Already! D: I haven't finished levelling my new monk main yet. I haven't even touched my 85's since Mop's release - I feel like its too soon :(
Nice, they're keeping true to their word about faster content patches :)
Ok lets say we get the PTR 2 weeks from now, and that it last 1 month 2 weeks. Mists has been out for just under 3 weeks right now... They are busy little bees is the only thing I can think of.
o i see well it seems to me that MoP was realeased earlier then planned with the 5.1 around then corner , maybe this content was planned for MoP and the early release stalled it ! idk though im happy with it all
but the item upgrades dont seem cool to me
A lot of this sounds like stuff that probably should/would have been included in release, but due to deadlines, they held it back so they could 1) get MoP out the door and 2) finish up these changes correctly. I am just kinda chuckling at the people that are making this sound like a major patch. Tell ya what..... once raids actually release (probably another item not ready), if they do a MAJOR content release (a la 4.2 or 4.3) within 6 months, I'll be impressed then. Then..... I'll gladly agree that Blizz is actually doing accelerated content release.
First rule : You don't talk about the Brawler's Guild.
Something nice for a next patch would be something similar to the Tillers but for hunters instead of farmers. As well as some other different factions for different professions/classes.
I like this fast pace. I hope it keeps up this way. I would rather have a flood of content and have to pick and chose what to do rather than be stuck in Dragon Soul for 9 months with nothing to do.
i hope they keep making non raid patches in between.makes that there will be new stuff every so often while not making the raids last too short
So Brawler's Guild is Blizzard's final idea of Proving Grounds. If it's going to be at least equal in difficulty to challenge modes, I can't wait to tackle it with my BDK.Pet battle improvements? Balance stats. Seriously. What is the speed stat for? I do understand the difference between having 300 hp and 400 hp. Matter of life and death. But it takes ONE speedpoint to make a pet go first, not to mention abilities that ignore speed. So why do we have to consider allocation of important stats of health and power into speed? Make every move be random. Make abilities that increase or decrease speed make either you to go first or the enemy to go second. Problem solved, no useless stat, no randomness, no brutal combos, like power-loaded slow Lil'Deathwing, that outdoes any pet 1-2 lvls more just because he attacks second.Fix tootips - my Wyrmling's last ability is being missed like 30%+ of times, and it's not said it has moderate chance to miss. Terrible Turnip's base attack does not benefit from racials - tested damaging lvl 1s mechanical pet. I guess list can continue.Can't wait to have both Garrosh and Varian killed. These two won't let this world exist.
That's exactly why say this - I've read the post even before MoP about upcoming lore. Thing is - Garrosh isn't much worse threat than Varian. I'm darn happy that Garrosh dies, but if Varian is not dying any time soon - it's worse for everyone. Varian is same angry donkey that wants to play war regardless of consequences.
MORE dailies and reps? There's too many already this expansion, and making them all mandatory for gear advancement was a terrible idea for those of us who want to do something other than play WoW every day, but still improve our characters. One of my favorite things about farming in Vanilla/BC was that I could do it when I had time to sit down and do it, I didn't have to schedule it in every single day or risk falling behind.