While I appreciate simplifiying the elemental mats into one multi-purpose item, I cringe at the thought of them being BoP. BoA would suit me much more. Right now I can use my mining/herbalism toon to farm all the volatiles I need, then pop them in the mail to the appropriate crafting toon. I don't like the prospect of having to farm Spirits on all of my crafters.
I'm fond of the idea of getting personal goggles, which are probably going to be transmoggable.
The major goal here is to force crafters (alts and mains) out into the world. I have several friends who I play with that right now literally never leave a capital. The game they play only has queues and an auction house. They play the AH so much and have amassed so much wealth that they never farm at all. It's sad really that the world effectively became irrelevant for them and I suspect a significant portion of the player base as well.We'll have to see how successful this change is. Even on a high population server it's not uncommon to be in an 80-85 zone with just a handful of other people. If come MoP 85-90 zones are still packed 1 year after launch than they will have succeeded.
While I understand the frustration that stems from them openly saying 'to help simplify,' I am not particularly butt hurt about this. Speaking as someone wanting to cash out on professions early on,These new spirits are BoP, that's cool. Just like the Chaos orbs were. I absolutely hated that, because they came from dungeon end bosses.But this time around, they're going back to Motes. Which I think is a damn smart idea. If you look at what they changed, like for Jewelcrafting for example.All the 'Blue' quality cuts are discovered in a familiar fashion known by Alchemists and transmutes/flasks. You spend 3 of a certain kind of blue quality gem to learn a random cut for that color on a daily cooldown (which shares with the other colors). So unless you log into MoP with several stacks of Ghost Iron ready to prospect, no one is going to have the cut everyone needs on day one. This will make certain gem cuts more valuable, without everyone being able to learn them with daily grinding guarenteed. Top that up with the fact that stat priorities are looking for changes, (Meaning in the gem cuts themselves, and what you should be stacking,) and you've got a damn near monarchy on the economy with the right set of professions across alts. And that's just Jewel Crafting... :)So I tend not to focus on the fact that I can't bum-rush the Auction House with those mats.
I am going to miss having zones almost all to myself.
This is just as an alt-aholic.. but the annoying thing to me is just that if I have an alt, say a herb-miner who got to 90 and has 3 spirits in his backpack. I then have a BS at 90, and I want to make a weapon for my herb-miner... my BS then has to go back out and grind mobs to get 3 of these things while the 3 my herb-miner have are pretty worthless.
Why people need so much money in game ? theres noithing good to buy anyway.
I like the simplification... but they better be at least bound to account.
I'm surprised no one's commented on the archy perk for Spirits. As someone who's mistakenly let things rot away in the mailbox that I wish I had back, that's actually a nice surprise, assuming one can use them to buy those things that have been lost mistakenly. I know that's what I'm hoping for.
This will force crafting prices even higher. You won't be able to farm mats, and then hand them and 100 gold to a crafter to make your item. The crafter himself will have to invest time and energy to craft your item, because he has to farm some of the mats himself, similar to early cata when crafters charged 5k per chaos orb to craft items.
steps out of org to ... gulp... look for mats.oh wait i need to lvl anyway and drop rate is half decent sooooo....stop moaning