A lot of terrible grammar here. :-(
Twice in the past month I have seen them explain the reasoning to something based around what a small minority of players might do, but at the same time, they hurt a much larger number of players.1. Splitting realm first achievements - This is one of the most asked for features from 25M raiders. I believe it would actually encourage some of the bigger guilds to use the 25M format rather than just running a bunch of 10mans. The devs say they don´t want to do it because they are afraid 25Ms will break up and do 10Ms afterwards..... What 25Ms? Most servers have very few of them, and certainly not all of them would try to do the 10Ms (and what is to say the 10Ms aren´t done first anyway). It just seems like their reasoning is off.. they are impacting far more people negatively than they are helping.2. The delay in LFR raids being introduced - The reason they are holding back LFR a few weeks after normal raids are released is so that ´raiders´ don´t feel forced to run LFR. Many raiders don´t mind running LFR (for just the first few weeks), other more casual raiders probably won´t bother... But in order to appease the raiders who do feel ´forced´.. they delay content for a much MUCH larger segment of their population.I think in both situations, the devs are a little to close to the élite´raiders and not thinking of the bigger populations.
When will transmog rules be loosened up a little? Main hand/one hand weapons, for instance.GhostCrawler: If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).'Loosen them at some point'?Discuss it soon? Really? Is it that important not to let me transmog a dagger purely because the one I have equipped is 'one-hand' and the one I want it to look like is 'main-hand'? It's the most stupid limitation I can think of!I wouldn't mind but I have the dagger in my main-hand anyway. Get rid of these stupid restrictions instead of dancing around it. I seriously doubt it is as much 'work' as they say it is considering bows/crossbows/guns are interchangeable and it makes a LOT more sense to make my dagger look like another dagger than a gun to look like a friggin' crossbow -.-Any updates on future guild leveling past 25?Cory Stockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.Wait...What?A large number of guilds are still nowhere near level 25Really? Oh, you don't say!I guess this couldn't be anything to do with alot of guilds dying and most new guild failing from the start since nobody wants to join and help level a guild -.- The only reason most of these guilds are even around is because they had to pay people to sign the charter.This is a problem brought by one of their unnecessary additions to the game. Guild levels where not needed and has only destroyed the creation of new guilds and killed alot of them when the idea was implemented. -You USED to join a guild to either raid, PvP or just to have some nice social interaction and help while you where doing whatever it is you did.-NOW you join a guild either to gain the perks and never say anything to anybody...ever, whilst the owners of these guild rake in the cash from the 999 members that have never said a word to each other OR because you have been recruited to a fill the last spot in a raid team that consists of the raid team, the teams alts and maybe a few good friends. How many people have joined a level 1 guild recently to help out or just have people to chat to? Also, all these 'best guild EU' and 'best guild US' guilds? How many have world first DS25hc on their realm?...no...how many have even done Dragon Soul on 10 man normal? Best guild my a$$. That name and all variations should be restricted and all current 'best guilds' deleted from the face of Azeroth.Rant over.
So much yellow text..
GhostCrawler: I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.Nooooooo! My collection!Seriously, I started a death knight before Cata and took blacksmithing for the awesome specialization plans. He hadn't learned them when it launched and suddenly all those great transmog skins were no longer available to me.
Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is. :)I hope this will be a big role change like the one Vol'Jin received in Cata. I've always hated Lor'themar, but not the way i hate Garrosh or Arthas. I hated him because he was one lame leader. Honestly, the few notable things the Silvermoon elves have done were led by Lady Liadrin (or what is her name).
GhostCrawler: I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose. I can think of one clear purpose beside completeness ( even tho for collectors completeness means a lot ) transmogrification ! there now please GhostCrawler can we have those plans back in game ? :) and please please PLEASE, dont get rid of older recipes some just look cool and/or bring good memories from when they where useful.
'' We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities''Like paladin Auras? It still baffles me that the specs don't at least keep their relevant aura (concentration/protection/retribution) when it provides that unique capability even based on the spec of the paladin. I get that they want to ''bring the player and not the class'', but it's actually the case where some classes are literally completely stripped of any utility by a natural raid comp >_>