During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
Not surprising since there was a similar method applied in ICC just in reverse. What I don't get is, LFR was suppose to be for contents satisfaction. It works. Why then apply the nerfs. LFR was the nerf.Besides most players output 10-20-30+ percent lower then their max ability. Find ways to encourage them to raise their output rather then subsidize their poor effort with nerfs/buffs. Yeah you can turn it off...but really, after Blizz have offered up the caveat do you think you can find a group that won't? Even as a GM, unless there is a consensus, you couldn't ask of your guild not to use it. You can't offer a lion a three legged antelope to eat and expect it to pass and chase down a 4 legged one instead.All this does is reaffirm the views of the elite players that the community at large has grown into a "gimme gimme" never satisfied base, that don't deserve the rewards.One other thing, I see view that it is thrown around, "why should players who have done it already care about the next guy." If that's your mindset, then once more it speaks volume about the larger part of the PvE community. It's not about them, it's about you. Are you willing to accept challenge of where the bar where it is set, or are you going to wait for it to be lowered. It really comes down to each of us, I guess. Speaking only for myself, I would rather make it on my own merits, yeah the elites got there sooner but I still get the same view and satisfaction once I make it too and if I should fall..so what, then I don't deserve the reward. Otherwise what's the point.
Am I the only one thinking it's odd that all the give-away-winners were from US servers? no? :l gj wowhead
I raid primarily to have fun with my friends, and have fun with challenging content. I'm currently 8/8 normal with only one night's worth of heroic Morchok attempts. I don't think this buff/debuff will let us sail to 8/8 heroic T13. That means that I would only have issue with this if I can't stand others having the same epic shinnies as I have. Why should I care? If they suck, they're still going to suck. I matured as a player years ago when I figured out this race to get gear and the idea that somehow gear = skill was stupid because RNG could bone you with drops or DKP would slow you down. For me, performance is what should be prided in, not ilvl. The "LFR difficulty is for the people who want it easy" is also flawed because LFR is 25 man. Sure a 10 man could queue together but now you have 15 other strangers, it will never be like a normal 25 raid.It's also pretty clear that this is an attempt to keep people who want to raid, raiding. Why is that such a bad thing?
i do not mind folk getting gear, i think that is silly to care about, and with the dawn of transmogrifying, its completely pointless.But i think there might be a rather simple way to just appease that section of player and still provide the access that Blizzard clearly wants to provide:Both regular and hardmode kills of Madness only bequeath the title if you have previously removed the buff.You can do it on the buff, at full nerf, and get all the tasty 397 loot you want, but the little titles (which mean nothing to the gameplay) are reserved for the other path.Considering Blizz holds mounts and titles for other harder achievements, there really shouldn't be much issue with this.
Just my 2 cents here, but all this buff does is provide additional choice to players. Allowing them to make more choices and decide how it is that they want to play. Provided that they aren't in your guild or group then the choices others make in deciding how to play the game don't effect you in any way, shape, or form. Therefore I can only conclude that any rage against the incremental damage buff they're rolling out is primarily by e-peen flexers than can't stand the idea of anybody else having the gear, achievements, or fancy mounts that they do. Again, this buff is a choice; you can turn it on and off at will. It does not in fact water down and make content any easier unless you want it to. If you choose to play without it and manage to down deathwing on heroic, you and your raid group get the satisfaction on knowing that you did it super hardcore. Just because other people do it with the buff doesn't take away your satisfaction of knowing that you did it without the buff. Inversely, the guild that works their face off to kill deathwing on normal with the full buff will most likely be as proud of their achievement as you are of your heroic achievement. As far as I can tell absolutely nobody loses. Play how you want to play, let others play how they want to play. Move it along, nothing to see here.
OK, I agree with the nerf on normal mode, maybe, but why HC mode? The argument that they want to let people see the content doesn't hold up for the HC mode in DS. The whole idea of the HC mode is for the no lifers and raiders who have put together a good team and find the normal modes way too easy. The top guilds on my realm downed DS normal in one night, but none have completed the HC mode to date.Do they want it nerfed? Of course not, they want the satisfaction of downing the HC bosses as they were meant to be downed, the HARD way. I used to raid top end on my realm but decided to take it a little easier. I can understand why Blizz want to allow those players who have work schedules, family commitments or other 'normal' things to do in their lives, see the content through something else rather than the 'no challenge' LFR. But leave the HC modes for the so called hardcore raiders?I have my own guild, it's a social raiding guild, we are only 5/8 normal because we lack decent ranged and are stuck on Blackhorn at the moment, would I accept the nerf if I am still stuck at the end of January? Maybe, especially if I think my team is losing the will to live wiping all night long, but I must admit that it will take away the satisfaction of downing that boss. I see gear upgrades as a means to an end, to move on to the next phase and have the right stats to do it. I don't see gear as a Gucci refinement to walk around SW in.The argument that it lets 'lesser players' see the end game content is fine for the normal mode and it achieves that aim, but there is no need to also lower the difficulty of the HC mode. It has nothing to do with getting the HC gear upgrades either to enable a player to move on to the next content. I didn't get any HC gear from any of the Cataclysm raids but it didn't stop me and my guild moving on to the next raid, because blizzard always make it easy to get the gear you need to progress in the new content through VP and new Dungeons. And lets face it, the HC gear isn't going to be of any use in the next expansion is it? We will all be wearing blues and greens at level 86 or so.So, although I agree in principal to the nerf on the normal mode, I don't see it as a good idea for the HC mode, if you're not good enough for HC raid content, just be satisfied that Blizzard saw fit to allow average players to experience the end game content on normal mode.
Yukon, You can bold it, you can put it in italics, you can underline in, or put it in all caps...but your OPTIONAL arguement holds about as much water as a pasta strainer. The ICC buff was optional too, but I never once...not one damn time, saw anyone turn it off. I pugged ICC probably 100 times. I ran it with 4 different guilds on 3 different servers. I ran it with hardcores and casuals, and not one time did any of them turn the buff off, and not one time will ANYONE turn this nerf off either. There are 200 pages in the official forums about this, and its the same as here....about 50% have expressed opinion after opinion about why its too soon, not necessary, and is just another bad idea in a bad expansion, and the other 50% are just fanboys that have one, baseless arguement...its optional. Fully gearing your toon is optional too, but I don't see any players raiding without a helm on. This is nothing more than Blizzard's final middle finger to their players in Casualclysm, "enjoy your Charger mount dumbasses...we got ya for a year!"
Well, this is pretty much the direction of the game.It depends on how you play it. For the guild-centric player, with a long established guild environment, this has little effect; you're likelly to stick with your group with or without the buff, with or without getting bosses down.For the community as a whole, yes, this sort of mentality has an effect. The Burning Crusade's approach was different. Opinions diverge; I'm not against the Cata/Wotlk model, but I prefer TBC's. The fact is, TBC content got out, but last content wasn't obsolete; you progressed. T4->T5>T6->Sunwell. You had guilds at different raiding levels. I do prefer such an approach, but that's me.Catac/WotLK's style is pretty much a "I may not get it now, but in a few weeks I will/if I farm enough currency I will". It does tone down the requirement to clear content - and the willingness to evolve as a player - if ever so slightly depending on the person. For the community, PuG player, this is a quite important change. Wether you prefer it or not is up to you.