So monks get a druid like buff interesting along with some other one. Im interested how some of them are going to work. We know how most of them work already but how does buffs like the mastery buff from shamans going to work out?
"He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken."please make this happen.
This is great too see that blizz wanna get more player feedback, but i really wanna see how this will work because this would most likely solve the major issues some guilds have with getting the right buffs and also these debuffs look pretty decent-Darklif3
So... mages get no debuffs... maybe they should? Just an idea...
Okay never mind. Seriously...>_< (My point still stands. There's definitely other ways to make pets unique that doesn't involve having raid-spot securing powers or overpowered buffs that make one pet too strong ;o)It was a good idea and it DID work, but I think it really is time to move on (besides, there is still some level of "pet dependency" with the current model.)
Thanks for pointing out.
Can't judge without a beta and some playtestingA class that provides utility may very well underperform in dps, tanking or healing, and thus may be swapped out for someone who can provide the same buff and do better
Meh... trivial changes, nothing interesting...
Raihley: I didn't say that. Fix quote tags please =_)
i like the new simplified system, but what i noticed (again), that shamans have no debuff to put on to someone else. Can someone please explain to me why are shamans being so left out?