They also said cataclysm would have the highest amount of content ever. Ended up being the expansion with the least amount of raids ever.quote]since when did content mean raids only . There was plenty of new content in cata .
Well, the big reason why BC managed to keep people interested was twofold:1) The bosses for each raid were characters that casual players could recognize from Warcraft 3 (right up until LK), which was pretty much the reason why WoW in general was such a critical success (outside of Karazahn).2) You pretty much had to beat the raids in order to gear up enough for the next. And the last of the BC heroics, MT, may have been all epic gear, but none of it was good enough to skip past Karazahn or Magtheridon or Gruul's Lair. And it also ate a lot of time that three of the raids (Kara, TK, and Zul Aman) all had mount drops...granted two of them were extremely rare mount drops, but a lot of the raid guilds on my server would run Kara just to kill Attumen once they were geared past it. So even though Sunwell was extremely hard, Blizzard gave guilds a reason to keep running the other ones once they beat them.Compare that to Cataclysm, and most of the foes were unknowns outside of WoW unless someone really studied the lore (which not a lot of people did). You had to run heroics to get geared for the first three raids, but you didn't necessarily have to run the first three raids to get geared for Firelands, and you didn't have to run Firelands to get geared for Dragon Soul. Basically, once all the content was out there, you could level a guy run enough heroics to get geared for the Hour of Twilight heroics, get enough VP and JP to fill whatever gear holes you had, and, presto, you've got a guy that can at least get into the LFR for Dragon Soul, and, within three weeks time, you probably have a guy that can run through a good amount of regular Dragon Soul with no problem...granted you can actually find a raid group.
Kara, Gruul, and Mag were all starter raids. Then the next raid after that was ZA, which you could kinda lump in with Serpentshrine and TK. Basically, you had to do heroics first, then you were able to adequately perform those first three raids, and if you got enough gear from those three, you could adequately do the next three. MT's gear at heroic was leveled less than the gear offered in Kara. And you couldn't just "badge" yourself, because the only real way to get said badges was to run the daily heroic offered in Shatt, unless your were fortunate enough to have a guild that had a full group of people willing to do multiple heroics in a day. Especially since the LFG system wasn't implemented until the ICC patch of LK and that was about when people actually were able to run multiple heroics and complete heroics regularly without a guild group. It was a model that encouraged players to do everything offered, almost by necessity, which kept people busy enough that they didn't mind that long period of nothing between Sunwell and Lich King.All this modern stuff, which I'm not saying is bad, didn't come along until LK was late into its life, and it helped keep people interested enough that they kept playing even after the Lich King been killed. It didn't make raids obsolete. The problem is that Cataclysm's design made a lot of the stuff obsolete. A person who jumps in now only has to do heroics and they can get enough JP to get an iLevel of around 378 in about a week, which puts them at the level of Firelands gear, which ultimately makes everything outside of heroic Firelands and LFR Dragon Soul obsolete. It's not a matter of "fair to everyone", it's a matter of poor design.
Primarily because, due to the `hay days`of BC, people were fed up with that model: Why should you have to go through 'obsolete' content to get geared up, when you you want to get into the new stuff.I agree that it's sad that T11 was skipped...but at the same time, once 4.3 rolled out, it wasn't 'needed' anymore after all; there were alternatives to getting the gear you needed to head off into the next instances.
I guess then it all ties in then with the "extras". Like I said, my server had a lot of guilds on it that, even once they were Black Temple geared, would run Kara, ZA, and TK simply for the hope of getting mounts. LK really didn't have that with boss-specific mount drops outside of Malygos (which not a whole lot of people were ecstatic to fight because of the dragon mechanics), but when Blizzard countered that with the somewhat easy to achieve "Glory" achievements for Ulduar and early on for Naxx, that kept people running those instances (in fact, Naxx's guild runs seemed to die off the second the mount achieve was removed). ICC ran itself by virtue of the promise of being able to finally kill Arthas at the end of it all, and the Vanquisher mounts gave added incentives to people that already killed Arthas. And the Dragonshrine raid was basically filler, which people were fine with because it was something to do while waiting for Cataclysm.Cataclysm's model failed because you could skip over the stuff from previous patches granted you had the gear to do so, but whats more, there wasn't really incentive to go back and do the old stuff. Sure, there were "Glory" achievements for the older stuff, but they required Heroic boss kills, and most players didn't want to bother with doing Heroic boss kills AND specific kills for each boss. When players got geared, they wanted to go right after the new stuff, which is what they should want to do. Problem is, the new stuff wasn't hard if you were properly geared and in a competent group. ICC, most guilds didn't run right through it all the way past Festergut or Rotface on their first, second, or even third runs. And that would lead to guilds looking at the gear they had, running heroics to get enough Frost Badges to fill whatever holes they had with gear, and these things would fill weeks. Now, you go to DS, and if you do LFR, you're probably not wiping once. If you do regular DS10 (or 25), a lot of guilds on my server are geared to the point where they can get past at least the first three bosses, if not the full first half of the raid.It just really seems to me like Cataclysm could have incentivized the previous raids a little more, if not by making at least one raid necessary before getting to DS, then by giving a few of the raids guaranteed (or near-guaranteed) mount drops or easier-to-achieve (read: no Heroic boss kills) "Glory" achievements. They didn't, the game got easy, and people just stopped playing. And we all agree that Blizzard's decision to do nothing between the DS patch and MoP does not help bring players back, let alone keep a number of the players they already have. I know I'm not coming back until MoP hits, simply because I have nothing left to achieve.
Great news, it seems patch 5.0 is nearing the PTR very soon(tm).That's good news. Again, taking previous expansions as a timeframe, when the system's patch goes live, that means the expansion itself is no more than 2 months and a half away.This all points that we could indeed be seeing cataclysm on September rather than October. I'd bet my left arm on it.
Of course, no one with a Beta client on their account is 'allowed' to go on the PTR so.....we'll see what happens.Though, if you have multiple accounts, you can always go on the one that doesn't have the Beta Client on it.