Great interesting news
About the vanilla player models (pre-TBC), could you guys please ask Mr. J Allen Brack to read the comments on the two pages below?http://us.battle.net/wow/en/media/artwork/wow-mop?keywords=&view#/wowx4-artwork-18http://us.battle.net/wow/en/media/artwork/wow-mop?keywords=&view#/wowx4-artwork-19
I'm waiting for these:So we decided to back off of that. Weâre trying the solution with commas, and Kâs, and Mâs, and to be honest, it helps a lot, and our hope is, by 6.0 or 7.0, players are demanding the item squish, and by then itâs not controversial at all. Itâs like a celebration when we finally do it.
What are you even trying to say? Other than "I don't like LFR and people should stop liking things I don't like."?
I hope Mist of Pandaria brings back the reason why i got so hooked to this game , being Amazing
And as Street says in his interview, they are working on changing the loot rules to make it better.
And that's how the loot rules have been since the start of WoW; there's always that RNG factor in it. But no; if you hit need and won, you would get an item that is useful to you off the boss, no matter how many other priests are also in the top 4 rolls.
I do not mean that I would "steal" the offhand. But if I will roll for weeks to get a precise item out of 2-4 possible pieces from one boss, whereas some people need any possible loot - there are still only 4 winners, and it happens as if I take their chances for my single needed piece.Also, now you have limitations like class\\material gear, so you cant just "need" everything. If there indeed will be just one "need" or "greed" button for random item that you could use - amount of DE rollers, ninjas and whoever else will just rise to heavens.Maybe I seriously don't understand the upcoming system, but based on the descriptions, it seems horrible.
So, the fact that they are going to make it so that things are properly itemized by Class to stop the idiot griefers from taking things is a bad thing?To go back to the priest off-hand: If it's labeled as such to the mechanic, no matter how many mages, warlocks, Resto/Boomkin Druids, and Resto Monks hit need, only the priests will get it(at least that's what it looks like).
People don't get loot, people get mad. That the bottom line.Didn't get an item this LFR? the player starts grumbling. Didn't get one next time? Complaints. 3 strikes? They'll start reaching for the cancel button again.
(Edit: Read PS.) A mage would not win mail gloves as he simply can not "need" for them. And even if he could, I don't understand why 23 is higher than 87, unless you mean 87 being "greed".Also, please, it's not kindergarden. No need to hide all the "anger" stuff behind
My understanding of the new system is thatyou have a 25 man raid. 25 man raids currently drop 6 pieces of gear per boss. Boss dies and everyone "rolls", but they don't see the rolls. The man behind the curtain handles that. Then 6 people get an item off of that bosses loot table that they can use.. or they may only get gold. You move on.Theoretically they can tweek this so that everyone in the 25 man LFR raid gets something by locking people as they win items. Then one boss drops a 7th piece somewhere along the way for the odd man.That however would make sense, which means Blizzard will never allow it to happen.The one thing we know for certain, is that there will be a new forum thread for every person in LFR that doesn't get something, every time they run it. We can also be pretty certain that people aren't going to have much patience for "random loot is random", not after the year+ long debacle we've just been through.
As for now, LFR drops 4 pieces of loot, as opposed to 10man's 2 drops. I do not raid 25man normals, and the only exception of possible 3rd drop on 10man I know is heroic tokens like in t11 and t12. Since we are still talking about LFR, let's stick to 4 drops.About gold - I do not understand how it works. If you get straight gold instead of loot - it's bs, especially for enchanters. I doubt they would make an epic worth 1kg or so. Probably 25g vendor price. If gold is awarded to people who were out of 4 winner places, it's not much of a topic. If gold is awarded for having all possible drops from this boss(if such tracking will really exist) - this once again suggests rolling no matter what.How I see the MoP system based on interviews and descriptions from comments: a boss dies, every player has (hopefully only) one bar with need or (possible) greed for random item he can use. The rolls happen as if with /roll 25, but hidden. 4 highest rollers get the item.Pros: kid-safe style, you know that you can roll on every boss. No one actually "steals" you loot.Cons: every time you roll with 24 people who "have to" roll.