I cannot lie I started with little enthusiasm for MoP but after just looking at the mage glyphs and thinking of the PVP and PVE fun coming I am now officially stoked.
I love that inscriptionists get to make the shoulder enchants now. Gonna be much easier to make some money now. I was never good at trying to play the glyph field.And while I like the changes to glyphs in general, bear druids aren't getting that many good major glyphs, or many at all. Although I will always take fae silence. Because it's about dang time we bears had a ranged silence.
Aww. They're nerfing my glyphed death strike. :c Arguably well needed, but depressing all the same.
Looking forward to a lot of the minor glyphs for my Paladin :)
Hummm, so sad tha most of the new or changed glyphs used to be abilities or improvements given by the old talent system... so it all comes down to the fact that the new talent and glyph systems are stripping down the actual class/ability sets and forcing you to make hard choices on what "you used to be able to do" but can't anymore. Some specs are only receiving nerfs and cut downs. I play combat rogue and arms warrior and to be honest I see no real improvements. Sure hope further testing provides new and better glyph ideas, at least for those two class/spec combinations...
so rogues are geting !@#$ed
I honestly don´t see the problem with what they are doing.In Cata you had1. Talents that modified your major spec abilities that were mostly mandatory2. 3 prime glyphs that were basically mandatory for your spec, major glyphs which were pretty useless and didn´t change anything and minor glyphs which were for the most part not even noticeable. There were a few interesting ones like the polymorph ones, but most of them just removed mana for spells you never cast.In Mop1. Talents no longer affect your spec much, but are mostly 3 options depending on your playstyle. They seem like they will only have modest effects on your gameplay.2. Prime glyphs are baked into your main abilities. Major glyphs seem to be more of what spec talents were back in BC and Wotlk. they take the abilities your spec uses the most and changes them fairly drastically. There also now seems to FINALLY be a lot of creativity with the minor glyphs.The problem I think is going to end up being the major glyphs... that is really the only place we have customization anymore.. and from what I am seeing so far... they are just becoming prime glyphs again.. each spec will have their 3 best that everyone will use. There really needs to be a major glyph for every ability a spec uses.. so of those 5-10 abilities, we modify 3.
So. instead of grinding rep, we'll be grinding gold to pay scribes. I for one welcome our new Scribe overlords.
Well if you don't see a problem with that you sir are blind. People want to put some effort into things even if it is conforming to "cookie cutter specs" The problem myself and a vast part of the community has is this. We want our customization back. Give us the huge talent trees where we had choices and needed to "waste" 10 points to get down to the ability we wanted. This allowed for dynamic game play. As a bonus feature it made people wait for it have a knowledge of there class. I know I must be speaking sacrilege here since i want the glory days to return, but i do not want to raid with a child or moron that can't spec themselves correctly, don't know how to move or do mechanics, and the quality of the encounter is dumbed down to a point most of us can play while recieveing electro-shock therapy. What set wow apart from alot of the other games was challenging content that a group of people need to work together to over come all the while balanceing fun with required skill. Since trial of the grand crusade they have stopped making encounters that require a brain to accomplish and only require a few intelligent people to react and thus everyone wins. I left for 4 years and only came back at the request/bribe of a friend and if things keep going down hill the way they are now i will be leaving again. Casuals have no place in mechanics/game play design. Dedicated players that log in every day is whom they need to worry about. Blizz better figure out how to stop all these players from leaving or they soon wont have the player base meaning the CASH income they desire to do much of anything.Further homogenizing this game isnt the answer. Allow people to be different. Allow people to bring a Prefered class to an encounter. You do not need to make it a requirement like needing 2 priests to mind control for Razuvious 25man orginally however make is so that the encounter(s) are easier if you have a certain class along.(ie.) affiction locks on Yogg-Saron. Spend time making it so people want to raid, want to pvp, or want to be in the game. Make it rewarding to work long and hard on a single charecter not just switch and level a new alt. Stop working on pointless aesthetics for single classes or small groups and pump those funds into improvements for all.In short toss the entire MOP expansion you have so far rehire/reassign everyone that made the The Burning Crusade Expansion to the Mists project and maybe you will have a product that gamers will buy and pay attention to.
RIP Prime Glyphs. At least I get to sell shoulder enchants now :D
BUBBLEHEARTH IS BACK! <3 <3 <3
no shockingly it's all about making horribad players able to play. if someone cant looks up a spec they fail the iq requirements to play.
So if the old glyphs that are not going to be in the game anymore share an ID with a new glyph and we're automatically going to know how to create that glyph what about those of us who have spent time farming and creating glyphs in an attempt to have a nice nest egg of them waiting for MOP release? Are the glyphs we already made going to be switched over to the new ones as well or are they just going to disappear thus wasting the mats we've farmed?
That is completely untrue. As it stands through glyphs Holy paladins can either increase their healing or increase their damage, perhaps bringing back shockadins.