I don't think this will drive down the cost...if anything it will go up because people can't farm the mats and then make money by selling it to you...so you can charge more since you have to have the SoH and its not something they can supply
So, consider two situations:A. Players have the choice of sitting in Stormwind all the time, doing dungeons and buying all the mats they need for crafting OR going out and grinding the mats they need for their crafting.B. Players HAVE to go out of their capital city/dungeon hub or whatever to grind for at least one of the mats they need for crafting.Situation A will naturally lead to more active crafters hanging out in cities simply because they can than situation B will, where active crafters will have no choice but to go out to be able to craft. The amount of crafters 'out in the world' does not refer to the amount of characters online. Instead it refers to the amount of crafters out in zones besides capital cities.
While I agree that Blizzard seems to be working harder than ever to simplify things for the people who don't like to work, they're not doing that to everything. People who want extra rolls on gear have to work for their Good Luck charms, work on reputation, etc. Yeah they may get some purples with valor, but they aren't going to get the best gear that raiders get. I thought at first, when I heard of this expansion, that they were making it for babies, and allowing everyone to be lazy. It seems, in fact, that they want people to work hard on their character themselves. Maybe they don't want you camping the AH. Maybe they want you to explore the World... of Warcraft.If you're complaining that this will not make you money...... why wouldn't it? They didn't say that SoH will replace ALL CRAFTING MATS. It just seems to work like a token for crafters, not a material. There's still plenty of herbs, gems, and engineering mats in the AH, I'm sure. You also shouldn't be relying solely on professions to make money. I rarely sell herbs that I pick, or flasks that I make (since they need to go in cauldrons) and I'm still rich, because I sell everything else I get. (and I have only one alt character that I never play). If you're QQing over crafting not making you money, maybe you should actually play the game instead of over-farming plants that people are trying to grab for flasks that they need to make for their guild, and then logging off and not coming back the rest of the week, hoping you made a quick buck on the AH, or sitting around camping it, undercutting everyone. Like, what's the point? What do you need the gold for if you don't do anything else but sit in town looking at your gold?"we want crafters to be out in the world adventuring instead of camping out in front of an auctioneer, hoping to score some cheap mats."And if you don't like to work on your character, maybe you shouldn't play this damn game.
Since grimtaz was more then likely commenting that he needs to get to level 90 anyways, and the Motes of Harmony will be dropping off mobs and nodes all during that time, it's not really a 'faulty' statement. Also, while it's true that now you can level a profession to max 10 levels below cap, it won't be as true in MoP: You need to go to Pandaria if you want to get your cooking up past 525 since the mats are there and all of the Cata recipes went gray at 525.But for those who are 'complaining' about not being able to level till then: Since the Spirit of Harmony's are for the 'max level' recipes anyways, you can still buy Sha Leather, Ghost Iron and Pandaria Herbs and do it that way if you really want to.
And except for the Spirits of Harmony....you'll be able to buy all of the rest of the raw materials off the AH; but if you want the good &*!@ or want to make money off the good &*!@, you have to get off your butt and go out into the world, same as you did in BC, Wrath and Cata before the Nethers and Orbs were made BoE.
So to recap there seems to be three concerns here and people seem to be misinterpreting the meaning of half the posts based on all the arguing but let me take a shot at clarifying the issues here.1. Some people agree with Blizzards decision to force players into the world in order to acquire materials instead of yust playing off the AH2. Another bunch of people don't necessarily disagree with the first group but think that the SoH should be BoA since they think they should be able to choose which one of their characters they're out collecting materials on. This group don't particularly care much about the working of the AH and well they shouldn't since making the item BoA won't affect the AH at all.3. Lastly there's the crowd of people who like playing the AH and finds that game more appealing than being forced out into the world in order to collect materials and is therefor mad at Blizz for forcing them into playing the game in a different way.Personally I'm with the second group since I don't see a reason why I shouldn't be able to be out farming the SoH on a mining/engineering character and then mail the SoH to my Leatherworking/skinning alt. Or to be able to play three characters actively out in the world and then combine their SoH in order to craft epics that my main raiding character is going to need.As for the whole AH issue I expect the outcome will be more expensive crafted items on the AH (especially since you can't trade the items to the crafter and since many crafters don't actively work to make money from their profession). I can agree with group 1 that seeing more people out in the world might be fun but I also agree with group 3 that people should be able to play the game to their liking. Now if the system had looked like this from the beginning no one would have been objecting but making a change that force some people to change their playstyle dramatically will cause some loud objectives.
As soon as I saw "simplify" I was disappointed...