The Sha of Fear is the physical manifestation of terror in Pandaria. Imprisoned by the legendary pandaren emperor Shao Hao long ago, the entity has been newly strengthened by rising conflict across the island.
When the Sha of Fear invaded the Terrace of Endless Spring, three venerated jinyu protectors were corrupted, and they betrayed the other mortal sentinels, slaying them all. The twisted guardians have now turned their attention to any intruders who might interrupt the sha's attack on the area's last defenses.
In 25 player Difficulty, Elder Regail imprisons 5 players.
In 25 player Difficulty, Corrupted Essences infect the 5 closest players.
Legends speak of a spiraling, golden serpent that can sometimes be seen high in the sky, basking in the sunlight above the clouds. The few who claim to have observed it themselves say the creature is fiercely protective of the terrace.
For countless years, this friendly water spirit frolicked in the Fountains of Endless Spring with childlike wonder and glee. When fighting suddenly broke out in this peaceful place, Lei Shi saw the crystal-clear water turn cloudy and murky, and terror fell over her mind.
The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.
In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.
In 25 Player and 25 Player Heroic Difficulty, Feng the Accursed hits 8 random players with Spirit Bolts.
In Heroic Difficulty, Feng siphons from the statue nearest to him around 100%, 75%, 50%, and 25%.
Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
In 25 player raids, Gara'jal chooses 3 other players from the raid to turn into Voodoo Dolls.
In Heroic Difficulty, three Severers of Souls attack.
Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng Sharpfang, Qiang Steelskin, and Sebotai Swiftfoot. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.
Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
In Heroic Difficulty, the Energy Vortex prevents targeting into or out of the Energy Vortex.
In Heroic Difficulty, Total Annihilation will trigger Catostrophic Anomaly if it hits no targets.
The core chamber of the vaults is protected by stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?
In Heroic Difficulty, the Devastating Combo consists of ten attacks.
Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
In 10 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 370000 to 430000 Physical damage to all targets in their path.
In 10 player Difficulty, only four players can benefit from each Noise Cancelling zone at a time.
In 25 player Difficulty, only nine players can benefit from each Noise Cancelling zone at a time.
In 10 player Heroic Difficulty, only three players can benefit from each Noise Cancelling zone at a time.
In 25 player Heroic Difficulty, only seven players can benefit from each Noise Cancelling zone at a time.
Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.
In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target.
In Heroic Difficulty, Garalon periodically crushes foes.
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than four warriors.
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds.
In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.
The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.
In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.
In 25 Player raids, Shek'zeer emits Sha Energy at five random players.
The Sha of Anger, the physical manifestation of rage, has escaped from the Shado-pan Monastery in Kun-Lai Summit. Amid the brutal conflicts gripping Pandaria, the dark entity has grown ever more powerful. Recently, the sha has been seen wandering Kun-Lai, using negative energies to corrupt everything the being encounters.
The ruthless saurok roam Pandaria, stealing what they can and harassing the island's other inhabitants. The most infamous of these reptilian pillagers are Chief Salyis and his warband. For years, the saurok commander and his raiders have stormed through the Valley of the Four Winds atop Galleon, a colossal and well-armed mushan that is more a moving fortress than a simple mount.
Even for a hozen, Ook-Ook has a reputation for being uncouth and raucous. The monstrous creature and his cronies recently broke into the Stormstout Brewery and cracked open its precious beer casks to throw the greatest party of all time: the Ookfest.
Hoptallus is the bane of farmers throughout the Valley of the Four Winds-a virmen of mythic proportions that can consume entire fields of crops in a single night. Word has spread that the giant pest and his offspring have infested the brewery and begun devouring its stores of rice and barley.
In a desperate attempt to save the family brewery, Uncle Gao set about concocting what he believed would be the ultimate ale, a full-bodied elixir of depthless flavor. Yet his bold experiment resulted in a bitter and extremely volatile alemental creature, dubbed Yan-Zhu the Uncasked.
The mantid are no strangers to warfare, using technology to turn the tide of battle. The pandaren stand little chance against munitions experts such as Kip'tilak, who strike deep behind enemy lines and threaten to destroy the already weakening fortifications from within.
The strikers are an aerial component of the mantid empire's massive army. Among them are seasoned aces such as Ga'dok. Able to singlehandedly rain fiery devastation upon scores of enemies, Ga'dok and his minions seek to bring death from above to the gates' defenders.
Commander Ri'mok oversees the mantid ground forces relentlessly besieging the towering gates. Unimpressed by the defenders, Ri'mok calls upon countless reinforcements to vanquish those foolish enough to stand in his way.
This colossal mantid spearheads the assault against the gates. Acting as a living battering ram, Raigonn mercilessly hammers the pandaren defenses, seeking to decimate any and all obstacles barring the mantid's ruthless invasion of Pandaria.
The quickest and surest way to detect the undead is by the scent of rot they carry, and even the most veteran soldier cannot match the olfactory sense of a hound. Houndmaster Braun has bred and trained a savage pack of canines to aid the crusaders in hunting down their foes--living and undead.
Flameweaver Koegler trains the Scarlet Crusade's more magically minded adepts in the subtle applications of the arcane. Fire is his specialty, and he has used his skills to burn the order's historical tomes, erasing the Crusade's past failures. Apart from books, Koegler's flames have rendered many--undead, students, and trespassers alike--into piles of smoking ash.
Before the escape of the sha, Gu Cloudstrike was entrusted with training the elite Shado-Pan spellcasters. Now this formerly gentle and reserved pandaren revels in unleashing his astounding powers, with devastating consequences. He has asserted control over the mystical Azure Serpent, and his students are helpless in the wake of Cloudstrike's lethal attacks.
Master Snowdrift recognizes that the battles between the Horde and the Alliance have contributed to the monastery's dire state. Heroes seeking this wary pandaren's loyalty must first best his students. Only those who prevail can face Snowdrift himself, a paragon of martial arts who has dedicated his life to attaining perfection of body and mind.
Bloodthirsty, ruthless, and savage, the Sha of Violence is unfettered within the Shado-Pan Monastery. Feeding on the Horde and Alliance's brutality, the entity gleefully ravages the monks who struggle to impede the monstrous onslaught.
The Sha of Hatred has tainted Taran Zhu, the Shado-Pan's pragmatic and mighty leader. Once devoted to protecting his beloved home, Zhu now burns with seething hatred for all life, twisting his perception of everything--and everyone--around him.
Thalnos earned repute in the Scarlet Crusade for the brutal torture methods he used to "purify" new recruits. Ultimately, the sadistic mage contracted the plague of undeath and arose as a fearsome skeletal being. The vengeful Thalnos now prowls the monastery's graveyard, commanding apparitions and zombified creatures to attack anyone who trespasses on his unholy domain.
Brother Korloff first learned of the monk's deadly arts from pandaren ambassadors as they journeyed through Azeroth. When the crusader demonstrated this martial style to his superiors, they unanimously ordered Korloff to train an entire generation of initiates in the ways of the monk.
At a young age, Sally Whitemane witnessed her family succumb to the horrific plague of undeath as they were traveling through northern Lordaeron. She was then forced to destroy her parents and siblings when they rose as mindless Scourge minions, leaving her racked by guilt and rage. Ever since that day, the fearsome priestess has found fulfillment and pleasure in only one thing: the destruction of undead.
Vizier Jin'bak roams just beyond the mantid's natural bridge, collecting the tree root's precious sap. Using his vast alchemical knowledge, this formidable being is transforming the substance into weapons and other tools that will help advance the siege on Niuzao Temple.
What Commander Vo'jak lacks in strategic brilliance, he makes up for with raw ferocity. His devastating strikes were crucial to the mantid's exploitation of their insidious bridge, allowing them to infiltrate the island. Yet devising battle plans is for the mantid general; Vo'jak craves only blood.
The pragmatic General Pa'valak does not fear the pandaren or their allies, and he does not differentiate between using his own might and that of his mantid armies to defeat his enemies. Victory is the only honor he seeks, and Pa'valak will not tolerate failure should his minions fall short of their goal.
Wing Leader Ner'onok's decisive blows have won a hundred battles. The small gains General Pa'valak has made are nothing compared to the victory Ner'onok believes he could achieve if he were in command. Although his aerial attacks have thus far devastated the temple's guardians, the winged terror still longs for a chance to prove his superiority over the general.
The revered jinyu waterspeaker Wise Mari has found knowledge and foresight countless times in the Fountain of the Everseeing. But when the Sha of Doubt corrupted the familiar currents, Mari was overwhelmed with limitless distrust and suspicion.
The Sha of Doubt's minions gleefully invaded the Temple of the Jade Serpent's library, creating twisted, destructive versions of heroes and other characters of pandaren lore. Despite his best efforts, Lorewalker Stonestep has been unable to restore these manifestations of the past to their uncorrupted forms.
Since she was a cub, the priestess Liu Flameheart has studied the cycle of rebirth for the Jade Serpent, Yu'lon. When the Sha of Doubt attacked, Liu was the first to resist, but she was also the first to succumb to corruption. Now she is consumed with uncertainty, fearing she may not have the strength to ensure Yu'lon's rebirth.
The physical manifestation of suspicion was trapped in the Jade Forest after Emperor Shao Hao defeated the entity 10,000 years ago. The Sha of Doubt then grew obsessed with the Jade Serpent--Yu'lon, the Spirit of Wisdom and Foresight--and now delights in the thought of corrupting her home.
Ming the Cunning, Kuai the Brute, and Haiyan the Unstoppable have journeyed to the palace with their clans, vying to prove their worth to their king. Yet these mogu factions are plagued with bitter rivalries. Violence threatens to flood the palatial grounds unless the bickering clans can find a way to test their strength without coming to blows with one another.
As the mogu clans battle for supremacy, the cunning Gekkan leads his fearsome saurok raiding party into the palace's fabled treasure caches. Loyalty is not usually ascribed to these ruthless reptilian beings, but Gekkan's courage and tactical brilliance inspire a sense of honor in his soldiers.
The title of weaponmaster has many definitions among Azeroth's inhabitants. To Xin, it means that mogu weaponry obeys his every command. The king is more than willing to demonstrate his deadly skills to anyone who questions his right to rule Pandaria.
Course: Introduction to the Dark Arts
Instructor Chillheart journeyed from Northrend to teach aspiring necromancers discipline, harshly punishing those who disappoint her. She commands the icy chill of the north and masterfully uses Scholomance's libraries to deadly effect.
Course: Advanced Illusions
Barov's spirit lurked in the recesses of Scholomance for years, but now she has taken a more active role in educating the next generation of magi. Her vast knowledge of illusions has made her both a valued educator and a dangerous opponent to anyone foolish enough to draw her ire.
In Heroic difficulty, defeating the wrong image causes a Flash Bang, inflicting 58500 to 61500 Arcane damage to all enemies.
Course: Reanimation 101
Rattlegore was thought to have been destroyed in Andorhal, but Gandling immediately began preparations to reanimate the clattering terror so he could guard against intruders. The Darkmaster sought to make Rattlegore more ferocious than ever, imbuing him with an insatiable desire to harvest raw materials from his enemies.
The undead Lilian Voss strangled her father--a high priest of the Scarlet Crusade--for treachery, and then started a rampage that eventually led her into the shadowy corridors of Scholomance. Rather than destroy the intruder, Darkmaster Gandling graciously decided to show Voss how to embrace her grim fate. The anger and runeblades she had once directed at the school are now turned toward Gandling's enemies.
Course: Advanced Studies
The recent defeat in Andorhal has put Darkmaster Gandling in the foulest of moods. More than ever, all students of Scholomance are advised to impress him at every turn. Pupils who dissatisfy the headmaster will be removed from class to perform lab work... or become lab work.
Im really happy they posted this before we started playing. Now im going to try and do all the raids I want first right when it comes out.
With introduction of LFR, I will be finally able to join the raiding agiain :D No more "not enough time" to see at least some content ^^
I've got a question since SM will be changed completly will the tabard of the scarlet crusade still drop or will it disappear?
i think shadow - pan monastary looks cool i mean look at at art work
Items for level 28 should maybe get slipped out from those loot tables uh ? ;)
i was kind of waiting more fisr weapon with the monk class thing....too much daggers
Having a tough time finding anything appealing to a combat rogue. I found a fist... but I want to mog my Quel Delar.... bring back at least one raid-quality agility sword... I hope its there and i missed it.
Um did blizzard forget about hunter's? I went thru the list's and there is hardly anything there for us! What the hell?
well you can get a gun And thats all for hunters atm I hope they bring more bow`s But it seams like they forgot all about the hunter`s Since it cant be found in loot tables..
I'm liking how a number of the final dungeon bosses have a chance to drop an epic item.
Have to say that I'm pretty disappointed at the lack of Enhancement shaman weapons. We're given only 2 (both fist weapons, which we had plenty enough of with Cata's gladiator gear) and they're both from near-end instance bosses.
I'm impressed that they're opening with two tiers of raids - If they're keeping the same requirements gap as in 4.3, you'll need a full set of the Heroic / Scenario gear just to get into the LFR for Mogu'shan Vaults, but you'll need to up the average level by 7 to get into the LFR for Terrace / Heart of Fear.By comparison if they'd had a LFR in 4.0, the LFR gear would've been 346 - which is what you got from Heroics / Revered rep.I'm sure there'll still be people trying normal Terrace on the first week, but the gear they get there will be likely 30 lvls above what they have, which is possibly a record. And there's likely to be a restricted number of things to be bought with Valor too...I think Blizzard are not wanting to have a short race this time :)
Alright, so i pretty well made a wowhead account just to ask this question. I have the Beta, but only played it for about the first week because of how buggy it was and decided to wait a while for things to get better, now it wont let me patch patch. Anyway, my question is, when i click on the weapons in the loot tables and go to the links of them, they are all recycled models of HoT and DS gear. Is that just for the beta and real models are being worked on, or is Blizz really going to go to the extreme of recycling everything and not even hardly try to come up with new gear looks?
I think they forgot to put at least a strength trinket for dps warriors...everything i see is strength-haste.Edit:i mean on the raid loot tables, not in the dungeon's ones.
Can someone please explain this to me: Will you finally (after years of wait) have to farm DIFFERENT raid instances for being able to wear a complete tier set (in this case 14, I suppose?), or will it be like for example Cataclysm where there's one raid - Dragon Soul - in which you get all the set pieces you need..?
Wait am I missing something, are they going back to blues from all bosses and last boss has a chance to drop an epic?