It's only a matter of time before World of Warcraft goes from $15 per month to Free-To-Play like other MMORPGs have.
blizz dont care about lower lvls? seen ton of things where there allways making easyer for lower lvls.. think they just dont like twinks
Some people have a hard time understanding the simple, utterly core rule of business.Things come, things go. WoW might decline for a while, but everyone's always talking in black-and-white, where WoW is either "going to die because of x" or "WoW is fine, just appealing to a new crowd." or whatever their reason is. It's a simple cycle. Even if WoW did decline now, people might come back for nostalgia reasons, or maybe the other MMOs stop making new content sooner.All I'm saying is this... really isn't news-worthy. It's just a service following the cycle of climb and fall.
Agreed. And not to mention the the announcement of the next expansion... teddy bears... Blizzard has shown us how to truly snatch defeat from the jaws of victory...
The only reason this game literally survives is nostalgia and kids. The adults are all but done with this game now thanks to the no fail mode. LFR is seriously a joke. Don't tell me it helps people raid because it doesn't. It has the opposite effect. LFR is so easy that once you go into normal they are nothing at all like eachother. LFR is BH for dummies. More people are going to leave as the months drag on. When is MoP coming? Not till after summer and that is a long ass time for people to keep doing the same thing. Yes this gives some guilds a chance to clear heroic and reg versions, but honestly if you can't clear DS with just the 5% debuff you will never do it. Like I said this game only survives on notalgia (or addiction) and stupid kids. The same thing happened to DDO. Was a great game and very difficult for people who never tried it before. Then they went f2p and catered to warcrack kiddies by giving them low lvl tier gear and new dungeons that are as straightforward as waltzing to Archavon. In the end this game will die and go f2p. (DDO was all about the ability to use the same gear you started with. I know amazing, a game you didn't need to get new gear every couple lvls)One last thing. This cannot be stressed enough. Cata was such a fail because they focused on the damn lowbies too much. Their answer to twinks was to throw as much easy to get gear as they could at you and hope you don't get facerolled. This was such a huge mistake. They give you this whole new amount of chain quests that are linear and you will outlvl the zone before you do them all. With or without lvl up gear. Also LEARN TO MAKE QUESTS THAT AREN'T JUST "KILL/GRAB X RETURN TO QUEST GIVER" Grinder quests aren't always bad, but the majority of them have little reward or just feel like a waste of time since like I said before you'll be outlvl'ing the place so fast. If you are going to go with a linear model make the quests as fast as possible with as little experience gain from mobs.
Then add required levels to all the items. Or make it a scaling reward, like how the heirlooms are. Depending on what level you completed the quest the stats scale with your level. But they stick at the level you completed them and don't scale as you increase in level after receiving the item.
SWTOR is fail :D