Just wait till 8/28 when loads of people leave for a quality game.And then come back a month later to a game that has dominated the market for 8 years due to it's quality because that game launches a new expansion.What is your point Mr troll?
A couple of thoughts on this, Blizz is still making a profit despite sub losses so I think the game is safe from closing up shop. The other thing is I see wow as a seasonal game much like basketball, we keep coming back because the off season break allows us to pursue other interests and refreshes us for the next season. I would like to see content patches released faster, hopefully that is what we will see in MoP, afterall I am still surprised its being released Sept.25th. I honestly didn't expect to see it until mid November.I tend to agree about your thoughts on this being a seasonal game. Not that I'm a basketball fan. However it drives the point that the game needs these down times, both for the players and the devs.I mean, quite frankly it would be very narrow minded to be solely driven to play a single game. World of warcraft is great and all, however there is a myriad of games out there to try. Tons of indie games, console releases, and DLC to be explored outside WoW. This pre-xpac summer lull is a great time to try some of those game that you were interested in trying when they were released ( at full price of $60) back in the earlier parts of the year, but had to back burner for obligations to your guild/raid group. I honestly found it hard during patch release time to play any of the other games my co-workers were playing, due to scheduled raids/ BGs ect ect. Obligations to help around the guild activities. These lulls are a good time to catch up on all of that, not to mention look into other games on current release vectors. I for one am looking forward to playing Mech Warrior Online, Borderlands 2, and a few others. Ofcourse it is summer and nice weather, so this argument could be null. Go outside and do something away from the computer.
Unlike some of the posters in the thread, I don't believe that this game has to lose subs just because it's been around for so long. If the game is good enugh, it will hold on to subscribers.The main reason we have been losing subs is because Blizzard produced a poor expansion and they have pretty much said that themselves but only in business speak. At least in a couple of months, the Usual Suspects will be able to admit that Cata was bad since it will no longer be the current expansion and therefore no longer needs to be defended at all costs.
At the end of BC WoW players made up 84% of all MMO players world-wide. That percentage was never sustainable. It's now down to around 40%. Sources?I doubt it's only 40%.
I stopped playing WoW a number of months ago, mostly because my guild mates lost interest or other commitments took precedence. Shortly thereafter, I lost reason to play, as I was done with the current content. I played D3 for a bit, but only a short few weeks.I am one of the subscribers who is locked in due to the Annual Pass, though consider myself a "lost subscription". I would have been unsubscribed months ago if I had the choice. Only two more months to go though, and I'm not sure MoP is going to be enough to make me want to start again.
Blizzard, sorry to bust your bubble, but they all probably left because of pandas. Believe me i like the panda idea, i don't understand why people would leave over pandas being in the game because we have orcs, trolls, and worgens you can play why would having pandas in the game make you want to quit?
Blizzard, sorry to bust your bubble, but they all probably left because of pandas. Believe me i like the panda idea, i don't understand why people would leave over pandas being in the game because we have orcs, trolls, and worgens you can play why would having pandas in the game make you want to quit?I really doubt that...
so far WoW is still will be number 1 and will many games have claimed to be the WoW killer but has not these people will join back and when Guild Wars 2 comes out the players who went there will have nostalgic moments about WoW and will join back
I'm still here and will be playing Mists, mainly so I can see the downfall of Garrosh ;)I have already left TOR long time ago and don't see myself going back. majority of my friends quit a few weeks after hitting 50. Have left TERA as well. Currently killing my time with PvP and some TSW (The Secret World). Don't see myself going to Guild Wars 2, never got into it and probably never will. I'll probably stick with WoW as long as it keeps going with TSW on the side for a little fresher. This is all MMOs ofc. Not to mention Dawnguard, Dishonored and Diablo 3 in the mix.I don't see WoW dropping from the Top 3. And to agree with Adamsm, I highly doubt most people quit because of the introduction of Pandas. I play the game for the content, not one race that has been added. People are quitting because it's one of those down times between expansions. It has happened to the previous expansions. People will come back.
I think the only thing that will kill WoW is WoW itself, spreading itself too thin, rehashing, ect.
Or maybe the userbase will =)
A lot of the guys here discounted the fact that free to play games doesn't necessarily mean it's low quality/ boring. Or we won't see league surpassing wow as the most popular MMO. 1.1M drop in a 3 month period (over 10% loss) is alarming because blizzard to gaming industry is like microsoft/ IBM to computer industry. (First time Jobs left apple anyone?)
Because there is currently nothing to do in WoW besides repeating the same raids and BGs over again. I don't blame the losses.
Exactly dude. If Cata had more to do then just a bunch of rehashed stuff, they would have increased subs. And yes, Just because it's old doesn't mean it will die. Not being a Blizz fanboy or anything. Obviously a big mistake on Blizz's part right there.
A lot of the guys here discounted the fact that free to play games doesn't necessarily mean it's low quality/ boring. Or we won't see league surpassing wow as the most popular MMO. 1.1M drop in a 3 month period (over 10% loss) is alarming because blizzard to gaming industry is like microsoft/ IBM to computer industry. (First time Jobs left apple anyone?)Because 1.1 million un-subscribing couldn't possibly be linked to Diablo 3 launching right?
Because there is currently nothing to do in WoW besides repeating the same raids and BGs over again. I don't blame the losses.Exactly dude. If Cata had more to do then just a bunch of rehashed stuff, they would have increased subs. And yes, Just because it's old doesn't mean it will die. Not being a Blizz fanboy or anything. Obviously a big mistake on Blizz's part right there.Are you actually pretending to be two different people?Also, the game has been 'rehashed' things since the days of Vanilla.
They aren't all coming back. A lot of my friends that dropped want nothing more to do with the game. They did not go into another MMO-RPG*. They went into things like World of Tanks and Minecraft for Pete's sake! So what I see is more genre burnout than anything.As time goes by people/players change. What worked 5-6 years ago for a while in Vanilla and BC may well not work anymore. ::cough:: atttunements ::cough:: But in the end it boils down to people are not willing to devote as much time to playing as before. This imo gives impetus to reduce the number of required grinds. For example while there have been other reasons given by Blizz for getting rid of the head and shoulder chants I think reducing the required faction grinds** was a large part of their calculation. When it comes to adjusting to the changes in its player base Blizz has too often either been a little slow to make alterations or in a very few cases made the wrong ones. And even when they moved in the right direction there were negative consequences that pissed people off. For example the 25 man to 10 man shift has resulted in a lot of homogenization that many don't like. The LFR system allows lesser skilled players to raid destroying the e-peeness of being a raider. etc. etc.But we will know shortly whether or not MoP is going to be a revival or not. I would think that when 5.04 hits anyone coming back will resub since their talents have to be redone and they have to relearn how to play. The smart way is before MoP and before you spend a bunch of money on the X-pac only to discover the thrill is gone.* One friend did go back to doing RP on Lotro (very little pve)** Non required faction grinds differ in that you can do them more when you choose rather than you have to do them now.
At the end of BC WoW players made up 84% of all MMO players world-wide. That percentage was never sustainable. It's now down to around 40%. Sources?I doubt it's only 40%.It seems plausible. After all, several MMOs (RIFT and SW:TOR come to mind, but there are more I'm forgetting) have launched after BC and have both stolen a few hundred thousand subscribers while WoW simultaneously has dropped in active subcriptions. It may not be exactly 40%, and it may not have been 84% to start with, but I do believe there has been a significant drop.
I think GW2 will kill a lot of subscriptions from wow except for the serious raidersHow do you figure that? I have no interest at all in GW2 and I'm not a serious Raider.Cheers.^ This. You don't speak for me and cannot know what I find "fun" or worth my money.
In other words, don't panic. They'll be back, probably as pandas!I think this is true but I ultimately think it's unhealthy for the game. People learn and adjust. So what happens is that more and more people unsubscribe because they know Blizzard won't be making any new content for six-nine months. An MMO should be a game that's fun to play more than three months out of every 24. Which is part of why wow is going downhill, people get tired of not recieving content for an extremely long period of time so they don't feel like wasting their money on a sub based game that takes many months to add any new content, especially when the content they give you is a gear-grinding fest, where you run the same content 50+ times to get a full set of gear, then you have no desire to go back since you've done it so much you're sick of it. People are getting tired of this routine. Ya, MOP will certainly bring a lot of players back, but as soon as they realize they're just going to be doing what they did before and spend their time grinding out more gear just to stay competitive, and that they're going to have to wait for months on end for new content, they'll leave again. That, and it's an old game, a very old game.Wow wont be dying any time soon, but it is certainly on a downward spiral that eventually will end in it's demise.Yeah. I mean I'm an annual pass subscriber because at the time a year ago I was playing wow every day. I haven't logged in since February. I'm not planning on coming back for MoP.I wonder how many of those subscriptions are people who don't actually play?Well I'm one of those annual sub players who quit and has no intention of coming back, so you can count me as 1.I am usually a big fan of Blizzard, but i honestly hope this is a wakeup call. They simply cannot expect player to pay for 8 months with no new content.I doubt they'll learn since they're no doubt hoping on MOP to bring their subs back up. They've recently started an extremely silly idea that, instead of adding new content between expansions, they just tell you to run old, low level, irellevant content again as a "challenge". And that's just plain sad.Probably just people taking a break since Pandaria has been announced. They will be back. In fact I bet Pandaria will bring in a lot of new subscribers as well.I doubt GW2 will put much of a dent in WoW's subscriber base since it's free to play.Correction it is BUY TO PLAY.. Don't mistake GW2 be some off market free to play game lying around the internet.. it isn't. You still have to buy the game to play it.. I just doesn't have the subscription like wow does.Thanks, Captain Obvious!ok i was not going to say anything but now i feel like i have to raiding is a very very very very very very small part of wow that is why this game have survived for as long as it has because has TONS of stuff to do outside raidsOk let's take a look. dailies Doing the same quests every day to either gain rep or sustain your gold supply, this is a grind, as in doing a repetitive task for the sake of progression, even if said task is boring as sin.rep grindsMore grindingalts Which can be fun, but the leveling content is extremely easy so you don't feel like you are in any mortal danger while solo questing, if you don't mind that okay then, viable optionpvp You need to grind gear for pvp in order to stay competitive, and said grinding involves going through the battlegrounds to grind honor for gear at a very slow rate, meanwhile being a free HK unless the enemy team is badly geared as well, which doesn't happen as often the later into the expansion you get, and dying endlessly not due to skill but because you are undergeared is not fun. So you have to grind out a set of gear while being a free HK just to be competetive, which can take a long time, especially if you have alts. So, more grinding.mount collecting, pet collecting, gear collectingGrind Grind GrindachievesMost of these are grindy, or involve relying on your teamates to help you do them if they're PVP or PVE achievements, but due to the fact that the game does not teach you how to be a good skilled player while leveling, due to the fact that solo quests are so mind-numbingly easy that you can just spam your 1 key and win, never having to use your defensive abilities unless you accidently pull an entire army on you, even then, you can still survive easy, depending on your class. So most players hit max level and have no idea how to play, so trying to coordinate these players in order to do these achievements is an absolute nightmare.gold grindingAgain, grinding, not fun.trolling trade chatI can do that on any internet forumplaying the AHThat's not exactly excitingprofessionsAre extremely grindy to level and only get worse every expansion, and the only incentive to have them is for a minor stat buff each proffesion provides, so you feel compelled as a PVPER or Raider to grind a proffesion just to get a measily staff buff to make your slightly more competitive, you can either grind out the materials yourself by spending hours upon hours, days upon days, grind out every piece of material, or you can dump a massive amount of your gold on auctioned mats, which you'll only be able to afford if you grind out massive amounts of gold. Doing boring repetitive tasks for a reward that doesn't make the game any more fun. and every couple of months we have world events which offer a broad variety of fun activitiesNo, world events offer NOTHING entertaining to the game, they add achievements and some of them add a new stupidly easy 1 boss fight to do. The achievements are extremely grindy (go out across the world and talk to every single elder in each and every zone in this entire game in order to complete this achievement) and once you complete the achievements, there is nothing left for you to do with these holiday events. Nothing, unless you want to smash your face on the keyboard fighting the disgustingly easy bosses some of these events have, or do dailies for these events for a costume you can't even transmogrify, or a pet. quitting wow cause you beat the raids is like sending back a desert cause it had a hair on it so please for the love of god stop complaining about the shortness easiness of raidsNo I think a lot of people are quiting wow not just because new raid content takes forever to come out, but because the entire game is based around grinding. Grind, grind grind and grind some more. Dungeons and Raids and PVP can be fun, but in order to be able to do the current content or survive in the current pvp season, you need to grind gear by doing the same dungeons/raids or battlegrounds if you pvp over and over and over and over, and then when you get geared up, you're so sick of the content since you've ran it so many times that you have little to no desire to go back.THAT is why people are quitting.