Magic VulnerabilityEffect: +8% spell damage takenExample: Curse of the ElementsBrought by: Any rogue, any warlockShould add on dps Death knights and Faerie Fire to this at least.Also what happens to the Mangle / bleed damage debuffs and reduced attack speed debuffs?
So if i am reading this right, Shaman totems are useless, and we all get our own buffs? I am all for change, but i really wish they could just leave the talent trees alone.
In all honesty the talents trees aren't really being changed all that much. You still get your damage/healing percents through leveling up, and you get to pick some abilities at certain levels. With the new talents you'll actually make more meaningful choices then compared to what we pick from now.Shamans are only losing a few totems, such as the Spell Resist one and a few other buff totems. The haste totems are just going to be a passive buff, like how they are for other classes. Totems will be more of a CD type deal, instead of just a buff item. This will give resto a few more healing CDs as well as giving ele/enh more dps CDs.
Attack speed debuffs are gone. This was mentioned a while ago in one of the tanking blog posts. GC (I think it was him) mentioned the issues of balancing them on some raid bosses (Baleroc's decimation blade comes to mind).
MoP - SuPeR
I seem to be reading this and the talent tree right... then as a retribution paladin of 3 years, i'm about to lose 90% of my utility, and my raid viability is going to plummet.I'd really LOVE to know if ghostcrawler really thinks trading off the old BoM, auras, and a good chunk of retribution self reliance is really worth a 5 mastery buff. Oh, we did get the physical debuff... that frost and unholy dks will also bring. Yeah, I sound butthurt, but it's because the way they're treating ret is #$%^ing pissing me off. If I wanted to play a tank class, i'd play one. There's no need to absolutely demolish a tree to encourage people to roll healers and tanks. -_-
I think he may be working off the assumption a lot of players are though, that the Talent Trees are it.
Yes they aren't losing many skills. Here are the paladin talents, scroll down a little and pick the Ret spec you'll see what all abilities they get. Most of them are becoming passive abilities, such as being changed from just Holy Light to Flash of Light. Ret is also getting more AoE as HotR is becoming a ret ability as well. And also, the level 45 talents all effect your healing. All of them making Ret able to continue doing some off-healing.
Regarding the Female Panda model:"...I like big butts and I cannot lie..." *sings
I actually hope that Garrosh isn't the final fight, to be honest.I never liked his character to begin with, finding it rather predictable that he'd probably spiral out of control and make a huge mess for the Horde. However, I always believed that both Garrosh and Varian had an underlying depth that I was hoping Blizzard wouldn't simply ignore for the sake of making them look like overly aggressive !@#$%^bags.Blizzard never really did this though, the characters never really "evolved" in that way and it's disappointing. In fact, it's a recurring theme with Blizzard that the best way to deal with a problem is to just kill it off, and that can be pretty wasteful for what could've been decent characters (most of the primary antagonists are like this).I don't mind killing him in the end, I just find it far more satisfying to see a character evolve and adapt to all their struggles, becoming much deeper and more involved than simply being a tool for the players to end quickly. Ultimately, none of the main antagonists really mean much more than a pin-cushion for the players, since we all know they'll die in the end anyway.TL;DR: It's too predictable. It was alright the first few times when the concept was new, but now that's all we ever do. See a problem? Go and kill it. Rather than vengeance, what about redemption? That might seem overdone and cliché in normal terms but in World of Warcraft terms, no main villain has ever been "saved" from their ailments. They're simply killed, the players are revered, and then it happens all over again the next year.
So they didn't find out when World of Warcraft Mists of Pandaria is coming out? oh well i hope its this year either late this year or early next year it'll give me plenty of time to save up money to upgrade my computer or get a gaming pc (i hope) :(
the only issue i have with this 4th expansion pack, is the same issue that has been with World of Warcraft since the first game. This is the "Lord of the Rings"-esque morality that pink humans in tin cans are the "good guys" and mean green orcs are "the bad guys". And with the Panderans here we go, 'good, moral and self righteous monks' who believe in codes and rules of conduct being Alliance Panderans; while Horde Pandas are all the 'Means Justify the Ends' so being "Mean" justifies the end.What really would have been novel and fresh is having your Panderan toon remain neutral and be able to do all quests all factions all reputations both Alliance and Horde.
Guys, please redirect your responses to a relevant thread. Thanks =).
The true worry I have now is the monk being too good for its own good just like DKs for the start of the expansionThey have done some nerfs and buffs for DKs and still ran into major balancing problems