Damn! That guy is really smart... I didn't read the whole thing but he looks like a genius to me :3
I have to say that I agree 100% with the last bit- that no one model is the best one for every situation. To put it simply, you're never going to be able to please everyone- people are just too unique for that to work. My philosophy is to try to focus on the good parts, and find a way to live with the bad. For example, I was REALLY bummed when they changed the way Unholy Blight works. For a while at the beginning of Wrath, I used Unholy spec as my tanking spec because of all the AOE bonuses I had could help me keep threat on multiple targets. When they changed UB from an AOE centered on the DK to a proc effect off of DC, I didn't like it much at all. But I learned to live with it- and I still enjoy being a DK today- esp now that another of my favorite abilities, Corpse Explosion, is making a comeback in MoP. Now if I could just convince Blizzard to let Army of the Dead change a bit to allow it to bring back dead group members as ghouls for a bit, like Raise Ally used to work... lol, that would be awesome, but I doubt it's going to happen. Like I said- focus on the positive, learn to live with the stuff you don't like as much, and maybe you'll find that it's not so bad after all. Happy playing- and thanks to Blizzard for making this such an inviting story to play.
It seems pretty simple to me...You can't please all of the people, all of the time....so stop freakin trying to!As long as there is more than 1 class, whatever class is on top needs a nerf, and whatever class i play needs a buff. The same goes for specs. Whatever spec is number-crunched to be the "best" is gonna be...the best. Really, IMHO, the Vanilla model is the best, just without the extremes we had in Vanilla. I was fine with Shammys being the only class with a Bloodlust. I was fine with Druids being the battle-ressers. And pallies for the major buffs. Giving each class something special to bring to the raid was a big part of what made your class unique. Putting together a good raid composition was part of being a good raid leader. Having geared alts, and knowing how to play them, to fill spots as needed was what made a good guild member. Being willing to roll a new toon just to help your group out REALLY made you something special. Now, it doesn't matter, all you need are 2 tanks, 3 heals, and 5 DPS and you got a group. "But someone might get left out!"......big deal. Find a new group...roll a new toon...start a 2nd group...there are tons more options other than just making the only real difference between classes and specs be cosmetic.
So far (to me) the best is sounding like what was said in the post and now in comments. Combine some of the old. It's not like the "making everyone's DPS/Class the same" has been super successful (from what I've seen). I love playing with my druid and shaman... but I'm easily left out because they can just replace me with a mage or DK for Heroism or Battle rezz. My druid (feral) is my main and I try and gear it as well as I can, but they'd rather replace me with that DK who's iLVL is better then help me gear up. Having made everyone the same has narrowed the "let's help get some good gear for <Insert char>" and replaced with "Let's just take <Insert Char>"I'm probably missing a few points on this, but having one class with something no one else had made the class needed and "forced" people to open up their groups and get some people geared. Now a days you just replace with the highest iLVL becuase it will have the mechanic your looking for. If your group had to be one of each class, wouldn't that open up some loot too? You can easily leave out a druid and rogue these days and have leather drop in RAID's just to get sharded and everyone in the group looses then. To me, enchant mats should come from Dungeons, not RAID's.
I saw this before it came here...Not sure exactly what to say though, since my brain can't seem to process the information atm. I'll be back with my opinions on it sometime.Edit: Okay, just a formatting error overall, but "Model 2" and "Model 3" aren't bolded...
Honestly, I really like the direction that classes and talents are going in MoP. As a shaman, I was elemental for the longest time, but just recently switched to enhancement. Not for a different buff, or higher dps, but because I wanted to. Of course, I'm just a casual raider, and I usually heal in raids anyways, but I think that choosing a different spec between two dps specs shouldn't be a matter of "which one has higher dps," or "which one is better for this specific fight," or even "which one will be more sought after for what I'm doing(raiding, pvp)." It should be a matter of choosing the spec that you want to play, if you're arcane, and you love playing arcane, but not fire, then don't choose fire. It seems obvious to me, but maybe not so obvious to hardcore raiders. Remember Blizz, the biggest percentage of your player base are still casual raiders, don't mess up their game because the guys that freak out over Realm First's had more than one fire mage on one fight. Let us play what we want to, not what our specs or the mechanics force us to.
I really got hyped over MoP because of the talent system revamp. I got the impression that taking away the current system would make it possible for certain current specs to be equal with other current specs either in DPS or in PVP. I hope they don't screw it up and force me to play "spec of the patch" to be competitive.I do, however, foresee a lot of casual game designs and the new system will most likely still favor specs. Call me pessimist, we've seen it all happen before.
I am really looking forward to hear more about MoP :).
Sadly, I'm all for Model 5. I have an 85 Mage since vanilla, he's got all the achievements and I've worked really hard to get everything i have on him. But recently I'm working on leveling my first alt to 85 (72 Worgen druid) and the more I play, the more I feel like i'm missing out.You see some really epic videos online of people soloing Arthas and other crazy fights at lvl 85, and there is no way a Mage could even compare to that. However if there happened to be a "Battle Mage" spec, then maybe they could have competed?idk, just felt like ranting for a sec.
Meh, I'd like a balance of 1 and 2. There is no reason to go extreme in any direction.Blanced model 1) Not all specs have to be 100% equal in every situation, but they should be close enough (i.e. within 3-5%).Balanced model 2) Each spec should have some level of specialty. Like Arcane Mage single target and Fire Mage AoE. However, it should not be like 20-30% better. It should be more like 5-8% better. That way, their "non-specialty" does not need to be really gimped. Only bleeding edge raiders will swap specs for each situation. But the other 99% of the raiders will be fine.Just my thoughts.
Wall of text crits you for 9999999I agree with the last bit as well, though :)
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