Quite big changes .....
hahahaha:Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He was unsuccessful in convincing the rest of the class team to change Arms warrior mastery to decreased falling damage taken.
"Magical resistance we just removed from the game" = dumbified till extreme so kids dont have to ask how much pen do i need or tanks dont have to gear up for certain encounter (even other chars should have)im so out of this game
I hope Blizzard realizes their mistakes at making the game so freaking simple, when WoW lies deserted after 6 months of the retarded "MoP".
I'm still bummed that Ghostcrawler survived the recent round of Blizzard layoffs. :(
Well, to be fair, hunters can now carry 5 different pets. So we can actually choose to carry from 0-5 different buffs/debuffs although some will be spec dependent ie Ancient Hysteria.The main problem is that pets can die (due to lack of heals usually) due to mechanics like Hagara's lightning (even with Aspect of Wild and Mend pet spam) etc and takes years to revive. Almost died to Frost Wave even though I pre-casted revive right before she got her shield up (Life grip ftw). The MOP buff/debuff system might need more work but if everyone can contribute to the group with something (even rogues actually buff others nowadays as opposed to vanilla and bc haha) that would be nice. That will also give us some assurances on keeping the buff/debuff up or say help cleanse (a wee bit sad for dps not being able to do too much now besides mass dispel and cauterise) to literally help each other out.Sure, getting top dps is fun, getting top heals is fun, surviving near death encounters is fun etc etc but if you ignored to help each other aka fail as a raider (especially during progression), odds are the boss will have more fun dancing on your corpses.
Unless they make Expose Armor less resource consumption, Rogues will still be hesitant to use it. I'd be okay with a flat energy cost (say 20) and additional applications will refresh it. The cost of Combo Points is stupid.
So let see if I get that right:DK: Attack Power, Slow CastingDPS DK: Haste, Physical VulnerabilityTank DK: Weakened BlowsDruid:: Stats, Weakened ArmorRange DPS Druid: Spell HasteBeast Druid (Melee DPS &Tank): Critical Strike, Weakened BlowsHunter: Attack Power, Critical Strike, Mortal WoundsMage: Spell Power, Critical StrikeMonk: Stats(healer?) Monk: Mastery(Tank?) Monk: Weakened BlowsPaladin: Stats, MasteryDPS Paladin: Physical Vulnerability, Weakened BlowsTank Paladin: Weakened BlowsPriest: Stamina Shadow Priest: Spell HasteRogue: Haste, Weakened Armor, Magic Vulnerability, Slow Casting, Mortal WoundsShaman: Spell Power, MasteryMelee DPS Shaman: HasteRange DPS Shaman: Spell HasteWarlock: Stamina, Spell Power, Magic Vulnerability, Slow CastingWarrior: Stamina, Attack Power, Weakened Armor, Weakened BlowsDPS Warrior: Physical Vulnerability, Mortal WoundsBuff/Debuff / Class:1 Buff/Debuff: (Dps?) Monk, none-shadow priest.2 Buff/Debuff: Healer Druid, Mage, (Healer?/Tank?) monk, Healer paladin, Shadow priest, Healer shaman.3 Buff/Debuff: Tank DK, Range DPS druid, Hunter, Tank paladin, Melee/Range DPS shaman.4 Buff/Debuff: DPS DK, Beast Druid (Melee DPS &Tank), DPS paladin, Warlock, Tank warrior5 Buff/Debuff: Rogue.6 Buff/Debuff: DPS warrior.Am I right?