Or they could have just made the enchants BoA instead of totally simplifying yet another thing on WoW.
Or they could have just made the enchants BoA instead of totally simplifying yet another thing on WoW.You don't get much more simple then one enchant per spec....
personally, i think we ned middle ground...what will happen to all the old ones/really rare ones?i still ogt some of the ZG ones for my heirlooms....personally, i think they sould add the following:1) add a level CAP an enchant will work (if so worried people will use older enchants)2) have scribes provide not only shoulder enchants, but helms as well. there, u just gave scribes another nice tool that almost every other professon has had the beifit of being needed since creation (enhanting/jewelcrafting most slots, leatherworkers/tailors legs, blacksmiths belts, alchamy and cooking buffs)
1) add a level CAP an enchant will work (if so worried people will use older enchants)That's already in game; all of the rep based enchants are based on level, including those old ZG ones.
The first thing that came to my mind as I read the Blue Post was the old saw from Ralph Waldo Emerson, "A foolish consistency is the hobgoblin of small minds." By Ghostcrawler's reasoning there shouldn't be achievements because they "force" players into performing tasks for rewards. What absolute crap! Some group of whiny jerks moans about having to spend countless gazillions of hours reaching Revered or Exalted with a faction simply to get a head slot enchant and the game design team cries out, "The horror! The horror!" So Blizzard capitulates - something it does often and well - and says, "There! There! Poor little, whiny jerk! We'll just eliminate head enchants so that you'll have more time to do really useful things like troll Trade Chat."There is a certain level of seriousness that players need to demonstrate to become effective raiders. Part of that is preparation and part of the preparation involves having the determination to earn all the buffs and enchants required to maximize damage done and minimize damage taken. The more of these prerequisites for raiding that Blizzard removes the more the whiny jerks will demand and the lower the bar will be set. Once again, in the name of simplifying a game whose attraction is its complexity and variety, Blizzard and Mr. Street make the game dumber and less attractive while puzzling over the decline in their subscriptions. It's only a matter of time until LFR is the "Hard Mode" in raiding. Check your brain at the loading screen; anyone can raid and hard work in honing skills and farming gear means nothing.Further, the reasoning for removing head enchants from faction Quartermasters seems internally inconsistent. If the "max-level quests" are focused on various factions players won't reach L90 without obtaining a high reputation with the various factions. Therefore, reaching the level of reputation that might allow the purchase of the head enchant will be folded into leveling. I that isn't "forcing" players to obtain reputation, what is? It seems obvious that, as with the mucking about with the talent system, there is an agenda here that the false rhetoric fig leaf about "giving players choices" fails miserably to cover. That rhetoric is, at best, Orwellian: Blizzard insists that taking away choices offers players more choices. War is peace! Freedom is slavery! All hail Big Blizzard!At the very least give the head enchants to either Scribes or Enchanters yet even better would be some honesty about the direction in which the designers are taking this game and some both logical and internal consistency, an intelligent consistence this time, in the rationale we're given for a specific action. From where I sit it looks like the intention is to turn WoW into a brief, pointless diversion like Diablo.
Snip .TL;DR GG Blizz on dumbing down the game!Your arguement that head enchants added to the complexity of the game is laughable they were a flat out must have no brainer, and since when was this game ever complex? Fun, definately; tedious, parts of it are for sure and now we are faced with just a bit less of that.Also why not wait and see how this all turns out at launch before getting on that horse so high.
While this isn't an overly major change, I am a little disappointed and wished they had taken another route, such as:
So... forcing us to prioritize a faction based on necessary head enchants, is bad.Forcing us to prioritize a cooking specialization for food buffs ("enchants"), is okay.I'm actually starting to understand where all those hot-headed "Ghostcrawler sucks!" players are coming from. Blizzard seems to be SO insecure with the longevity of WoW these days. At least, that's what I infer when I see the entire game getting flipped on it's head with each expansion. Continuously re-envisioning your game isn't necessarily a bad thing. It helps keep the game fresh and challenging even for old players. Too much at once, however, can just as easily frustrate and disenfranchise the playerbase. Yes, i'm over-exaggerating given the fact that this is solely head/shoulder enchants. But the above hypocrisy, in addition to all the other changes and removals coming in MoP, makes me just as much nervous as it does excited.because you can buy rep head enchants on the AH? right? I don´t even know how you could take the time to write this without realizing how silly it was. You can easily buy your food buff from the AH, or just farm the mats and have a guildmate make it. Even if you are only doing 10mans... I think it will be pretty easy to have all 4 food types covered by 10 people.
Why not add a sort of Pattern for Enchanters to learn? If not per faction, we could just go by profession, could be fun as well... ((And it adds a new enchant to learn for my profession, hahahah.))
I don't mind as long as the older pre-mists enchants are still availible from the rep vendors.
Me too. I enjoyed finishing out Cata.
more stupidity by blizzard punishing those who did the hard work instead of those who didnt
more stupidity by blizzard punishing those who did the hard work instead of those who didntLol what?
I understand the faction thing BUT WoW could have still made the head enchants available thru a vendor or something! I now lose +60 agi, +35 pvp resil. Thank you so very much WoW.....NOT! Just one more reason to get frustrated. Makes me debate even getting the MoP.
Why not just make head enchants something that like...I don't know.... maybe...that an ENCHANTER can do? WTF Blizz? And the argument of not forcing us to grind rep...Are you guys kidding? what do you think we are gonna be doing in Pandaria anyway? Are you next going to remove gems from the game to save miners the trouble of having to find ore? This just stupid, where does it end? Following Blizz logic, the next expansion that drops, all of us should be at max level & equipped with all the best gear, enchants, gems, and, glyphs.
Why not just make head enchants something that like...I don't know.... maybe...that an ENCHANTER can do? WTF Blizz? And the argument of not forcing us to grind rep...Are you guys kidding? what do you think we are gonna be doing in Pandaria anyway? Are you next going to remove gems from the game to save miners the trouble of having to find ore? This just stupid, where does it end? Following Blizz logic, the next expansion that drops, all of us should be at max level & equipped with all the best gear, enchants, gems, and, glyphs.It ends when everything requires fun gameplay. Head enchants were an annoyance, especially on alts. Yes, they could have added it to enchanting, or to inscription.. but meh.. there really isn´t a lot of gameplay there either.So in your argument, the game would be be better if we could use enchantments on trinkets? or neck? I think the devs realized that having every character have to do the same questline in deepholm was a mistake... they then had to decide what to do with it.. and just decided that it really doesn´t add gameplay to put it somewhere else. Would the game really be better if enchanters had an extra 6 recipes to make that were pretty boring...Your character is not weaker without the head enchant... think of it this way.. every boss in MoP is .001% weaker to compensate.
Not exactly true. I just bought a shoulder enchant from the Sons of Hodir for my new spaulders. However the Duchess Mynx (Ebon Blade Quartermaster) no longer has the very nice head enchant she used to sell, alas. Damn, and I went to all that trouble getting those quests done to get access to her too. Which is the point I guess, but it sure seems to be another example of dumbing down. I guess it's off to Pandaland to see if there are any head enchants out there.
There are none, zip, zero, zilch, nada. No more head enchants means exactly that. They are entirely removed from the game.