As far as I could see Paralytic Poison was subject to diminishing returns. Makes a little less awesome for PvP.
As far as I could see Paralytic Poison was subject to diminishing returns. Makes a little less awesome for PvP.It still seems pretty nice nonetheless. I love the new Shiv effects for non-lethal poisons. Root and stun? Heck yeah.
Dude, i know that feeling. I used to love being a rogue for a while but now everything has changed. I still like it yes but now i feel more like a less armored warrior than anything really, it destroys the luster of being a stealth killing machine like it used to be.
Why is there no difference between regular malevolent pvp gear and elite malevolent pvp gear?in stats that isI was under the impression Elite pvp gear had better stats for a long time, then i realised the only difference is the colour and getting the Elite gear doesnt actually improve yer performance at all ( other than the weapons and stuff anyhow, they get increased stats)
...I'm not attempting to 'rant' or portray WoW in some exponentially negative light. Nor am I trying to troll a new update. But I read the posted comments and see so much delight within them that I begin to wonder 'how' is it possible. There seems to be so much homogenization with character classes now... that playing Rogue hasn't felt like I'm playing a Rogue...Its not "seems to be so much homogenization" that is complete point of this patch.. Basically.. In previous patches you had pretty much preset team of classes for their buffs. So, for instance, if your doing 10 man HC there was no room for another rogue except you, cause you will provide your raid class buffs that only you could provide, there was no need for second of your class to be there. Now, basic idea is to have more mixed team and homogenized classes, so, now generally when your starting a raid you look at it like this:"ok, now i need healers, tanks and DPS. Healers picked, tanks picked.. as for DPS..how much do i need ranged and how much melee DPS?" You dont look at the classes any more, but their general spec, healers, tanks, melee or ranged DPS. Which is actually good..But on other side... i have to agree with you that i dont like new homogenized logic behind classes, they look.. pretty much similar. My fury warrior, whom i played since vanilla is remarkably resembling DKs.. There is no more stance requirements.. and comparing spells.. i cannot to think thatso much of them looks like DKs/Rogues spells. Prepatch warrs felt slow, but when enraged you could feel and see all that power behind enrage, now its more like "oh.. i got enraged.. i can hit my enrage only spell.." and thats it.. TBH.. im playing Assassination rogue for... 10 months.. i despised them so so so much that i hardly forced my self to play one.. mpw,, playing Assassin i feel more like a warrior than actual warrior it self.. I havent tested Combat.. but i presume that it will even more look like a warr with Shadowstep and Subterfuge, allowing you to pull off 2 Ambushes without any issues.
Why is there no difference between regular malevolent pvp gear and elite malevolent pvp gear?in stats that isI was under the impression Elite pvp gear had better stats for a long time, then i realised the only difference is the colour and getting the Elite gear doesnt actually improve yer performance at all ( other than the weapons and stuff anyhow, they get increased stats)I think it may be about a matter of fairness, but then again if there was a very slight stat difference...
I certainly hope the PvE 2-set bonus for Rogues applies the SS damage bonus to Hemorrhage as well, since it replaces SS for Subtlety. If it didn't, it would certainly seem like Blizzard is saying "Oh, you're Subt? LOL Daggers only 4 you!" despite the fact that a large number of us despise this policy and greatly appreciated the fact that Subt appears to have the option of going daggers or bigger weapons.If I want a spec that forces daggers on me, I'll reroll Assassination, thank you very much.
I'm not attempting to 'rant' or portray WoW in some exponentially negative light....and yet... ?
My experience with Rogues has been a bit different, maybe because WoW wasn't my first MMO. My main is a rogue, which I chose after switching from a burglar main in LOTRO (this was just after Wrath came out). In LOTRO, though the burglar does decent DPS, he/she isn't known as a DPS class; their known as a support/debuff class, where we stun, gank, take away buffs, and generally be an annoying prick to the enemy so that the others can do their job better (and as my wife will tell you, I do the annoying prick thing quite well). When I came over to WoW, that's how I played my rogue. I leveled in subtlety spec, and anytime there was an instance if I saw someone in trouble I'd cheap shot/disarm/shiv their target so as to give them a chance to step back up. I still play that way today, though now I tend to use combat more for instances.Yes, it can be annoying to figure out changes to toons. But if Blizzard didn't change up things periodically then things would get old quick, there'd be no incentive to attract new users or bring back old ones, and we'd all be playing a different game.If you want your rogue to feel as rogue-y as possible, then do everything in subtlety spec, keep recuperate off of your action bar entirely, use nothing but daggers regardless of stats, have a Coke and a smile, and ... well, you know ......