The new method of storytelling in MoP seemsInteresting
Interesting commentary on the concept of legendaries and their place in the game. It's nice to see it striking up a nice balancebetween grinding and luck. I like the re-implantation of the rarity factor, so that they can stay true to their name of LEGENDARY.Definitely a good idea that I got to see come to fruition here. The entire concept of rolling being reworked is going to be very interesting to see, I like the idea they have and they are doing mea pretty big favour by losing the mandatory grind and instead giving me a personal bonus that affects no one else. Hopefully this new take on loot helps eliminate the 'he stole my weapon' mentality and the frustration of rolling on loot. Auto-attacking: Enough said there, thank goodness they decided to X that idea. I figured it would feel wrong, the auto-attack is somethingso ingrained in World of Warcraft to take it out would definitely be detrimental to the experience. Also extremely happy about the glyph changes! Finally something interesting involving them. Overall I see they are really trying to eliminate that alienating grind and replacing it with fun things that not only further our gear, but also further our immersion into the experience as a whole. Smart move, because in the end the entire concept of WoW is immersion, is satisfaction,is being able to see your character, your investment, grow along with you as you game. I think these new features (a la farms, mounts, and achievements)are really going to take WoW to the next level and bring back the true enjoyment of the game. Hopefully with Mists we will want to log on every day and go and explore the new world, do new things, and keep doing them. That's what I'm hoping for.Brilliant interviews by the way!Cheers.
Thanks for this :)
Nice and informative Q & A!
Charm of Good Fortune, seems like the WoW version of a Ring of wealth.Something a lot of players talked about in RS was you have an innate vaule attached to you depending on what could drop. Now what that was depending on how much loot you risked in PvP you would get some of that back. The same was said for the PvE as well. If you lost enough loot to other players, whether it be from getting killed in PvP or another person won the item over you it didn't seem to matter, your chance at getting better loot increased. And when you finally get a good item, your chance would reset. Now that may seem like what GS was saying for the new looting in LFR. Everyone starts off at 0% chance. As they go on, those that get loot will get a lower chance, but everyone that doesn't get loot goes up some. Meaning if you haven't gotten loot you stand a better chance at getting it later on. Now with how RNG works and how it hates some of us, you can be at 99% chance to get loot and still not get anything. Also depending on the item that percent may change. Getting something like a bracer or boots may lower your percent by a little, but getting something like a weapon, trinket or even a tier item may lower it a lot.
The background music in the interviews is super irritating, especially since the audio quality of some of them is so bad.
It all sounds cool and fair: I'm just sad they're likely not going on anymore with the item squish :(
11 char slots LOL so fail been playing almost 8 years now but really thinking of stopping to play eventho i have annual pass and all11 slots rofl cmon give us just 50 slots and lets up pick where we put what
The background music in the interviews is super irritating, especially since the audio quality of some of them is so bad.Yeah, honestly the music playing during the interviews turns a lot of these videos into complete garbage.
See, I wouldn't mind the J. Allen Brack one to have such a low volume, if they music didn't stay at the same absolute volume >_<
Glyph of Righteous Retreat is one that I’m very happy with. That decreases the cast time of Hearthstone when you have Divine Shield up.Hahahaha! *claps*Looking forward to MoP, will be interesting.
Can someone give me more explanations on the LFR part?
Good interviews. I'm definitely looking forward to it. It sounds like to folks at Blizz have been hard at work making some good changes.
Can someone give me more explanations on the LFR part?Say you're a hunter in LFR and an awesome set of mail-agility gloves drops. Yay! Major upgrade for you! You click "need". When the roll finally comes into conclusion, you realize you got beat by an enhancement shaman who also won an awesome healing trinket because no other healer needed it. You feel cheated and ask to get it from him because he won two rolls. He hearths and leaves the raid group. Darn. Gotta wait another week to maybe get this rare item.What they're changing it to is this: You just killed a boss with your LFR group. You automatically roll. What are you rolling on? You're rolling on your character. Rather than having 4 different looting tables, each with 25 people rolling on something they don't actually need (that's 100 rolls in total), it will be one looting table with 25 rolls in it. The top numbers there, say 4 or 5 toons win the roll, will get the item from that boss that their spec can use. This way, if one set of mail agility gloves drops and both a hunter and an enhancement shaman get the highest rolls, they will both get a copy of the gloves. No more feelings of being cheated.Holy. Crap.Gear inflation ;o
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I must say, I liked the interviews, but I switched to reading because the video editing where the questions are printed as text only doesn't work for me. They're sometimes not on screen long enough, and it means I have to actually watch at the video, rather than being able to just listen to them.
I must say, I liked the interviews, but I switched to reading because the video editing where the questions are printed as text only doesn't work for me. They're sometimes not on screen long enough, and it means I have to actually watch at the video, rather than being able to just listen to them.That's definitely why we put up transcripts--we also got some feedback that the music was too loud, which sucks, but we have them all typed up so at least no one is missing anything =)
The main reason we didn’t do that is we didn’t know what the hell to do with the Inscription profession then. <laughs> We’d have to come up with entirely new content, or just remove it from the game.Ha, sucks to be you, scribes. You're vestigial now.
I disagree with the interviewer's opinion on the Pandaren female. She looks like reskinned dwarf and that's all I see when I look at her.Legendaries need to be redone. Put in two different quest lines for a "new" Sulfuron Hammer or Thunderfury and so forth that cuts steps if you have the old one. Legendaries should be rare and have a rare drop as part of the quest as well as steps you need to grind resources, gold, etc... for. So it's part RNG, part effort. You only get it if you're lucky, but if you can't get it if you're not also hard-working and do all the background work as well. But the end result should 1) be rare and 2) Grow with you as a character, like the Heirlooms do as people level up. This should be based on item level though, not the character's level. Then you don't need them to be transmoggable because people will be wearing them always because they are relevant items. I still think transmog is still a less common-sense idea than just armor dyes -- honestly I thought this was the direction Blizz was heading when they put in Inscription, but that's the direction Blizz wanted to go.I do like that they referenced Southshore and Tarren Mill. Those were oldskool PvP encounters and proof that you don't have to put in huge rewards to get people to spontaneously PvP. That crap went down on my Normal (RP) server regularly even though we didn't have to flag in Hillsbrad, we still did it just because it was fun. When they put in Resilience I knew that was the death of real-world PvP because people don't wear Resil gear around to PvE except maybe on PvP servers where there's a lot of random PK'ing in specific areas. You sac PvE stats for PvP stats and that's not fun.