A lot of terrible grammar here. :-(
Twice in the past month I have seen them explain the reasoning to something based around what a small minority of players might do, but at the same time, they hurt a much larger number of players.1. Splitting realm first achievements - This is one of the most asked for features from 25M raiders. I believe it would actually encourage some of the bigger guilds to use the 25M format rather than just running a bunch of 10mans. The devs say they donÂ´t want to do it because they are afraid 25Ms will break up and do 10Ms afterwards..... What 25Ms? Most servers have very few of them, and certainly not all of them would try to do the 10Ms (and what is to say the 10Ms arenÂ´t done first anyway). It just seems like their reasoning is off.. they are impacting far more people negatively than they are helping.2. The delay in LFR raids being introduced - The reason they are holding back LFR a few weeks after normal raids are released is so that Â´raidersÂ´ donÂ´t feel forced to run LFR. Many raiders donÂ´t mind running LFR (for just the first few weeks), other more casual raiders probably wonÂ´t bother... But in order to appease the raiders who do feel Â´forcedÂ´.. they delay content for a much MUCH larger segment of their population.I think in both situations, the devs are a little to close to the Ă©liteÂ´raiders and not thinking of the bigger populations.
So much yellow text..
'' We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities''Like paladin Auras? It still baffles me that the specs don't at least keep their relevant aura (concentration/protection/retribution) when it provides that unique capability even based on the spec of the paladin. I get that they want to ''bring the player and not the class'', but it's actually the case where some classes are literally completely stripped of any utility by a natural raid comp >_>