Thanks Ran, the way you spell it out is a lot more clear to me. The fact that I'm reading this half asleep I'm sure can't be helping either.
Whelp, that explains where Aura Mastery went. Would have preferred they actually use the mechanic rather than scrapping it, but I suppose it's better than the wishy washy half-assed implementation we had currently.Edit: Derp, Holy's getting something akin to Aura Mastery. Still, they could have salvaged resistances, imo.
After reading GC's post it seems to me the plan for stats is to merely muddy them up in yet another different way.First and foremost get rid of hit rating and expertise, secondly forget about pvp power and pvp defence, all that will do is continue to make it so we all need another set of gear to pvp or pve. That way we could have one set of gear to enjoy both halfs of the game.
@mittens4life I think that's a good idea. You could base it on defense and power amounts so that pve players with high ilvls don't have to face full on gladiator pvpers.
OOH i like these pvp changes, i hope they work out so well as they sound
ok. is good resilance removes at wow. me no like resielance.
The Resilience part is complete, utter bull$%^&.Provoking griefing in such a way is not going to serve anything good to the game community.
Hah , eventually Spell resistance is gone .“Power (PvP).” would be amazing.enthusiastic to face it soon.