=/ the calm before the storm is always the harshest and most brutal to endure.It wasn't easy waiting for WOTLK at the end of TBC, wasn't easy to wait for CATA at the end of WOTLK, and now isn't easy to wait for MoP at the end of cata.So true... So true...
I come for the addiction I stay for the Pokémon companion pet hunt/battles.Jewelcrafting: Chance of a craftable jewelcrafting mount.Something girly Blizz.... please oh please something girly. I want bling.... please.Dragonwrath, Tarecgosa's Rest was a good example of an epic item with an similarly epic questline behind it. Perhaps the hunter questline in vanilla will return with an updated Rhok'delar, Longbow of the Ancient Keepers.Yes, yes and yes please. But I hope the bow is unique as Rhok should remain original as it's a medal of greatness for the class. Maybe a cool bow that shoots Chinese-esque fireworks with dangly lanterns and stuff, IDK it's early and just pulling ideas out of my.....
Most of you sound happy about the changes in MoP but i for one am kinda dissapointed with what they are doing. Why cant you fly at sixty like before? Stupid! hate the new talent system, why cant you just improve one we use now instead of changing everything up. and what is that whole thing with hunter melee and ranged weapons gone, nothing says what they will use hunters only get pets?there is no problim with making things better as long as you actually make them BETTER!Hmm you need to read more about some of the changes.First of the Hunter thing. There getting rid of all Relic/Ranged Weapons. There not really worth it. And in most classes class they are stat sticks. Only hunters fully use there ranged weapons. For hunters there getting rid of the Weapon in Favor of a ranged only weapon. Which means that there will have Bow/Gun/Crossbow only with there stats.Blizzard does this every Exp. They are always modifying (sp) game mech. that aren't needed or used to there full extent. Just like they did with the Different badges in Wrath making everything on the points system. Instead of having the tabs full on badges that you don't use anymore. The flying at 60 is a nice change that they made. But really I remember when I started playing that I didn't get mounts till 40 and flying till 68. The new players have it easy.I agree that some talents seem odd with the why would I take that over this or the OPness of some of the wording on some of the most released talents. Best advice here is ether wait because there not done yet or take other matters.
Great guide as always! And I am totally psyched for Mists of Pandaria. Even if others are skeptically about this expansion, I still can't wait to play it.
cant wait for it to come out
Most of you sound happy about the changes in MoP but i for one am kinda dissapointed with what they are doing.Why am I not surprised? People always fear change. But then again, when there is no change for too long, they also complain, so yeah.......Why cant you fly at sixty like before? Stupid! You should improve your reading skills.No flying till max lvl IN PANDARIAAt 60 you can still fly on outland, and kalimdor/Ek and at 70 you can still fly at northrend. Its on PANDARIA that you won't be able to fly till you're lvl 90hate the new talent system, why cant you just improve one we use now instead of changing everything up.And I supose you think the current one is so awesome right? "Ohh look at me, I'm a unique snowflake different from the rest because my build gives me 0.2% more DPS than the others, or 1.2% more mobility.Jesuschrist, the current system STINKS, at least the new one will encourage some diversity.and what is that whole thing with hunter melee and ranged weapons gone, nothing says what they will use hunters only get pets?Again, you should improve your reading skills.Hunters will no longer use melee weapons, BUT their range minimum range will be removed as well. Meaning you can now shoot stuff at point-blank. Its the OTHER CLASSES who are getting their ranged weapons removed. Since non-hunters only use range weapons as stat-sticks, they are best just removed, and those stats simply baked into their actual weapons instead. Ditto for hunters who also don't use melee weapons as anything other than stat-sticks, it may as well have said stats baked into their actual weapon.there is no problimI beg to differAll in all TL;DR: Please learn to read, you really REALLY need it.
Though I'll never jump on the Ghostcrawler Wagon-of-Hate, I love the concept embraced by the next expansion. Both a familiar return to the likes of Burning Crusade and a whole new experience to start out with. Can't wait to see the lore and the end game content. Chinese themed Oni bosses maybe? And I've heard huge things about a Red Chinese Dragon mount! Cannot wait for this! Thanks Wowhead!
Though I'll never jump on the Ghostcrawler Wagon-of-HateBut we have cake on the wagon.Tasty cake.
■Achievements will now become available at the Battle.net account level. Many achievements will be shared among characters, including those for raiding and maxing out professions. THAT NICEEEEEEEEEEEEEEEEEEE
Thanks for the update! I can't wait to try the nel class and i am very curious about pet battles :)
Then they go through a closed Beta, that is only tested by a handful of individuals randomly chosen (Except this time, since getting the anual pass means guaranteed spot on the beta) and members of the press. Such as BFF, Tankspot, wowhead, ect ect.Oh, I didn't know that! Another reason I'm glad I got the annual pass. I wonder when they are going to release the beta.
Anyone else excited to see what the female pandas are gonna look like? my bet reddish and similar to those toiletpaper bears on TV!
Some great things are about to happen ! :)- But also bad things ...
The problem is... the new talent system is being designed exactly by the same people who designed the previous one. And the one before that. By now it should be pretty obvious that they're not going to "fix" it. In fact, I doubt that's even the plan. The plan is to change things around (semi-randomly) to keep people busy (and paying) until they have the new system completely figured out. Then spreadsheet addicts players will start getting bored again, and Blizzard will once more shuffle things, making them slightly blander and more uniform each time, due to the game design equivalent of the second law of thermodynamics.There's a fundamental flaw with your logic; the assumption that a person who has had past failures will always fail, no matter how they try to change their behavior. I believe that there are many sports teams and PvPers who would argue against that logic; a change in tactics can make all the difference. The new talent system, which is more akin to the Perk system of the Modern Warfare franchise (several categories of special abilities with multiple choices in each, but you can only choose one for each category) is drastically different from the Tree design of our current talents. Same people, but they're trying something significantly different.Though I imagine that you took one look at my comparison to the Modern Warfare Perks and took that as an indication that Activision is ruining Blizzard. :PI don't expect many of the talents to end up as they are now, BTW. The only reason to release this now is to keep people talking about how good or bad MoP might be instead of how bad 4.3 is. Same reason why they announced MoP (and released videos, instance maps, etc.) before the Deathwing encounter was even in the game. Blizzard has some clever PR people (and excellent artists), but they can't save a game that keeps being mangled by short-sighted designers.http://www.youtube.com/watch?v=pWdd6_ZxX8c
all these dumb ass !@#s here loving the idea of pandas and stuff, thats why blizzz made MoP cuz half the player fanbase is kids and teens who love that kiddy #$%^. blizz failed hard with cata and moP does not look like its gonna bring any vet players back. the game was at its paramount in wotlk , and cata showed just how clouded one can get when money is involved...
all these dumb ass !@#s here loving the idea of pandas and stuff, thats why blizzz made MoP cuz half the player fanbase is kids and teens who love that kiddy #$%^. blizz failed hard with cata and moP does not look like its gonna bring any vet players back. the game was at its paramount in wotlk , and cata showed just how clouded one can get when money is involved...Lol; Wrath was the best? Hardly; that introduced the 'kid' aspect into the game, since you could just face roll through everything without needing to learn any mechanics beyond spamming AoE's.Beyond that, considering your name, probably best you'll be gone...though you'd think, you'd want to see the Pandas and the new areas, probably would be soothing to your eyes while hitting the ganja.
Yeah, mhm.., yeah.. *reading Transmogrification stuff* s3 is back, yeah, ranged slots for cosme- wait what! s3 is back! :O how did i miss that?
No, they're not. They're trying a random reshuffle of talents without having any underlying vision for each spec, which is exactly why the previous reshuffles failed to make any real difference.It's certainly arguable that they're having a hard time finding a niche for each spec, but I'm seeing plenty of other specs with clearly-defined "vision"; Affliction is all about DoTs, Discipline is all about healing through damage prevention, Enhancement mixes rapid melee attacks with cast-time-less spells, etc.They were just designed to shake things up and keep theorycrafters busy for a while, since the actual game became too boring to hold their interest.I'm going to need some citation for this, as this is the first I'm hearing of theorycrafters being bored with the game.The issue isn't how you arrange the talents on the screen; in fact, the new system is only cosmetically different from the previous one(s). Instead of having N talent points where N-6 are almost mandatory and you use the remaining 6 points to pick between 3 or 4 abilities, you now get just those 6 points, and you can't even assign them freely (ex., you can't pick Presence of Mind + Scorch and give up a talent from tier 2 or 3). Sure, it's less cluttered, but actually gives players less freedom of choice than they had when WotLK was released, for example. The fundamental issue isn't even how the talents are picked, it's what "talents" are supposed to be in the first place, and how they should interact with specs.This new talent system follows that trend. It used to be that you picked your talents and the resulting mix determined your "spec" (leading to a lot of subtly different specs, like the mage "frostfire" variations). Then Ghostcrawler decided to break that system and made people pick a spec fist, which locked them out of most talents until they reached level 70. Now, the new system completely separates specs and talents, so you can decide to be a "fire spec mage" but pick only frost-related talents. Makes sense, huh? Not only that, but you must always choose exactly one talent out of three for each tier (because protecting idiots from picking dead-end combinations is more important than letting other players experiment).Ah, but see, if you were familiar with Modern Warfare, you'd understand why this is silly. If a player is a tank and sees a bunch of survivability talents, it's a given that he's going to take as many of them as he can. If you try to force him to choose between threat, survivability and utility, you know he's going to avoid the threat and utility ones in favor of saving his points for survivability. But if you give him a group of survivability talents, all of which are viable and tell him he can only choose one at a time, that's where things get interesting. If you give him the option to take his choice from one tier and pick two talents from another tier, in your example, you go back to the same problem; the player will take the points out of the threat and utility tiers and use them to just take all of the survivability talents. That's not choice, that's just a given.You COULD, for example, go back to the Wrath talent trees, but you'd realize that 85% of those talent points are a given for whatever role or spec the person is playing as and those remaining 15% are where actual choices come in (or doesn't, since as I recall from the pre-Cata days, all of the specs I put together devoted ALL of its points into squeezing as much DPS out of my damage-dealers as possible, for example). And if you didn't put your points where the theorycrafters and min-maxers told you to? You could have a weird hybrid spec that looked good on paper, but would be completely gimped in actual combat. Bad players could put together that hybrid spec without knowing any better, and whether accidental or intentional, there would be no benefit from putting that hybrid spec together. It would be nice if those hybrid specs were viable...but then doesn't that go counter to your argument that the specs are lacking a clear vision? Which is it? Specs have to have an underlying vision or talents are so general that they can be used by any base spec, without some of the accompanying talents from that tree, and still be viable?The fundamental flaw of the current design team is their inability to see the game as a whole, and the way they keep fragmenting gameplay. The game world is now something you zoom through while levelling, and then becomes obsolete (you just sit in your capital and press a button to go do an instance or raid, where you're assigned some "automatic friends" that you can treat as your personal servants). World PvP is gone, so PvP is now also a completely separate game. World bosses are gone (after previous updates that made them impossible to kite, etc. - you know, when the game was designed to be fun), so they never interact with the game world or other NPCs. If you want to kill bosses, press a button and go play in a different "compartment".And this demonstrates that you didn't even read the guide. The developers have said that they don't like everyone sitting in the capitals all day, that they're putting World Bosses back in and are trying to bring World PvP back. If you think taking away the Dungeon Finder, BG queues and putting griefing opportunities back in would magically make the game better, you've apparently never spent a few hours sitting around trying to get a group together or actually been griefed. I can accept "fragmented" gameplay modes if it means I actually get to play those modes in a reasonable amount of time and without a kited mob killing everyone in town.The World of Warcraft doesn't exist anymore, it's been replaced by "The Disconnected Mini-Games of Warcraft".I can actually agree that the world needs to feel more alive, but you don't accomplish that by making the actual playing of the game cumbersome and needlessly time-consuming.
i am really excited for this expansion i have been reading up on all the new things that will be available and it is all looking very interesting
the new talent system seems promising and adds variety to classes