I really don´t like the druid talents, especially the bottom row. I think it is silly that they are trying to push us to be better ´hybrids´ with these talents, but basically they made it impossible with the built-in mechanics. They even separated cat and bear into different specs completely. Because of the spec-specific stuff, nobody will even be able to make a dent as a healer for even a brief amount of time even if they take these ´hybrid´ talents. Our bottom row talents.. for the one in a million chance you have to emergency heal (can´t remember the last time I have as a moonkin), now you can be slightly less than worthless at it.
We don't want for dots just to ignore crowd control. It's a test of skill for players to decide when to dot and when to CC. However, that's not a fair requirement for attacks that you can't prevent, such as Piercing Shots and MM mastery. Those probably do need to pause or do no damage to CC'd targets.Thank you for acknowledging that particular issue. Better late than never, I suppose.Stampede needs to appear at the target or you lose too much of the brief duration with the pets moving to the target. It also needs to have a long cooldown and short duration, because it's an awful lot of DPS to have so many pets out. The alternative would be that the extra pets do a lot less damage each, but we didn't feel like that really delivered on the fantasy of "opening the stable."That's a good idea and all, but overall, I think the duration is too short given its cooldown. Cut the strength of the ability (pet damage, specifically) if you must, but for a 10 minute cooldown, 10 seconds is hardly all that great (although I must admit the Spirit Bond synergy is downright amazing). I would prefer if it lasted longer or had a shorter cooldown in exchange for how much damage it can deal in the short time it's up atm.We want traps to be good CC. Traps are one of the signature hunter mechanics, and we'd rather make them good than just let players ignore them and do all their CC with shots. Improving CC in this way will also give hunters better synergy with other classes in PvP, rather than the hunter's viability being determined by how awesome their burst damage is.Fantastic to know, but there is one problem related to that worth noting, and that is Explosive Trap (Immolation trap is gone), or in fact Fire Trap abilities (including Black Arrow) are hardly threatening in general, especially in PvP in comparison to other base abilities and talents. It would be nice to make them threatening in their own right (excluding Lock and Load for Survival). In addition, it's worth noting that Snake Trap is too strong on the beta as well (although it's laughably bad against plate users still, but then again...) - I know Snakes need to scale, but when they do 4k per snake per hit, it's too silly.We're still looking at expertise, dodge and running a lot of PvP tests right now. We do think it's a bit disingenuous to argue that melee are always behind their targets in PvP. Just ask any Backstabbing rogue or Shredding druid. Overall, we're still comfortable with the idea of ranged attacks able to be dodged. It's a little weird to argue any of this stuff based on "reality" but heroes so awesome that they could dodge arrows or bullets certainly exist in literature and cinema. If you can leap through the air towards your foe (or backwards in the case of a hunter), Shield Block a giant, or cast a fireball, then being able to dodge a shot shouldn't be the thing that breaks the suspension of disbelief. I personally don't have a problem with Hunters needing Expertise. What I DO have a problem with to a degree is the sheer lack of Expertise gear Hunters can use (especially for people who copy their characters over with that full set of DS gear and such). Kind of annoying for practicing rotation (and for some reason reforging didn't work for a bit too). I mean heck, the Expertise items from the PvP vendors will be useful now (fumes somewhat at how there's only two PvP necks and both have awful secondary stats for Hunters)
If Elder scrolls online doesn't kill it, Greg Street will.This is the funniest joke I've heard all day.
I will start with my actual opinion of the news info that these comments are supposed to be about before I toss in anything else that others may prefer to skip over.Personally I am liking most of the changes coming with mist. The return of class wide disentanglement is welcome and the new lvl90 talent is something I think I could have some fun with. On live I recently deleted my preferred druid resto spec since it seems a bit too clunky and extremely proactive much much weaker in the reactive healing department. All in all the beta is looking great so far.Below here I will post a little towards everyone else commenting here so no need to continue if you are just browsing comments that actually pertain to the news information presented.We all need to remember this is just a game. Getting bent out of shape and degrading others, even the trolls, is when all of us need to take a step back and check if we are still having fun playing this game. This is the beta, everything is in a constant state of flux. Yelling about how broken everything is, or even making predictions about how much more is going to be broken is just pointless. I am firmly of the stance that we all come here to play a game, Hard core, Casual, Roleplayers, people who started in Vanilla, BC, Wrath, Cata, Pet Collectors, Mount Collectors, Achievement lovers. We are all entitled to play the game how each of us want. When you look at the other games that are out there, Blizz does a great job of trying to meet all of its audiences. There is content for all the types of players I mentioned, and other types I cannot come up with. Blizzard is in this to make money, no company goes out into the world with the concept of breaking even on their investments. With that said, you do not make money if nobody wants the product you are selling. There are literally millions of players still playing the game, nobody I know is planning to unsub, and new players are still joining all the time. So in the end, enjoy this game. If you are not playing anymore, separate yourself from the community that still plays it. If you feel you are entitled to sound your complaints more so because you have unsubbed and all your 'time and money' are now wasted, your 'time and money' were not wasted. You enjoyed the game at the time and paid for access to what blizzard was putting out. You quit, but the rest of us are still enjoying ourselves in game. You are entitled to post as much as the next person, no more, no less. Now that I have detracted from the news post myself I apologize to everyone who had to read through that blob of text.
Resto druids are based on heal over "Time".1) just tell me how can we survive without running away? 2)i dont think other druid specializationes dont need Disentanglement's benefit. We need snare removing as well.For example hunters can beat feral druids easily. Maybe you'll say They got feral charge. // Feral Charge ---->Disengage etc. its just unbalanced
Resto druids are based on heal over "Time".1) just tell me how can we survive without running away? 2)i dont think other druid specializationes dont need Disentanglement's benefit. We need snare removing as well.For example hunters can beat feral druids easily. Maybe you'll say They got feral charge. // Feral Charge ---->Disengage etc. its just unbalancedMy reference is based from a PvE standpoint, understandably could be unbalanced in PvP, but I believe there are a number of changes to other mechanics to compensate. Berserk no longer grants any immunity, static mana pools will put an increased 'cost' on powershifting. but as I do not PvP that much, I am not the best opinion on this
@Garotewire: Can't you just make us a favor and quit? Noone cares about haters. You don't have to pay to play the game. You speak as if they have a gun on your head and make you play.And WoW may have it's downfall with wrath and cata, but MoP is going in the right direction even if you like it or not.And I'm happy with it.Now you have a Vanilla player saying it is becoming better. And I can prove it to you that I'm from Vanilla.Haters gonna hate. Just leave. Everyone will be happy about it :)
actually, as a consumer who has paid more than enough money into this steaming pile over the years, I feel it's my right to talk $%^& about it when they've basically made my entire monetary contribution (easily hundreds of dollars not even counting the cost of expansion packs and the basic game itself) over these last 6 years a massive waste of time and money. So I will continue to wether you like it or not, in fact I will take it one step further and say that you are wrong, and probably came in during wrath or cata, presumably you haven't ever worked for any of your items or actually been in a 40 man raid or done any of the other things that would put you in a position to speculate on the game's comparative decline or increase in quality since it's release, and even if you claimed to have been there since the beginning I don't know a single person who has AND is happy with more than a handful of the changes implemented in the last two expansions or that are planned for mists. To put it more simply, butt out and go back to playing a game so vastly inferior to the original that it almost doesn't bare comparison noob.And you have only a wowhead account for 10 hours....? LolzThank you asawaka for the quick response I now understand why he had to make a new account.I wonder how many he made throughout the years, gotta love the effort he makes!As for posting anything useful, I like the Horde warchief announcement, for if they put thrall back the lore would become a but crooked...
Guess again? they removed the damage of all the level 90 talents for DKs.Sorry greg, but what was that about bottom row talents being exciting? because as someone who doesn't pvps, I don't quite see what I'm supossed to be excited about when my choices are A: A mass pull (That I wont use unless I'm tanking) B: A mass stun (that won't help me kill stuff faster, or do more DPS) or an Anti-CC (That has absolutely zero use in PVE, be it for soloing, tanking, or DPSing)I think you're underestimating the potential or having a worthwhile CC CD for utility, but I understand that not everyone loves hungering cold as much as I do. That said, I also think you're equating 'exciting' with 'DPS CD', which is incredibly problematic as they would need to do an impossibly large amount of tweaking to the numbers or you would just take whichever talent represented the largest DPS increase, more or less going against the entire idea of the talent system in the first place.Also, DKs are in a wired place with DPS specs in that on live, we're constantly GCD capped and despite the attempts in beta to make that into a Morton's Fork or resource capping or starving, we don't have room to add in more GCD-tied CDs (not to mention we ride the median DPS line pretty hard which is ideal from Blizzard's perspective). This, I think, is why we ended up with Dark Sim in Cata - we ddin't need a DPS buff or anything that would take up room in the already full rotation.
I have to level with you, when I think of how much WoW has changed since Vanilla, and almost none of it for the good,Orly? From what I remember Vanilla was a broken, unbalanced and alot of the time frustrating and buggy. Wasn't that much to do end-game, nothing really to do in the sense of time wasting (fun or not)...I could go on but really, WoW has changed for the best.PvP is now an actual considered thing where some of the game is actually based around. Sure it's unbalanced but compared to what it used to be....Resilience is definitely a good change here and separates the hardcore PvE from the hardcore PvP, which in my opinion, is something that should have been done years ago instead of letting the top raiders dominate arena's aswell.Leveling up is also better as a system. Until Cataclysm I could only be bothered to level up 1 character to level cap (each expansion) because the process was just dull as hell and took forever. Since Cata I have switched faction and gained 5 85's. Sure, this could be an argument that leveling has become too easy, or it could be better justified that I am experiencing more of the game than just using the same Human Warrior over and over.LFD is a great tool in theory and still a great tool as it is now. How many people would still be running those low level dungeons if it wasn't for LFD? Most of the players right now wouldn't have seen most of those dungeons without it. Below level cap it is a great tool for showing those old places that would have become unused years ago if it wasn't for LFD tool. It also makes level capped content easier. Instead of having to waste x amount of time trying to get a group together I can just que up and go do something else while I wait and see/do more of the game. What's the harm in it? Either way I would clear the dungeon in 10-20 minuets anyway, only with the LFD tool I have also gotten closer to gaining a rep grind mount in the time I would have been waiting in Org trade chat.LFR is also an excellent tool and is a great way to get people into raiding and also see the end content that alot of people wouldn't get to see otherwise. Granted, it has alot of flaws right now but it's still pretty new and will probably get the fix in difficulty, loot rolls and mechanics that it needs sooner rather than later.What else is alot god damn better since vanilla...Oh yea!Look at all the mounts! What was there in Vanilla? Pretty much nothing. Sure they are only vanity for the most part, or a time and gold sink but it's yet another thing to do at end game that you couldn't in Vanilla. This many mounts added to the game improves it a hell of alot in ways ranging from the small (Individuality) to the big (That one mount you really really wanted and now you feel really accomplished to have it and parade it around your Capital City)Achievements, that is another great addition. Sure alot of them are long and annoying to do but look at raid and dungeon achievements. They actually bring more to the game in the way of "kill this boss in this way for an achi". That is an improvement right there.Mists of Pandaria is bringing even more good changes and improvements, from the pet battles which will be a new 'fun' time sink to the vastly improved talent system. I mean...Look at the old system, you just googled "Combat Rogue Talent Spec" and used that otherwise you wouldn't be competitive. The only difference in Vanilla was that googling that didn't bring up accurate results, otherwise, it was the same useless broken system it is ATM. I can't wait to have my talent choices actually make a difference for once rather than being the same as every other hunter, rogue, warrior etc. I also can't wait for the new race and class, anybody who disagrees with Panderans, or says they are "for children" are just childish themselves.I could do this forever but the main thing here is...Vanilla players need to get out of the "I was here before BC" hipster attitude and embrace and realise the changes that have made this game alot better since it first arrived 7 years ago. I prefer what WoW has become rather than it's "level to 60, do the raids, done everything, got frustrated 90% of the time along the way" system that it once had. Grinding one item for weeks/months wasn't fun and never will be. It also wasn't hard or a show that you are better than somebody, it was just a show of "this guy has alot of time to waste".I agree, some things have changed for the worse. The only things I can think of though are Pallys and Shammys being on both factions and being able to roll as both factions...Then again, I changed to Horde and never looked back, I wouldn't have been able to do that without a second account so no, that's a good change.Open your eyes, get out of your dark, hipster-like mindset and go play the game and enjoy it. Or, stop playing if you hate it this much and use your time constructively rather than doing the other thing Vanilla people always do (other than moan that Vanilla was better)Playing WoW...Even though you think it sucks...Because you hope it will change....And continue to follow Blizzard...Hoping...Giving them money...Just hoping things will return to the 'good ol' days'....Like a Nintendo fanboy who can't let go of the past....
Woa. WOA. Back the hell up.Did someone just insult Nintendo?
Since he's already banned, just drop it.
I realize this is a bit off topic, but just out of curiosity, would it be possible to make it so when someone is banned for misusing a forum, all their comments get deleted as well- or at least marked more obviously as being banned? it does get a little annoying seeing people responding to a troll who got banned at the beginning of the last page.Back on topic, have to say I'm really liking the beta- actually even liking some of the bugs for their humorous content. For ex, when I was working on a panda monk in the start zone, I Rolled down a hill- and ran straight into a pillar. The funny part is my toon didn't STOP rolling- I was stuck in a continuous cycle, not going anywhere and not being able to do anything; I just had to laugh. I also took the opportunity to take a good close look at the animation while I had the chance, since normally it's over too quick to really study it- before I had to use Windows Task Manager to get the beta closed, lol. Even the bugs can help you find something neat- yeah they may be a bit annoying at time, but might I suggest you try to look for the humor in any situation? I can gaurantee that you'll find things easier to deal with.
It would be awesome if Stampede just summon all your pets next to you and then all of them leap to the target.
If Elder scrolls online doesn't kill it, Greg Street will.This is the funniest joke I've heard all day.One half of the statement probably has a lot more truth to it than anyone cares to admit.