Looking forward to this!
I am not getting where scenarios are perceived as so easy, I have run them a couple dozen times now and maybe I am having bad luck with groups but we weren't steamrolling them. They weren't over the top hard either, I guess I'm one of the few that sees them as just about right on the difficulty scale.
I agree with Blues. If you can't beat the HCs on raids and you "forced" to run LFR, it's your problem. Fun fact, as some of those say "don't cater to baddies", yet not fantastic players themselves.
You know, reading that again I almost thought they were going to share the lockouts.I think I need to take a moment.
i wuldnt mind having trading cause i ran 2nd part of vaults on my dk and elegon has been good to me dropping the 2hd sword twice and the hands
Meh.. If I have any issue it's that the LFR looting system is a little flawed . Tiss sad that the brain-stemless of others whining and QQing about other peoples drops and hounding people to trade with them has lead to a system where one person for example can get 3 pairs of the same gloves so far, whilst other people who actually need them cannot have them traded with.
The loot system is slightly messed up, yes. You do have the chance for the same piece to be won multiple times, just as that same boss can drop multiple copies. Its simply RNG. I've won the the same ring twice. I have a guild mate that has won a 1h Str weapon 3 times.What they do need to tweak is looting per spec. That same guild mate that won 3x 1h strength weapons? He's an Unholy DK. Yes, he can technically use them and the stats on the weapons are technically what a DK could use, but obviously the system thinks he needs to be (or is) Frost. Or maybe there isn't a distinction between different dps specs for a DK.I have to say that the new system is an improvement over the old. In DS, I was ineligible for a "need+" roll on a spirit off-hand, even though I was a boomkin. Sadly, the system still needs to be tweaked and is only as good as the people filtering the loot to the spec.
LFR gives loot, loot gives gear, gear makes normal raid easier, if you want to complain about not getting gear or doing LFR . for the love of god go play star wars or guild wars 2. and quit puging.
I have an idea, regarding all of this. Actually, two ideas tbh. I do want to see more challenging 3- or 5-man content, for sure.But over to the LFR. Warcraft has some GREAT lore, not just in my opinion. But many players don't necessarily experience much of it in-game.Maybe they don't like or have the time, for that matter, to read up on the actual lore themselves. I've played the Warcraft games since the first one came out, so I know a lot of it, not all of it.Anyhow, my idea would be that the kind of content Blizzard have been trying to let us experience through some of the 5-mans they've designed, like the Hour of Twilight ones in Cataclysm, for one. Take that concept and put it in place of the LFR-content, maybe, just saying maybe, lower the item level just a little bit further on the loot you get from there, in my opinion it would be better because this could be something that people want to experience instead of helping out that much with the following content, really.Because isn't that what the LFR is all about? Giving more casual players a chance to experience the raids? I believe many more players would want to, after had experienced a more lore based concept with the matchmaking system of LFR (maybe there could even be 10-mans? It's a possibility, just saying), also experience the actual raid afterwards and choose to pug it. Or maybe we'll see a sprout of casual raiding, big, social communities actually willing to help newer players?What I'm saying is that the content in this sort of LFR that I'm suggesting, could be a "pre-raid". It doesn't need to requiere much time.If you ask me, the cinematics Blizzard make are astonishing. Great! The in-game ones have actually improved a lot in Mists of Pandaria as well, I enjoyed them a huge deal. I wouldn't mind at all having Blizzard, with their amazing talent, tell me why, when and where my guild and I need to slaughter the next threat to our world.- Sincerely, Vabbe.
I seriously don't know any benefits of LFR.People, who otherwise wouldn't, get to see the raidsThat's not true, *you will not experience a raid*, you don't even have time to learn about lore and the epicness of the story. You rush from boss to boss and stand around without almost any need for interaction and fight something that uses a raid bosses' 3D model. (Even experienced players behave stupidly because there is almost no demand to do it correctly, healers get angry because that happens on their shoulders.) I also work alot, and still, was able to get invited to raids a few times and saw them. Not to the end, but that's a matter of time. Regular raiders get the reward of having content finished earlier and others wait some months and are happy too. It worked like that for 6 years. And now you get the genuine achievement that you actually finished the raid (without any effort, without the atmosphere and less challenge than a heroic dungeon!) and epic items with something like a "dumbass" stamp on it … wow, thank you.People are not forced, it's all a free choice *-*Most raid groups would prefer a LFR-equipped player over a "just blue"-equipped individual. You want to come with us? -> You are forced. Most guilds that are raiding, not only the best and dedicated ones, tell their players they MUST go into LFR. What now, leave your guild where you have friends? -> You are forced. VP and rep are gained soooooooo slowly now, you can't just farm your points over time and get a few epics, it takes forever if don't have the time to do ~100 daylies a day. -> You are forced.Everytime I would go into LFR, I would get angry because of the sometimes even intentional misbehaviour of some players, in the past because players rolled for fun and took items they already had, and still there is no fun because of the content at all. And if I don't go, I have to feel the consequences… so much fun and benefit!LFR isn't helping anybody. There already are normal and heroic raids. Why a third difficulty *cough* for those who really don't want to do anything? What about the helping buff, who made it possible for everyone who actually wanted to see the normal raids in the past? And why, on the other hand, is it possible only with weeks of day-filling work to buy an epic VP ring? And didn't we remove the "need" of raiding twice a week with unified ids in Cata? And why can't everyone experience Brawlers Guild? Blizzard is seriously affected by split personality… not only regarding this issue.
As a player who's put 8 years into this game to watch the raiding progress, I can honestly say it's at one of the most stable points it has been at in years. While sure, some are a little displeased at the lack of effort required to get gear, or the missing difficulty of raid bosses (yeah, none of these compare to lady vashj, but hey, people cried over that encounter), most people are quite happy at the current balance between time/effort required for the dungeons.I myself am a hardcore raider, and would love to see more challenges, endgame focused content, and hard/rewarding dungeons added to the game, but that's because I'm a hardcore player.. The difference is, I won't presume to think it HAS To be that way, because I know there's 10 million other players out there, and there's only a small percentage of them that think exactly like me.. Blizzard has to balance this game for everyone that plays, not just one or two of us. They've worked hard in the face of insults, trolling and general rude behavior all over their forums, game and panels for what? to please the same group of people that insult them constantly. Sure they make tons of money as a company off this game, but I can promise you something, if they wanted to - they could say screw it, these kids don't appreciate us, and close up shop.. They've made enough money to do that.When it comes down to facts, blizzard has done it's best to take all the input from the many players and professionals that play the game and coagulate it in to one big pot, and bring out the best of the mixture. Sometimes that can leave some people unhappy, but in the end - it's what will be best for the game in an ongoing sort of way.. When you take in to account that this is a living world that 10 million people play in, that is updated regularly.. It has to be something everyone can enjoy to some extent, and has to more importantly be a fair place to everyone as well.The balance of the game, the raids, the progression, the gear, none of that is what needs to be fixed.. What needs to be fixed is unappreciative, rude, disrespectful people in forums, trade chat and otherwise mucking up a great game with their negative attitudes and troll-like behavior constantly. I'm not exactly sure why blizzard doesn't address that concern, or hire some moderators for our tradechat to keep it a bit more clean/friendly, but that personally would be one of the only things I would like to see addressed these days.
Something you might want to consider is that all drama is not bad. It is nice, even in a pick up group to congratulate someone when they finally receive a drop for a raid piece. The other thing to consider is both my old man and I have received the same drop more than once on different raid runs. It would be nice if we could give it to another raider who has yet to get a new piece and help them upgrade their gear. Perhaps the issue is that the extreme drama of some groups and those players who ninja out after receiving a drop and leaving the rest of us waiting (sometimes an excessively long time) to get another player to complete the raid outweighs the number of us who are actually happy for someone else when they get the drop they have been waiting for.