In the interview, Kosak also touched on World of Warcraft's recent subscriber losses as well as Blizzard's overall feelings towards Cataclysm as an expansion. Although many have been disappointed with Cataclysm, he was quick to note the sheer level of content it brought to the world and how much of an epic undertaking that truly was for the World of Warcraft development team. Overhauling all those low level quests took massive amounts of time--and were desperately needed, whether players realize it or not.While Cataclysm may not have been the highlight of WoW's timeline, it was a necessary one to prolong the life of Azeroth.I fully agree with this statement.Certainly I think Varian Wrynn for the Alliance really needs to be the kind of character that players really look up to and see as a major world figure./groans......why him? jesuschrist, he's just a warmongering idiot, almost as bad as Garrosh is, why must HE be given the spotlight? I'd very much rather they'd focus on cooler alliance characters like Muradin and Velen, :Sif they MUST focus on a human character, Anduin >>>>>>>>>>>>>>>>>>> Varian.I think it's a perfectly fine choice. He's definitely become less or an overaggressive being of hatred and one more of temperance.Well i dont think a lot of people know that he went through the same trials as the worgen did to control his animal instincts besides theres more to him to why he hates orcs (mostly) than just to see them dead. though im suprised hes not more mad at humans than anything.He also needs to step up now that Benedictus betrayed us.Im all for them putting him in the spot light (with a model update hopefully) i also wish we could have a return of our dwarven king :( but not sure if we will see him for a while
Journalist, can't find a real question so asks "Don't you think cata sucked"Blizz person " Weeeellll I can't say cata sucked so look at all this totally pointless waste of time and money we did in 1-60, doesn't that make up for making stuff that a whole bunch of people didn't like?"Also, the only highlight I want to see for Varian is for him would be for him and Garrosh to kill each other. Maybe engage in hand to hand combat on an airship deck and crash it...and we get to see them both eaten by the Whale Shark.
There were a bit too many questions about subscriptions, when Dave clearly said it's a topic he can't talk about from the start. He's their quest designer, which is a pretty specific field to be working on. While the questions about Thrall and Varian were warranted, I think it would have been a good opportunity to prod him into asking what sorts of quests players enjoy doing, and asking if there's any special benefits for questing in MoP, as the quest rewards in Cata were quickly replaced by Heroic 346 gear.I would have also had him talk about the successes of Tol Barad Peninsula as both a questing and PVP hub. There's no TB/WG type zone in MoP to my knowledge, and I'd like to see if he thinks we'll have more PVP-oriented questing hubs, perhaps with rewards that could be updated on a patch-by-patch basis. I would have loved to have a reason to go back to TBP and do dailies in 4.2 and 4.3. :)
Journalist, can't find a real question so asks "Don't you think cata sucked"Blizz person " Weeeellll I can't say cata sucked so look at all this totally pointless waste of time and money we did in 1-60, doesn't that make up for making stuff that a whole bunch of people didn't like?"Also, the only highlight I want to see for Varian is for him would be for him and Garrosh to kill each other. Maybe engage in hand to hand combat on an airship deck and crash it...and we get to see them both eaten by the Whale Shark.Agreed at the Underlined part, disagree at the bolded part.1-60 IS an important part of the game, and one that BADLY needed to be freshed up.As for the underlined part, I fully 100% endorse and support that statement.Seriously, Varian is one of the most poorly written, annoying, pompous, self-righteous ASS of a character to have ever tainted a videogame ever. I find it unfair that with so many AWESOME characters in the alliance that could use some time in the spotlight, they have to focus precisely on HIM of all people. Muradin, and Velen by FAR deserve the fresh batch of attention FAR MORE than him.Anduin is also a character with tons of potential, and him being crowned King of Stormwind would be one of the best things that could happen to the alliance.
Well I sure hope you make this a bit more challegning. Seems like the material is getting a whole lot easier and there is not challege to the quest/dungon (normal/heroic)/raids,etc. I understand there is a bunch of new kids who is now playing this game but for the ones who have been around since vanillia WoW, it has turned an 180 and is going south. Sad to see and to say this but the devolopers is killing off this game thanks to the constant nerfing of all material. Its sad that the quest in Outlands (Mastery Quest in Nagrad) has been reduce to non elites with only 10k health. With all the heirlooms on there is no challege. So please for the old time gamers here (vanilla) stop screwing with the difficulty of the material and bring it back like what it used to be during vanilla WoW.I'm not sure if you recall Cata released with "get a guild" level difficulty and they lost 2million subs... I think having harder content on the low ends is a horrible idea. They will have challenge modes and always heroic raids for people that need more of a challenge.
Great read. He seems like the most reasonable Blizzard employee I've heard in a while.We have a lot of fun with World of Warcraft, we try not to take it too seriously, because we really want it to be a world that's alive and fun and has a lot of fun to it.Speaking for myself this is the single biggest way in which I think WoW has changed over the years. It used to strike a good balance between fun and serious. Now, it's all about the fun. The game just isn't as rich and deep as it used to be. The greatest disappointment in Cataclysm for me has been it's lack of enduring symbols. That's something that the old world did quite well. It was even ok in Wrath. But Cataclysm reads less like something by Urusla Le Guin and more like US magazine.I completely agree. As I've said before this could have to do with Cataclysm not being able to follow the lore from Warcraft 3, as Lich King were the last piece of the puzzle. I'm desperately hoping for something along the lines of Burning Legion, especially with Sargeras as the bad guy because I think that part of the lore really has alot going for it. But unfortunately they might want to be saving that for last.
Didn't they say the wanted more patches for Cataclysm, just before it hit? And now it has less than wotlk lol.
I had hoped that there would be a little more content released before MoP but I guess not. I was firmly convinced the Darkmoon Faire would be turned into a nice daily hub with more games and fun stuff implemented, but GC kinda squashed that. This guy is saying no new content before MoP world event, so I can only hope it comes soon.There is a small amount of QQ in this post, but mostly just a "Well that sucks" feeling. I'm not blaming anyone for anything and I'm not demanding anything be changed to satisfy me but well, it just sucks. I did sign up for the Annual Pass hoping there would be something more fun for me to play during my obligated subscription, I guess it just won't be WoW.I love WoW and have played for several years. Recently, I've been playing SWTOR and enjoying that, all the while keeping WoW on the backburner, always ready to come back and enjoy some new content. I'm not clamoring for MoP, but I will definitly be back once it's here.
I used to be a hardcore player, but an operation and then injury near the end of WOTLK put me *way* far behind the crowd. Trying to keep up with a guild who's surging ahead when you're on painkillers is a pain! So for me, Cataclysm was 99% about the solo stuff, or casual dungeoning. And I can say, without any irony, that when it comes to in-game *stuff*? Cataclysm has been my absolute favorite of the expansions. Period. A new world, where the old one used to be. New zones right there in the 'home' area. A fantastic PVP hub. Uldum... just... Uldum. Epic-feeling questlines that you could still do solo. All in all, Cataclysm was *anything* but a disappointment to me! It felt *amazing*.I am sort of sad that I seem to be so far in the minority on this. :(All that said, I'm happy that stuff will hopefully be released sooner, rather than later. I will feel sad for the lack of an intermediate raid (the way both BC and WotLK had), but all the same, I would much rather see a full-on release of the newest expansion than another patch to 'tide us over'. :)As for characters I'd prefer to see expansions on, other than Wrynn... to be honest ,expanding on Wrynn could be interesting, if only to really explore his hatred. Garrosh, as well. Is he a terrible orc? Yes, but other than that, what is he *like*? Maybe I play too much Alliance, and thus don't really know his ins and outs. But I think exploration of the character could be good. I'd also love a lot of the recurring characters to get a little more time in the sun. Chromie got moved up in the world.
FirstMany users sadly unsubscribed to Cataclysm quite quickly. Do you think users will be more satisfied with Pandaria than they were with Cataclysm?DK: For me Cataclysm, when we talk about the expansion, for me a lot of Cataclysm was the 1-60 re-design which was an epic amount of work. And I think we managed to pull that off in a time frame and we managed to do it and refresh the old world – that was a big part of Cataclysm. We're really happy with how that turned out!I think it is sad that he totally avoided answering this question. For me personally, I have enjoyed Cata. I am an old style gamer and I enjoyed the difficulty of early Cata content. Sadly WotLK created an entire community of lazy gamers that expected to just breeze through content and when Cata went live they got a wake up call. I remember reading so many forum posts about how content was so hard and bleh bleh bleh. I saw this in my guild. We were clearing ICC when Cata launched and guys that were so used to walking over content got so mad when they had a hard time making it through normal dungeons let alone heroics that they said the heck with it and quit playing.I am not saying that they should go back to the WotLK style of content (sadly I did read somewhere that this is exactly what they are planning on doing) but I do believe that in order for them to not get the same type of reaction with Mists that they got with Cata they truly need to make sure more people have more things to do to keep them excited about the game. So far from what I have read about Mists it appears they are trying to do that very thing.I hope it works but back to my origional point. You would think he would be happy to answer the question with a resounding YES they will be more satisfied with Pandaria then they were with Cataclysm. Even if it is not true (and I am not trying to say that it will or wont be that way) the more people hear something the more they will believe it.SecondDo you think this patch provides enough content to satiate the users in the period between this and Pandaria?DK: Well, we've announced publicly that we're trying to speed up our cycle between expansions. So we're definitely working hard on that right now and I think that between the three excellent dungeons we have, the new raid, and Raid Finder that should give people something to sink their teeth into for a few months.Again, I think he should have given a better responce. Does he mean that that Mists will be launcing sooner then the normal November release time frame? Or, does he actually believe that 4.3 has enough content in it to keep people busy for the next 11 months? To me that does not seem very logical. I keep reading about the "Event" that will lead up to the launch of Mists. This event may be large enough to keep people busy but with no "Sunwell-Ruby Sanctum" style content patch I think the game will lose even more peopel to other games that are releasing new content.These are just my opinions and you never know what they will throw at us before Mists goes live!
It'd have been nice if we got to stab N'Zoth, too. Another time, perhaps.
I don't know about faster content releases, at least in respect to raids. They put a lot of work into Ulduar then quickly pushed out ToC before hardly anyone got through Ulduar. The item levels of ToC insured no one wanted to hit Ulduar again. I'd rather see them put more effort into keeping the content interesting for longer than obsoleting it quicker. (edit: Especially if the thing doing obsoleting *cough-ToC-cough* isn't all that interesting.)Also in the haste to push out newer content faster they seem to be more sluggish than ever to address bugs and balance adjustments. Will they ever manage to fix Inscription's inability to learn glyphs? It's a bit silly that the problem lasted for the duration of an entire expansion pack. There's lots of other stuffs in the same boat. I won't go into them but I don't see that rushing things really leads to a better game.Cataclysm has an epic story, but Wrath was more fun to play in may respects. I'm not sure how having a great story arc leads to less fun game mechanics but it seems to be the way it goes.Anyway, enough pandering and forward to Panda Puns (you know they're coming) and pet battles. :D
I gotta love how he dodged around the last question.To paraphrase, the question simply asked "Will MoP be better than Cata?" and he says "Oh I loved the new 1-60 stuff in Cata it was t3h best!11!11"Like, seriously? I've got a lot of love for the quests in this game like he apparently does, but that's not what we're asking, Dave.
Overhauling all those low level quests took massive amounts of time--and were desperately needed, whether players realize it or not. This is a blatant lie1) 3 zones almost totally untouched 2) Many old quests simply changed objective (number of q items/mobs, start/end point wise or place)3) One zone suffered 2, and just added 'worgen flavour'. Guess which is it?4) Several zones have no story tie in with the expansion and just abruptly endSome of the 'reworks' takes about 10 mins of work to finish, see Arathi Highlands as a example for the total lack of change and story tie inPretty sure the resources allocated for this task were not adequate or they overran the time they had
Cue the QQing in the forum from the Alliance side now that the sacking of Theramore, possibly the real major Alliance storyline from, as they put it, a Horde-dominated expansion, gets trashed.I actually have a feeling we may see one more 4.x patch before MoP. MoP will be delayed for some reason or other ;)
It'd have been nice if we got to stab N'Zoth, too. Another time, perhaps.They had the perfect set-up too. They could resolve the whereabouts of Neptulon, and the aspects are mortal now, giving N'Zoth little opposition.
By four means it will be released 2 weeks before Christmas. :)
Better, yet can we PLEASE have Alleria and Turalyon back as Alliance heroes? I'm sure that would boost Alliance pride a lot...and Varian is not seen as a great leader because he's viewed the same as Garrosh: A guy who would rather solve problems by going "DERP I SWING MY SWORD" rather then use his brain.:< And no people Tirion can't be an Alliance leader as he's technically the leader of a neutral faction now.
Well I sure hope you make this a bit more challegning. Seems like the material is getting a whole lot easier and there is not challege to the quest/dungon (normal/heroic)/raids,etc. I understand there is a bunch of new kids who is now playing this game but for the ones who have been around since vanillia WoW, it has turned an 180 and is going south. Sad to see and to say this but the devolopers is killing off this game thanks to the constant nerfing of all material. Its sad that the quest in Outlands (Mastery Quest in Nagrad) has been reduce to non elites with only 10k health. With all the heirlooms on there is no challege. So please for the old time gamers here (vanilla) stop screwing with the difficulty of the material and bring it back like what it used to be during vanilla WoW.Please link your Deathwing: Heroic achievement, or refer from making statements on the game being too easy.
Many users sadly unsubscribed to Cataclysm quite quickly. Do you think users will be more satisfied with Pandaria than they were with Cataclysm?DK: For me Cataclysm, when we talk about the expansion, for me a lot of Cataclysm was the 1-60 re-design which was an epic amount of work. And I think we managed to pull that off in a time frame and we managed to do it and refresh the old world – that was a big part of Cataclysm. We're really happy with how that turned out!And the rest was a failure with the dullest ending since vanilla