We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and there’s still a lot of work left before we’re done. The plan here is to illustrate the intent behind our design, which should in turn help you figure out the answers to many of your questions.
Overall, we never want you to play Character A instead of Character B because of achievement concerns. If Character A had the Violet Proto-Drake, then you might not play Character B. If Character A was only one holiday away from the Violet Proto-Drake, then you may not play Character B. If Character A had completed most of the raid achievements from Dragon Soul, you may not want to bring Character B for one fight and miss out on the achievement. Having alts is cool and working on achievements is cool, but we don’t want the two systems to work against each other.
This goal is paramount and drives everything else. If we allowed you to earn extra achievement points from completing an achievement on two different characters, then you might only want to play the character with the most points and you’d feel like you had to grind through all the achievements with every alt, thus defeating the purpose of having account-level achievements.
Most achievements are account-wide
This means you only earn the points once. If you have earned an achievement on one character, you can see it on all your characters. However, and this is important, you will still see the achievement toast (the pop-up notification) if a second or subsequent character completes the achievement. We think it’s still important to recognize milestones like reaching level 80, maxing out a profession, or killing a raid boss for the first time. It's fun to have everyone congratulate you when you get the toast. Nonetheless, this will just be a new character of yours completing the achievement that you’ve already earned on your account. You won’t double up on points.
Most criteria are not account-wide
If you start an achievement on one character, you can't then finish the achievement on another (there are exceptions, so please keep reading). We didn't think it made sense for one character to get level 60 and another to get level 20 and then see the "level 80" achievement toast. If you start to explore Thousand Needles on one character, you’ll probably want to finish that achievement on the same character.
Some achievements are "meta achievements."
These are achievements that require you to get other specific achievements. An infamous example is "What a Long, Strange Trip It's Been." These achievements generally ARE account-wide. If one character earned Noble Gardener and another character earned The Flame Warden, then your account would get Long Strange Trip. (Otherwise it would be weird: it would look as if you had the sub-achievements, but you wouldn't have the meta-achievement). Even though you need Explore Thousand Needles on one character, all of your characters can contribute to Explore Kalimdor.
A very few achievements are account-only.
There are two categories of account-only achievements. One is achievements that are not possible to earn on one character. If we made an achievement to level every class to level 90, it would be account-only. (I'm not sure we will, but it's a good example.) The other category are achievements that are just brutal to complete on one character (and you’d never want to do for multiples), such as 2500 daily quests or 250K honorable kills. In these cases, the cumulative work of all your characters on those criteria will count.
We hope that rewards granted from achievements (pets, mounts, titles, and tabards) will be shared at the account level.
I'm not going to promise this yet, because a lot of magic has to happen for that to work, but it's our intent. We have discussed having a character level requirement for some rewards, so that your level-2 gnome couldn’t walk around with the “Defender of a Shattered World” title just because your level-90 shaman earned it. If the gnome made it to level 80, though, you could proudly show off your title. You also won’t be able to use a faction-specific pet, mount, or title on the wrong faction. The achievement wouldn’t go away -- you just wouldn’t be able to show it off on that character. There are probably additional exceptions and details we’ll find as we dig deeper into the system.
This is the kind of system that will evolve over time, and we don’t think this has to be the way achievements work forever. As beta players start experimenting with it and offering feedback, I am certain that we will end up making even more changes.
Greg “Ghostcrawler” Street is Lead Systems Designer for World of Warcraft. He loves you very, very much. Yes, you.
To me, if a toon shows all these achievements, especially those not earned by that toon, even though the player has earned them, it shows a laziness to learn that toons nuisances. If these become account wide, how do the players know which toon has done what?It seems that giving away what should be earned is becoming the normal on here.I believe that only those earned by that toon should be shown for that toon, If additional account wide ones are added that would be fine.Would you tip a waitress for good service on the table next to you, but was mediocre to you? Your saying nope i wouldn't tip her. But it is the same work and she already did it once so why not?This is the same thing. Hopefully this is a passing fantasy by Bliz.
What I'm now curious about is tcg items. I'd love to be able to pull out my D.I.S.C.O. even when I'm on an alt.
And they STILL haven't figured out account wide heirlooms hahaha
I like this idea. It will make me more comfortable playing my alts instead of my main. I won't have to grind another year of holidays to get my Violet Proto-Drake on my Priest. The only thing that I'm concerned with is what czeano mentioned. I don't want everyone to know who all my alts are.
Heres to being Insane on all 10 of my toonsXD
"Heres to being Insane on all 10 of my toonsXD" << Raises an interesting point. This change kinda sucks for those who did things like Insane in the Membrane on multiple toons.
@rhastia:He wasn't wrong at all. He was talking about the 100 victories one, which you can't earn by cumulative work.There will be two different classes of counting-based achievements.Single-account type (need to be done on a single character) - examples being 25 cooking recipes, 25 TB victories, 100 WSG victories etc.Account-wide type (can be cumulative on multiple characters) - examples 2500 daily quests, 250K HCs, etc.Cheers.
did i get this corekt greg is gona destroy my 100k hk achiv by adding my kills from my alts thats the most stupid ide ever how can u be proud and use that titel if its not done with 1 char if i did understand this correct then i am quiting wow .
To all the people that don't understand why we achievement farmers would like the new achi system:I got almost 12k achievement points on my warrior, and it takes long time to get it. Obviously I want more, so I feel like I can't play on alts and waste time on them when I could've farmed achievements on my warrior instead. So with the new achievement system I won't be bound to play on one character, and instead I can enjoy playing on my alts.
I like the account wide achievement idea. I think that if an achievement rewards something like a title or mount then it should be given account wide also. What I am concerned with is this idea of account wide mounts or titles that have nothing to do with achievements. Particularly mounts. Any mount given as a reward for an achievement should become account wide. Meaning all characters should get it at the appropriate level without having to do the achievement individually.Mounts in question are like the green proto drake or the headless horseman mounts. These should remain character specific but the actual item should be changed from soulbound to account bound. This makes it possible for those who have it on the character they are playing the chance to win it for an alt without making the mounts any less rare. There also is a debate raging about the so called city mounts. They have stated they do not wish to make reputation account wide so I would suggest that these be account bound items also. You still have to gain rep on one character and you still have to buy each one including travelers mammoth.Profession mounts are already account bound items and should remain so. These should not be account wide. You should have to purchase them for each character.I just think we should keep all non-achievement mounts account bound but not account wide. I believe it is the most elegant solution to this account wide mount debate.Kinda switching gears here for a minute.As far as this idea that people will not feel compelled to play the character with the most achievement points I agree. To add to that further I would say that it will also keep many people from having to run multiple characters through content to get the achievement awards. I have seen many guilds choose to run alts through an instance for the rewards rather than running another guild mate through on his alt. This seems strange but trust me it happens a lot.
Inspecting isn't nearly as quick as asking to see the achievement. I realize that's not always an indicator of skill, but it's a much better start. If we lose achievements as a gauge of how capable someone is (whether they've downed a boss before), we'll need some proxy for it, which will mean some toon-specific counter of boss kills, and if you have that people will still have a main that they prefer -- you'll just have made a new set of achievements. Why do all the work to end up with the same situation we're in now?
I also think that someone who bothers to do an achievement (ICC25 meta or the like) on multiple characters should be rewarded for that effort. If we're making achievements account-wide, howabout just as a new tab on the achievements pane, to see your account total? That way, you could still check off achievements on each character, but you'd always be contributing to your overall account achievement list (with the number of toons that have each achievement, perhaps?)Part of my objection, too, is that this will make the really time-intensive achievements far easier, which will eat away at their rarity and sense of, well, achievement.