume that a raid of players that perform sub-par, despite their much higher ilvl, will not be dishing out much more DPS/healing than our raids back in 463 gear, and will probably encounter a lot of trouble with enrage timers or other numbers-related issues rather than mechanics issues.
Isn't this another reason why it'd do good to those players that feel they need the gear to instead improve their dps rotations, talents, gearing choices, etc, so that they can make the most benefit of their class rather than relying on getting higher gear? (I'm talking about those encounters that aren't dps checks, of course, at some point the developers expect the raid to be at a certain treshold of gear, and if that's not the case it's very likely you just won't be able to move forward until you get more upgrades)
Of course, not everyone can play at the 100% of their spec, but the jump those players may see from wearing all 463 to 476 compared to the jump from perfecting their rotations (working on them, or whichever area they might be failing in) would probably yield a greater result, and one that will outlast gear replacements in the long run; you're not likely to lose skill once you've acquired it after all.
There're varying levels of competitiveness. The folks playing at a local club are competitive. But on a different level (of skill, most often) than professional players. This is kind of the same, there're competitive guilds out there that just can't perform at the level of world first guilds. Are they less important? No.
But coming here and saying that you need to do all this because you are competitive and complaining about it's just weird. That's why it's called competition. You need to edge your opposition one way or the other. There're many ways to gear up these days, and you don't need to use them all, but of course, if you do, you'll gear up quicker.
Asking, in consequence, to shut down those things you don't want to do (and therefore reduce the quality of this game) just because you don't want to use those venues cannot be seen as a benefit (especially by the players that do use those).
Of course, in a world where you compete against other guilds, folks using those venues will most likely progress faster than you in the same timeframe, that's competition. And that's part of choosing which playstyle you want to pursue.
Dailies and the VP Cap
I understand that when you invest some of your time into dailies, ideally you want to be fully rewarded, but if you’re already capped, I’m just guessing but that probably means that you’ve probably got some of your valor points by running dungeons/raids and didn’t do enough dailies to get the level of reputation required to be able to purchase more gear.
I think planning for this kind of situation is also part of gameplay, trying to be efficient and predicting future purchases is always a good idea.
But I do think that this idea has some value and of course, there are many other things that can cause a player to cap on valor points, like levelling a specific reputation and getting items from some raid bosses that are equivalent or better than those that you were planning to get from rep, running too many dungeons instead of doing dailies, etc…
I’ll pass this idea along to our development team and we'll see what they have to say about it.
Sorry if I interpreted the OP as reaching the 3k hard cap, but yes of course you can obviously hit the weekly cap much faster, I guess most people that are interested in getting valor points do.
Like I said, this idea is reasonable and I shared it with the devs, as soon as we have any information on their thoughts regarding this subject, we'll let you know.
Updated Enchant Procs
In 5.1, we’re migrating four additional procs over to the Real PPM system.
are 2 Real PPM,
is 4 Real PPM, and
is 6 Real PPM.
Gearing Up Offspecs
First of all, there's a gear vendor at
that may come in handy:
(at Longying outpost) sells green 408 items for gold, so if you have DPS gear that's still below that, you can go and pick upgrades there.
Following that, you can queue on scenarios. These can reward a 463 item usable by your class. And of course, if you meet the item level requirements, both heroic dungeons and LFR are great sources to get more gear for it.
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Make Spirits of Harmony BoA!
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