WoW is a role-playing game and Blizzard has provided us multiple frameworks upon which we can build our role-playing experience. If I choose to use my head and become a rich sum%^&*! who occasionally saves the world from dragons, then that's what I'd like to do. If I want to play World of Auctioncraft or World of CraftingForProfitFromRawMaterialsCraft, I can do that.Perhaps if it strikes my fancy, I might play dress-up (xmog) for my $15/month. No, wait. Blizzard has restrictions on how I get to do that because I can't mog white gear. Do you see the similarity to what you just said? Blizzard doesn't direct how I play; rather, Blizzard gives me boundaries and lets me do whatever the hell I damn well please within those boundaries. When Blizzard tightens up the boundaries that concern me, I get upset.Boundaries are directions in a different form.I think you are perhaps playing the wrong game. Perhaps this would interest you instead? http://secondlife.com/
So to recap there seems to be three concerns here and people seem to be misinterpreting the meaning of half the posts based on all the arguing but let me take a shot at clarifying the issues here.1. Some people agree with Blizzards decision to force players into the world in order to acquire materials instead of yust playing off the AH2. Another bunch of people don't necessarily disagree with the first group but think that the SoH should be BoA since they think they should be able to choose which one of their characters they're out collecting materials on. This group don't particularly care much about the working of the AH and well they shouldn't since making the item BoA won't affect the AH at all.3. Lastly there's the crowd of people who like playing the AH and finds that game more appealing than being forced out into the world in order to collect materials and is therefor mad at Blizz for forcing them into playing the game in a different way.Personally I'm with the second group since I don't see a reason why I shouldn't be able to be out farming the SoH on a mining/engineering character and then mail the SoH to my Leatherworking/skinning alt. Or to be able to play three characters actively out in the world and then combine their SoH in order to craft epics that my main raiding character is going to need.As for the whole AH issue I expect the outcome will be more expensive crafted items on the AH (especially since you can't trade the items to the crafter and since many crafters don't actively work to make money from their profession). I can agree with group 1 that seeing more people out in the world might be fun but I also agree with group 3 that people should be able to play the game to their liking. Now if the system had looked like this from the beginning no one would have been objecting but making a change that force some people to change their playstyle dramatically will cause some loud objectives.Nice summation. I do think a lot of the ´fear´ at least for me is that we don´t know the drop rates. I have heard two extremes. (if you level by questing you will have plenty by 90 or they are very rare, I only got 2-3 while getting to 90). If the second one is true, that is what will screw up players with crafting alts. You will end up with characters with these things that can´t do anything with them, but then you will have your crafter who you want to make gear for your alts, who will have to go out and grind the very mat that the alt has wasting away in their backpack.I like the simplification. I like that they won´t be able to be traded on the AH. I do NOT like the fact that ´ME´as a player will not be able to use them efficiently between my characters. One character they are wasted on while another character has to spend hours grinding them.For some things, I have faith in Blizzard. These things will be BoA before launch.
And maybe if Blizzard thinks that a game is supposed to be about work rather than fun, they need to go into a new line of business.And if you want a game where everything is handed to you, Hello Kitty Island Adventure is still open and looking for players.2006 called. It wants its joke back. Seriously, though, for those of us that use the game as a source of entertainment, a change toward making things more boring, grindy, and repetitive is a bad change. Now, some people use the game to feel a false sense of accomplishment because they lack any sort of purpose or meaning in their real lives. Those people, I suppose, will feel that less efficient = better. The rest of us still feel that more fun = better. Feel free to climb those digital snow-mounds uphill both ways and regale us all with the tales, though. We're all so terribly impressed. Really. Personally, given Blizzard's sub numbers lately I'd think they'd be happy people are signing into the game at all, without feeling the need to try to steer people away from the parts they obviously enjoy (the content), and toward the parts they are actively trying to avoid (the grinding). We aren't children who need to be coerced into eating our vegetables. If the game is fun, we'll play it.
And yet....as people have said all through out the thread: You get a nice solid amount of Motes of Harmony while you quest, and ten of those turn into a Spirit. And of course, you also get Motes from Herbing and Mining; so there's another way to get the materials.And one more thing!: Spirits of Harmony are the Chaos Orbs of Pandaria, so you'll only be using these for the high level crafting items....you know, the level 90 stuff? You'll still be able to farm the AH to level the profession and then sell the use of your Spirits of Harmony as you make items for other players.So, suck it up butter cup; the grind has always been a big part of Warcraft, stop acting like it was just introduced and thank the Makers it still isn't as horrible a grind as it was during the Vanilla days.
I'm surprised no one's commented on the archy perk for Spirits. As someone who's mistakenly let things rot away in the mailbox that I wish I had back, that's actually a nice surprise, assuming one can use them to buy those things that have been lost mistakenly. I know that's what I'm hoping for.Sorry to disappoint, but that's not what a Restored Artifact is. In Pandaria, all uncommon artifacts have a very low vendor value (1g, IIRC). Instead of vendoring, you crate them up, creating a Restored Artifact, which is a stackable item used as a currency for purchasing various archaeology-related items, like a box of fragments from a pre-Mists race of your choice.or an item that transports you to the nearest dig site.
http://mlp.wikia.com/wiki/Elements_of_HarmonyMy Little Pony much!
Again. this is exactly like the orbs, however these are easier to gather so they come a bit cheaper! they dont drop from the final boss in a heroic. big whoop. now you actually have to kill something to gather em. people should stop complaining about these small things. this will work fine in game.
The Spirit of Harmony looks like it will be used as a cross between Volatiles and Orbs.Comparing what they can be used for...Chaos Orb can be used at the earliest at 500 (25 below the cap) and that only for a non-binding tailoring item. (Black Embersilk Gown) It cannot be used to make any green quality items, and the blue quality items require max level.Spirit of Harmony Spirit of Harmony can be used starting at 525 (previous expansion's cap) for Mist-Piercing Goggles, a green quality item. The next level required to use SoH is 545/560 (depends on prof) to create a blue quality item that requires lvl 85.~~~~~~~~~~~~~~~~~~~~~~~~My personal problem with the way they are handling SoH is the BoP part. If I want to use my alt with Inscription to make an off-hand or staff for my druid main, I will have to level the alt up to 85 (currently level 82) and then go questing in Pandaria to get the mats to make the item. This means I am unlikely to ever make one of these items.Now, I don't have to use those items to level my Inscription because there are other skills that will work and don't require the SoH. But I can't even make expac starting level gear for my main/other alts because I got tired of leveling a DK in Cata.And they could prevent this particular frustration by making these things BoA. I would still have to get them for myself, but I wouldn't be forced to level a toon I have no desire to quest with beyond the minimum for maxing out the profs. Same number of toons out in the world, but I would have more freedom to play how I want. And they even acknowledged that the players would prefer this change in the announcement of the new item, that's what's grinding my gears.
Next Step Make Ore and Herbs BOP too...people will need to go out and farm those too and it'll broke the gold sellers, no more farming bots.:/
Next Step Make Ore and Herbs BOP too...people will need to go out and farm those too and it'll broke the gold sellers, no more farming bots.:/There have always been BOP crafting mats. If you did not realize this, then you must still be on a trial account.There is an honest debate about these new items because they are replacing two things Chaos Orbs, which were BOP, and Volatiles, which were not.It is an honest debate, and not a major change in philosphy, but still seems ´wrong´ for the players who are looking at these things as volatiles (formerly boe)
I am now hearing reports that the motes for SoH have been significantly nerfed on the beta. I don't know this is true but people who have been playing for a long time on the beta say the drop rate has been way down. It could just be random noise. It will be interesting to see the drop rate when in goes live.
I am now hearing reports that the motes for SoH have been significantly nerfed on the beta. I don't know this is true but people who have been playing for a long time on the beta say the drop rate has been way down. It could just be random noise. It will be interesting to see the drop rate when in goes live.I am just giving an estimate.. but I think you will get about 10 motes per zone you quest through without killing extra mobs. It will probably take you 5 zones to get to 90.. There really isn´t much to do with them before 90, so you should hit 90 with about 5 spirits. that isn´t terrible.I think they are still messing with the number though.
I am just giving an estimate.. but I think you will get about 10 motes per zone you quest through without killing extra mobs. It will probably take you 5 zones to get to 90.. There really isn´t much to do with them before 90, so you should hit 90 with about 5 spirits. that isn´t terrible.I think they are still messing with the number though.Not much to do with them before 90? What about the lvl 85 requiring, blue quality items that LW/Inscription/BS can make within the first 35 skill levels? What about the green quality goggles for Engineers?
Not much to do with them before 90? What about the lvl 85 requiring, blue quality items that LW/Inscription/BS can make within the first 35 skill levels? What about the green quality goggles for Engineers?What about them? Kill mobs while you level, run dungeons, and get more motes from mining and herbing; you'll have the Spirits needed for those recipes semi-quickly.