While it's true that the current talent system does offer more choice, it feels like a huge blow because of the limited use of the talent page. One selection every 15 levels. Before it was every 2 levels. And before that it was every level. Yes there is more choice now than in Cata but it feels like less because you hardly ever touch it. When you hit a new level there's not much excitement anymore. If you don't get a new skill you like, or don't get one at all, the level feels like nothing has changed. The old version had this sensation of "Yes! a new level. Now I can improve."It might help to think of your character as a whole package, remember a new Talent every 15 levels isn't the only thing to look forward to and to aim for. It goes like this:Level 1: Huzzah! New toon!Level 5: Pet Battles (Can't reap the benefits yet, obviously, but we will!)Level 10: Specialization selectionLevel 15: First Talent pointLevel 20: First Mount SkillLevel 25: First Glyph SlotsLevel 30: New Talent PointLevel 35: (Can't remember)Level 40: New Mount SkillLevel 45: New Talent PointAnd so on and so forth. And this is without mentioning the new spells we get every 2/3 levels that are finally relative to our Specialization whilst maintaining some from others (2 healing spells from Holy while playing Shadow as Priest) necessary to survive and the new dungeons/battlegrounds we gain access too. So instead of every 2 levels, we're getting something every 5 levels. Yes, we used to get all that (except for Pet Battles obviously), as well as an extra point ever level with the in-depth Talent Point System but I found it was incredibly overwhelming for most people who are trying to learn a new class so they just default to EJ or Noxxic. This only proves doubly so for new players who are trying to learn the the system while getting their backsides handed to them by the oldies who don't like that they're not doing as well as they feel they should (Dungeon levelers will know the pain). Plus a point per level/per 2 levels was really interruptive during questing/dungeoning/pvping where I would often ignore the points I'd earned until I had a good handful to dish out. And let's be honest, that new 1 point was only fun when you could finally select a new spell to use as apposed to the multitude of passive abilities we never properly see until end level.Maybe you enjoyed the old system for the reasons above that are now gone, but I didn't and welcome the new system with giddiness.
Wonder if they'll ever add a tabard-slot like the pet and mount one :P Makeing tabard a consumable that will learn you to represent faction X, I would love that :D my bank is stuffed with tabards :(
When I was playing the Beta MoP, I saw the paladins will gain an Battle/ Comabat Rez ability?Did they decide to remove that?
Honestly, I think it's a bit of a cop out to assume that we buff the specs we like and nerf the specs we hate. That would be a pretty dumb strategy to keep players happy and I am certain I would have been fired long ago if that's how we operated.Awe the dude got fired, wait a tick if he was fired then how is he.. liar!
Pretty sure this isn't the Priest preview page for Wowhead...but the link keeps taking me here
What happened to the sister of Arthas ? In the lore we know he had a sister but what happened to her? Has the Menthenil line ended with Arthas ? or will a new Menethil Rise because I think it should be a Menethil that comes to take back Lorderon (and not Varian ) plus id be interesting to see someone like arthas but one that is on the good side.
Why remove have group will travel !Because it promoted laziness. If you can't get your group to the destination within 10 minutes there is something seriously wrong with the group, not the game. If you ARE one of the people sat in the AH waiting to be summoned then you are just lazy and if you are that lazy, you shouldn't really be allowed to do the content if you can't be bothered to go there.Seriously, how many people actually know where the entrance is for BWD, DS, or Firelands is? Probably not that many.If 10 minutes is too long for you and you have a 'limited amount of time' to play then I think raiding, or the game in general, isn't for you if 10 extra minutes is way too much for you, especially when you have to get a group together first and you don't know how long that will take. As said, if the rest of the group can't make it in 10, it's their problem, not the games.It also created problems, made possible by the unbelievable amount of laziness people seem to suffer from. Quite a few times I have spent an hour to get an ICC 25 achi run going and when the group is full somebody says "Summon us""Well, my HGWT is on cooldown, can somebody else do it?"*Entire group leaves*They want people to be out in the world, this isn't possible if one guy has to summon the 24 people AFK in the AH inside the actual raid (I've seen people leave because they weren't summoned inside the raid but just outside of it before)Your answer is more of a guys that is mad on players rathers then a constructive answer.Players aren't lazy just bored, allready know where is the place allready know how to use summoning stone, and 10 minutes counts everytime if you donte have time, 10 minutes for the trip to the raid.dungeon, 10 minutes until all learn tactics another 10 to search for other players beacause someone got bored or other thenical problems and all put togheter its time loss. But maby this problem is only for those who appreaciate wow and other stuff.They want to make players life hell as allways.And i agree with you that lots of players dont know where are the entrence to Raids/Dungons, but thats another subject cuz there are lots of players who dont know many things,one important thing is to be social and act friendly even if you are 13 yers old or 30, or lots of them dont even know how to make money and prefer to beg for gold(money).etc.They could at least add to it some nerfs like to be used once per group not be abused, or something or something like waht i sed.
This is no way addresses making money on your profession, it is purely concerned with leveling the skill. I am mildly encouraged that they at least are aware that most of the crafting professions are no longer reasonably capable of being skill leveled at the same rate as the character. You have to do an inordinate amount of farming in order to keep up and unless they have changed it, the farming itself will raise your levels past the point where the product is most useful, especially for the 3 armor crafting professions. This seems much worse in Vanilla than thereafter.The problem is less worse (imo) for the 4 professions that are designed to create items that (mostly) serve all the classes rather than concentrating on just a few. Engineering is in its own little odd universe but is closer to the armor crafting professions than the general service ones.My solution would be threefold 1) reduce the number of mats needed* in a recipe by 30-50% 2) extend the orange/yellow/green points significantly so that mats are useful for a longer period of time 3) reduce the varieties of mats. In the last case more so in some mats (herbs) than others (cloth).*does not apply to whatever the current x-pac is.
Can i ask, since none has posted the CHARACTER CREATION ICON of the female pandaren, can someone show me its picture or something? have been looking for it forever :/
Can i ask, since none has posted the CHARACTER CREATION ICON of the female pandaren, can someone show me its picture or something? have been looking for it forever :/It looks the same as male on the site, unsure it it is that way in game. Just go to mop wowhead, look up races go to pandaren it the 2nd icon at the top near where it says pandaren.
I actually have only one real question: How does one get permission from Blizzard to write a book? I (like anyone else) have an interesting idea that could actually span several novels.
I actually have only one real question: How does one get permission from Blizzard to write a book? I (like anyone else) have an interesting idea that could actually span several novels.Become a published writer and hope someone at Blizzard likes your work enough to decide you are good enough to tell a story of WoW; but since the Legends series of Manga are gone, and the only fan-fiction chosen is things on the actual Lore characters, I have a feeling original characters aren't what they are looking for anymore.
Question:Why isn't there any optional quest in the Jade Forest main questline (started with "The Mission") that we actually can skip? There were at least a dozen of optional quests in the main questline in Mount Hyjal back in the Cataclysm. Optional quests come so handy to skip when a quest area is overwhelmed - and it is likely to be happen on launch night.
Question:Why isn't there any optional quest in the Jade Forest main questline (started with "The Mission") that we actually can skip? There were at least a dozen of optional quests in the main questline in Mount Hyjal back in the Cataclysm. Optional quests come so handy to skip when a quest area is overwhelmed - and it is likely to be happen on launch night.Once you do the primary quests, you can go to any of the hubs in the Jade Forest that you want.