With all the Rogue changes so far, they look very pleasing. Especially with the changes to abilities that we'd rarely use like Expose Armor.
Yup, druids are still too complex and suck.Kudos on warlock and dk.
Still needs more than 3 options at 6 points in the game.
As a veteran DK, here's my take on the updated talents.Tier 1: Can't say I'll miss corpse explosion, fun as that spell was, it was just WAY TOO SITUATIONAL, and its new version was even more situational (requiring a corpse that had died with diseases on).And outbreak shoudln't had been a talent in the first place, its too vital. It has to be a baseline skill.As for the new talents that replaced these 2:For a moment there I was about to celebrate the triumphant return of Unholy Blight in its original form, and then I saw that all it did was spread diseases =/I Guess its good for PVP, but for PVE I find the Vile Spew much more useful (Unless you are frost and as such don't have a permanent pet, in that case, I can see where the blight may have its uses.)As for Vile Spew, as I said above, for an unholy DK this means no longer having to worry about diseases ever again.tier 2: =/ Don't get the change to anti-magic zone. All that fuss just for a 0.5% reduction?as for bone-shield, while I am kinda sad to see it go (it was a good tank CD) its replacement looks awesome for pvp, and it adds a layer of choise in this tier for pvp, since lichborne is also quite good for pvp.Tier 3:Death's advance is now permanent? AWESOME.Tier 4: Death's pact no longer kills the pet AND also heals twice as much? AWESOME. (This one was really needed for unholy DKs, as using death pact as unholy meant a severe loss of DPS.) and Death Syphon no longer costing a rune is also quite good.Tier 5: I knew that the runic corruption previous tooltip had to be a mistake, it was too OP if EVERY SINGLE TIME you dumped RP it procced, it would make a DK a brutal machine. Its update is identical to the current version which IMO works just fine.Tier 6:T_TT_TT_TI knew it was too good to be true, I just knew it, T_T I only wish I could had tasted Remorseless Winter while it was still good. T_T they went way too overboard with the nerf. I hope they change their minds later on, cuz really making it hit for so low will make it quite worthless.EDIT: And as for the new DK lvl 87 spell? Love it.Currently, a lot of classes have an "execute" skill to spam when the enemy is near dead, but DKs don't have one of those. Frost Dks have that talent that lets them do more damage to targets who have little life left, but unholy doesnt and even then, that frost talent is going away on MoP leaving all Dk specs without their quite needed execute skill.I feel that the current power of Soul Reaper is nice enough, it has a cooldown which is respectable enough, and its even usefull for killing mobs due to the haste buff.I also like that the new DK CC (control undead) is now available at a lower lvl. Whats the point of having it, if u can't use it on the dungeons with the biggest influx of undead creatures in the game? (WOTLK dungeons)
Just imagining what Invocation + the glyph that causes you to restore health as well as mana would be like. In addition to still having arcane shield.Mmmmmm. Do want.
i was looking the same, i think this was a bad translation xP
I also noticed something.The new Spell "Soul Reaper" will make Frost pretty much a dead spec on MoP.It deals shadow damage (a HUGE amount of shadow damage) so the mastery of unholy benefits it (whereas frost's wont) and unholy has Ebon Plagebringer, further increasing the damage of Soul Reaper.I just don't think frost can compete unless they do some adjustments.
I found several typos under the hunter tab. They're near the bottom, and are as follows: "glaibes", "furhter", "Tripple", "projecticle".
They removed Corpse Explosion.This is unacceptable.
What does the NYI mean after the Warrior's first tier talent Doube Time mean?
Great to see those new level 90 Hunter skills, they should add some more skill when it comes to playing a hunter :)
It took me awhile, but here's the first half of my analysis of SOME (not all) of the changes to the MoP talent trees and abilities. (If I tried to do all of them instead of just noting them on here or MMOChampion, I'd probably be spending the next week on the project.)
Magenerf? RIP Ghostcrawler.
After playing Holy Paladins for 6 arena seasons, all I can say about the changes is that it's about damn time. Looks brilliant. Seems like they're trying to increase the base skill of everything (how well you have to play to do decently) but also increasing the skill cap of just about everything. Looking forward to it.Also, on a side note: I realize that this isn't finished at all, but did you guys notice the Symbiosis stuff? Balance gets Mass Dispel and CoI, resto gets Ice Block (!).... and Holy Pallies get Rebirth. Ummmm. Wut? Just thought that it was somewhat funny.
Nice The New Mage Talents Cannot Wait :D
*noticed Ascendance*Hell. Freaking. Yes!Now, just give me some awesome kick-ass lvl 90 talents!
Symbiosis is mega-weird in neither a good nor a bad way and I'm not entirely sure we'll see it past beta (or past this expansion if it does go through). It just seems -- I can't explain it. Not quite game-breaking, but one of those spells Blizz will decide six months from now wasn't really working the way they intended.