Not to mention !@#$%^& gankers from other realms. Super fun.
Honestly, they really took forever to say nothing.Care to elaborate? They seem to have at least taken note of the issues that the playerbase themselves have mentioned and (hopefully) the fixes they have will hold for now.Not really, I was just halfass quoting Homer Simpson but basically this is stuff people have been trying to hammer into blizzards head for a while now and they're just now acknowledging it. After hearing that bs interview with GC by Wowcrendor, I just don't have much faith that blizzard will do the right thing when it comes to CRZ.Hey to be fair. Sometimes they don't say anything.
Cross-realm zones are the first step toward improving the play experience when leveling on a low-population server. The world will be more populated, opening up the possibility for you to make BattleTag friends who you can then invite on future adventures. World of Warcraft is meant to be a massively multiplayer role-playing game, so we want to give players on lower population realms access to a larger community to play with.I think it actually makes the play experience worse. From having to wait 5-15 min waiting for quest mobs to spawn after having a bunch of cross realm yahoos clearing out the area, to randomly having every mob you start towards being snipped from in front of you by other players, or randomly being dropped to your death while flying on two person mounts, I've had nothing but trouble with this "feature". Honestly I think cross realm zones deter players from questing or exploring. I know it definitely makes me not want to leave stormwind, especially if I have to be worried about being knocked off my own mount every time I cross some invisible line.
So the real question is...What zone will be best for world pvp?Durotar, Elwynn Forest and Blasted Lands :D
I can't stand the CRZ stuff, no one in my guild can either. My server (Sisters of Elune - US) was small and we liked it that way. We didn't have to compete for profession nodes or quest mobs cause a lot of the players there migrated to other servers. Now, we have trolling and griefing by other servers. For example, Pirate's Day, was ridiculous. Everyone was mounted on the NPC to talk to for the achievement and no matter how many times we asked, NO ONE moved.Me, personally, the whole thing lags my computer. I have to have all of my settings on "low" when I could usually run them on "fair". My computer isn't a very high-end gaming computer and I don't have the money to drop onto one. My guild and I have been throwing suggestions out to Blizz to get rid of it. PLEASE PLEASE PLEASE get rid of it!
TL;DR: You hate it, we don't care. Its not going anywhere.The best part is that they would rather cancel the fishing tourneys indefinitely than just admit the system is complete #@$% and focus on other things.So the real question is...What zone will be best for world pvp?and by "world pvp" they most likely actually mean "ganking".But whatever, I've been playing since t2 dropped in MC. I've stomached a lot of things that I didn't like over the last 7 years, but this completely takes the cake. The figurative straw to my camels back, if you will. My AP expires on Oct 21. Calling billing in the morning and getting a refund on my Mists pre-purchase. I should just cancel my AP as well come to think of it. D3 was total crap, and CRZ isn't going anywhere so I won't be coming back. What would I lose? Nothing. But I'd get $40 and save $30..
I really enjoy flying in super slow motion over CRZ zones. Thanks Blizz!
I only get lagspikes when I zone in/out. ;o.Guess the new rig helps.
I found a bug, with my mage, but I like it. Not gonna report it. Don't want it fixed. It is cool.:PWould this be the frost bolt healing one? .... XD
I personally think that this is a terrible idea for PVP servers.. Where seeing other players while you painstakingly drag your way through each monotonous level is the bane of your existence. There are ENOUGH players at level 85 running around one-shotting low level toons as it is! We dont need entire teams of 7+ people camping the crucible of carnage so they can laugh at our attempts to complete it for X. How about you put an option in the game to whether or not you want your game to be Cross realm capable? Or better yet eliminate the concept from the game altogether and work fixing bugs or preparing for MoP launch! Sincerely - a frustrated gamer who gets camped all the time and is considering quitting WoW because of their lack of common sense in game development
This is the worst idea Blizzard have come up with yet. I paid good money to move my characters from a high populated server to a low populated server to escape the high volumes of competition for nodes, mobs and rare spawns and Blizzard have basically taken my money then whisked this choice I made away from me. There is nothing good about cross realm zones that I have seen, nodes impossible to come by, swarms of players killing mobs needed for reputation grinds, groups of level 85 players killing the opposing factions quest givers, huge competition for any mobs related to daily quests and as for rare spawns? forget about it! On one fly over I counted a total of 52 players all sitting camping the Time Lost Proto Drake when I went to help my friend camp it. If cross realm zones were kept to level appropriate players for the areas then I think it would be a good idea but as it is now it's just not working. For me personally I don't have the time to compete on such a huge scale, this is why I paid money to move to a low population server and from what I have seen for other players, having quest NPCs killed when trying to level, not being able to find nodes and finding large numbers of players when you want to camp a rare spawn doesn't seem like an improvement at all and can't possibly be making anyone happy. It's as if Blizzard are purposely trying to ruin the game. A lot of people have paid money to move to low population servers and now this choice has been taken away from them, will they all be refunded? Another thing that is bothering me about this ridiculous idea is this, how will collecting battle pets work when MoP is released? It will be a very, very popular addition to the game and just competing with players from your home server will be bad enough, nevermind players from about 5 other servers aswell. It doesn't matter how they try to sugar coat this, it is a terrible idea that most players do not like at all.
Fantastic! Said everything I thought they would and more. Seemed to have addressed the most immediate issues (non-Oceanic timezones were freaking me out) and either highlighted or suspended the things that they need to work on.What more could we ask for? Proactive, solid response which stops the mass of stupid threads starting and repeating in the forums. It's going to take a while to fix but in the scheme of things, this is probably one of the bigger changes they've made to WoW as a whole. It was never going to be perfect out of the gate. It was foolish to have the expectation that it would.
So this is what happens just an example:Darkmoon Rabbit people are trying to kill it when a group of 40 horde appear out of nowhere and glitch the rabbit and this happened all Day so was this intended?
I only get lagspikes when I zone in/out. ;o.Guess the new rig helps.Same here. Flying into a new zone the game hesitates a bit then goes back to normal...well that or I get dismounted and plummet to my death.I can't stand the CRZ stuff, no one in my guild can either. My server (Sisters of Elune - US) was small and we liked it that way. I see a lot of people saying this, Blizzard (ghostcrawler in particular) and the proponents of CRZ like to wildly misinterpret what you just said. They start going off about how this is an MMO, about how "you're" trying to treat it like a single player game. They're very clever at answering questions in an Orwellian fashion and twist "I like playing in a small community" into "I hate seeing other people while I'm playing WoW and want a single player game".
:*( I just need the fishing contest achievement to be 'Salty' ....Ah well... I'm sure I'll win it ... one of these days... when no one is around to exploit anything.... QQ
We can summarise the opposition to this as it seems to be coming from people who are playing the wrong game and people who are on pvp servers that shouldn't be.Those that are on pvp servers that shouldn't be, we can ignore because that is their fault and not Blizzards.To the others, low population servers are not supposed to be and Blizzard and the majority of players on them don't want them to be that way.CRZ is the best solution because it stops the problem of having empty zones which is having such a negative impact in the game and is just losing subscribers. Empty zones are not going to help attract new subscribers either. Merging servers won't necessarily help with that.Another benefit will be that low population servers will now be a more attractive place to transfer to because they won't be as inactive as they were before. There will be more incentive for those crammed into full servers to move because the lesser populated servers will have more things going on than before. Merging servers would not help with the overall server population imbalance where we have too many full servers.
I had to create an account just to report this issue. Someone needs to repost on the battle.net forums or at least let them know somehow, as there is a serious issue with CRZ and trial accounts, and trial accounts can't post on the official forums.I cancelled my real WoW account last week in protest of this "feature", but I still like WoW enough to try to play it using a trial account. However, there are so many new players in the starting areas that players now must wait in line several minutes to kill that one quest mob. In my case, last night there were up to 6-8 players trying to kill the same mob, and we were all trial accounts, so were unable to group without a full-account player, and thus unable to complete the quest efficiently. That slowed everyone's progress to a crawl. This game is not much fun if all you are doing is waiting around for mobs to respawn, and any actual new players would have to be insane to pay for a game like that.P.S. - I also read that interview with Ghostcrawler, where he appeared to write off all of our complaints as "Wow is not intended to be a single-player game". We all know know it's a massively multiplayer online game; do not insult our intelligence. One thing that Ghostcrawler needs to understand is that those of us who played on low-pop servers still enjoy the MMO aspect of the game (we could play single-player games, but why?) - we just differ on the proper definition of "massively". Obviously, the Blizzard devs believe that it is more fun to be packed cheek-by-jowl with other players than it is to actually experience this wonderful game we've been enjoying for years.
Just what I expected. Re-iterated the reasons why 'they' think they're a good idea, promise to fix the bugs, and ignore the reasons that most people hate CRZ.Cheers.
Just what I expected. Re-iterated the reasons why 'they' think they're a good idea, promise to fix the bugs, and ignore the reasons that most people hate CRZ.Cheers.Well I am now on day 3 of crz and I haven't heard a single complaint about crz. Lots of server interaction and co-operation but no complaints.Plenty of laughs about the triple or quadruple messages in general chat.
I've had nothing but trouble with this "feature". Honestly I think cross realm zones deter players from questing or exploring. I know it definitely makes me not want to leave stormwind, especially if I have to be worried about being knocked off my own mount every time I cross some invisible line.It certainly does. I'm not going anywhere though and will certainly give them time to fix the problems.I am a seasoned player though with 11 max level toons, so the worst case scenario for me is I abandon making and leveling alts and just focus on end game.A lot of players simply aren't used to the zones being like this, having not really seen them this busy since the first few weeks of new expansions.The thing for me that takes more away is the fact it is cross realm, and thus you get the D***wad theory in action more often than not. (And Honestly I've had mobs taken from me by my own faction more than the opposing faction, it could be that some of the servers we share with also have a heavy Alliance bias)At least when you are dealing with people on your own realm you get to know them, and a most cases common courtesy is extended. I have yet to see one goodwill gesture from anyone in a cross realm zone, which does not bode well for the future