I'm really not very impressed by this. The test dummies and umbrella will be nice though.
The BoA Polearm and Mastery trinket look very tasty to me.Assuming the buggers have a decent drop rate I can see me getting a lot of use out of these across all my toons.
Hopefully they spawn gold as well as items
Not sure what to think of the Archeology changes, things I like, such as more fluid to the profession regarding fragments and the like. And not being quite so mind-numbingly grindy; I do hope that they can make additions later in the expansion as well though. As it tapers off things can get...well, useless.The raid dummies seem great, imperfect - but a better estimate without having to go through hassle as well.I'm also very curious as to how pvp will work out in MoP. - As was referenced here, Healers were going through the roof from what I heard in Beta. And I do have concerns regarding being a caster; as Melee are supposed to be getting much more uptime in pvp, and less ability for ranged to kite.Coupled with that I hope Interrupts and Silences are toned down. It's difficult for casters to hard-cast in pvp right now, and in some cases nigh impossible. And I want pvp to have more than simply a melee wailing on a ranged, who's only able to instant cast and jump around like a spazz.I'm also concerned about burst....to be perfectly frank, with history being what it is, if we see burst becoming so high that people get caught with their pants down, and melee simply have more ways to get on top of people than ranged have to get away, not going to be happy with that. Finger's crossed however at this point, and here's hoping Blizzard can come out of the gates strong for MoP and then keep that momentum - because it certainly dropped off in Cata after about Firelands imho.Only last note, I could have done without Draztal's soapboxing on LFR. I agree with some of the points he makes, but he's weakened by his tone. And from what I have seen of him in other interviews or feedback threads...well, I see him talking down to, and even openly brushing aside concerns of players who don't fall in line.
It appears that at 500 Archaeology that all non-Pandarian solves are now reduced to 1 skill up, even for rares, which hurts my heart, I HAD thought that Archaeology was going to be worth pursuing in the new expanion, imagine my suprise with getting slammed in the face with a crate of fragments... You create: . Your skill in Archaeology has increased to 500. You create: . Your skill in Archaeology has increased to 501.