Tirion isn't a "Banner for the Alliance" he's leader for the Argent Crusade and stays neutral with the both factions. Therefor he can't just step in as a hero for the Alliance and abandon his mixed army.
No different then any other quest where you go into an area and kill the leader.Edit: Also, notice she says revenge....which usually happens when someone wrongs someone else....they more or less tell you they pissed off the Shatterspears there.No they'd want revenge for being beaten, even though they started it. They started it, but they'd still want to avenge their leaders and others of their tribe who were slain, since nothing indicates that the night elves did anything to them to begin with, and instead it is said that the trolls attacked them unprovoked.Oh, I forgot to add:Disturbing Connections"The letter from Garrosh Hellscream makes clear the suspicions that were raised during the offensive on the Shatterspear. The presence of forsaken at the tower ruins and horde supplies and enforcers at the Shatterspear War Camp were only the start. Garrosh himself contacted the Shatterspear to spur their offensive towards Lor'danel, and it seems clear that he fully intends to push from the south as well.Glynda Nal'Shea will need this information if the night elves are to be prepared."They attacked the night elves because garrosh contacted them and told them to attack them, not because they were threatened by the night elves, but because garrosh told them to. He probably bribed them into joining the horde and attacking the night elves to help garrosh's take over, as in he probably gave them a really sweet deal for helping him wipe out the night elves of darkshore. Gold, food, resources, etc. So maybe it wasn't "for teh evulz" but they still started it and the night elves were just defending themselves.
Yes, he did send them might....and he told them either serve Horde or die to the Night Elves; they didn't have a choice in attacking since the Elves would have gone for them eventually.And Sold, that still doesn't excuse the Night Elves for wiping out their village and way of life.
It doesn't say why they joined the horde, it just says that they did. Whatever it was is up in the air, but morra starbreeze makes it clear that the night elves knew about them and only attacked them when they joined the horde and started attacking them, murdering any night elves they strayed too close to their territory. Hence why she scolds herself for "expecting them to stay friendly". They joined the horde, so they became their enemies. And whatever reason the shatterspear broke their neutrality is up in the air, maybe they thought the night elves would've attacked them (even though they never would've), so they willingly joined the horde to help wipe out the night elves due to a paranoid belief that the night elves would attack them now that their territory could easily be accessed. Whatever the reason was, even if it was a good one, the night elves in reality would never have bothered them had they not joined the horde and started attacking them. The night elves were forced to wipe them out completely in order to prevent them from regrouping and starting their attacks and murders again.And I still think the civilians were evacuated to safety before the fighting even happening, if they're gonna turn their land into a warzone, they better get their civilians out of there, in case they, you know, lose. They weren't shown in game either way, so I'm gonna assume they weren't there when the village got destroyed. Blizzard isn't against showing civilian casualties.
Sold, Elves vs Trolls, they've been fighting for more then 10 thousand years; one side or the other would have attacked since there isn't enough space in Darkshore for the two racist races on the planet. But in this case, whether the small nation of the Shatterspear attacked first, it still doesn't excuse the Night Elves for wiping them out completely; if you notice, there's a metric &*!@ ton of bodies up there, and more then likely some of them were civilians trying to run, since the Elves don't care about things like that when it comes to enemies: They made that pretty clear in the Third War after all.Edit: So why is it that the Trolls are 'murderers' but the Night Elves aren't when they are doing the exact same thing you are saying the Trolls are doing? Seriously man, you have to be smarter then that.And I still think the civilians were evacuated to safety before the fighting even happening, if they're gonna turn their land into a warzone, they better get their civilians out of there, in case they, you know, lose. They weren't shown in game either way, so I'm gonna assume they weren't there when the village got destroyed. Blizzard isn't against showing civilian casualties.How the hell were they suppose to get out? They go out the mountain pass....right into the teeth of the Night Elf army. They try to escape by sea....and get destroyed like the Horde ships did by the Night Elf navy; they had no where to run which is why they started to fight in the first place and why they joined the Horde.
Night elves from the third war are quite different than night elves in wow, they're a lot more toned down. And still, unless they come out and say that there were civilian casualties in shatterspear village, then I'll just keep going by what the game is showing me: that there weren't.Anywho....I'm bored of this argument, so I'll let it rest.
Then you need to open your eyes and look at the bodies on the ground.
Then you need to open your eyes and look at the bodies on the ground.K. Just checked: every last dead troll there is a "champion" or "raider", heavily armed and armored troll warriors. There are also night elf sentinels fighting these champions and priestesses, and there are some troll champions and priestesses dancing around some night elf sentinel corspes. I see zero sign of civilians, every last troll there is either a warrior, raider or a prietess, dead or alive.
I guess I'm getting a little tired of hearing the devs talk about the 1-60 revamp as being the biggest, best part of Cataclysm. Yes, they revamped the world. Yes, it needed to be done. No, I don't think they should credit an entire expansion to that revamp.Anyone who picks up the game or plays a free trial now plays the world post-Shattering. It is the new World of Warcraft, not limited only to Cataclysm. The shattered world will still be there when Mists arrives. All of those painstakingly-revamped quests will still refer to Deathwing as an imminent threat, regardless of the fact that Thrall and the Aspects already destroyed him. The devs have talked about "streamlining" the quest content so it wouldn't be so jarring going from one xpac to the next, but obviously that never happened. So, once again, as we move towards the next expansion, we are left with a huge amount of obsolete content... 60 levels of it. Far more than any previous expansion. Once Mists arrives, new players will progress like this:1-58 - All quests refer to Deathwing and how he must be stopped, and just look at all the terrible destruction he wrought!58-68 - Deathwing mysteriously disappears. All quests now refer to Illidan, the Sunwell, Outland, and the imminent Burning Legion.68-80 - Burning Legion mysteriously disappears. All quests now refer to the Lich King and the imminent Scourge invasion.80-85 - LK and the Scourge disappear completely. Deathwing pops up again out of nowhere, once more the imminent threat.85-90 - .....where the hell did all these pandas come from?So yeah, I really wish they wouldn't point to the 1-60 revamp as all of Cataclysm and conveniently not mention how small the actual 80-85 content is.And to top it off, now they're telling us to wait 4-5 months until Mists, with 4.3 and LFR (which has already been out for 2 months) being the only things to tide us over. So basically we are sitting on one patch for roughly half a year. I'm struggling to see the part where Blizz is "trying to roll out content at a faster pace."This is all pretty trivial anyway, as most players sit in their respective capitol city and BG/LFG/LFR, and nothing else. It's sad what this game is turning into.
I have gone and leveled in a few of the 1-58 zones. What I have found is they hardly talk about DW in a lot of them. I know in the Southern Barrens they talk of war. You see the Alliance and Horde fighting, the same is going on in Stonetalon. Some places haven't changed much, such as the Nigth Elf/Orc conflicts in Ashenvale. Ungoro crater still has you surveying the land and helping out the camps. Very few have even mentioned Deathwing in name. They mention how the land has changed and that seems about it.The new zones are more worried about the imminent threats in the area, such as Alliance/Horde conflicts. Zone related conflicts, such as the Grimtotems in 1k Needles. The list goes on. Now I haven't quest all that much in some places, and I only have one Alliance toon that is out of the starting zone, so I'm not sure how a lot of them are.
Then you need to open your eyes and look at the bodies on the ground.Let me just weasel in here and say something.Both trolls and night elves are brutal, primal races that live very much on the edges of the physical world, ESPECIALLY the trolls. Both races are xenophobic and suspicious, and do not like sharing their space. The trolls view the whole world as theirs, while the night elves view their forests as theirs. I, for one, am shocked that there was even a small sect of trolls living somewhat peacefully in the same general area as night elves. Both races have an ancestral hatred for each other that spans ten thousand years or more. Neither race will give the other any quarter in a conflict, as neither race really cares about what anyone else thinks about their methodology, only about their success in their campaigns. If it were the trolls that attacked the night elves, then they would kill every elf they could lay their hands on, you can put money on it. They are savage and proud, every one of them. You cannot look at such ancient and tribal races as the trolls and night elves and expect them to have the same "civilized" ideas of war and conflict as younger races such as the humans. They are born of the wild, and their cultures reflect it. If there is a threat of retribution, instead of risking their own families, they are right to completely annihilate the Shatterspear. If they left them alive and allowed them to reestablish themselves, they would get no mercy in return. Mercy is not in a troll's vocabulary, or in a night elf's.Anyways.As far as the article goes, I think he answered the questions to the best of his ability, but I don't agree with some of them. There are a few zones that are still painful to go through, especially at the end. A few quests snipped here, some objectives changed there, a handful of new quests and some entirely new chains, especially in the modified zones, but it just doesn't feel like enough, or that it really makes sense once you start getting higher and closer to BC content. It really is a startling change, that the somewhat-immersive quests from 1-40 suddenly break away to show some of the more painful points of questing from before, and then full-blown grindtastic ones in Outland. I know 1-60 needed to be fixed to make it easier for people to quest if they so chose, but when those "fixes" start to fizzle twenty levels before the vanilla cap, more could have been done.I think that his answer to the last question was appropriate. It did not answer the question, but it was a stupid question to begin with, one that did not need to be answered. He already said that he would not comment on the subscriptions, and what kind of conjecture is he supposed to draw on the players' future experiences in Mists of Pandaria? That's just nonsense and amateur reporting.And this comment about not obsessively tracking subscriptions... providing the best game possible... the reason they are losing subscriptions is because they are obviously not providing the best game they are capable of giving. Blizzard has been recycling content, making stupid decisions that even some of the whiney brats on the oboards saw a mile away as bad, and have really provided little to nothing innovative or new in years.All the while you have brand new games like Rift churning out continual waves of content and dynamic world content, Warhammer had engaging PvP areas (WG/TB were pathetic knockoffs), and SWTOR with a submersive and challenging questing setup with Hollywood quality voice acting to nearly every square inch of the game.... and all of these games are going off of startup investments whilst Blizzard with its ridiculous amount of income struggles to keep what it has let alone give us something truly new to the genre.Phasing and LFD/R are the only things I can think of that come close to innovative from Blizzard. And I don't mean to take credit away from the first, but it didn't really provide new content, it just made current content easier to access. But making content easier to access isn't new or innovative content. People will only want to experience the same old same old so many times before they become bored.Mists of Panderia has lots of promises, but we've seen in the past that Blizzard uses Blizzcon to hype us up. They give every class all these overpowered abilities to make everyone excited, they introduce game changing features, only to cut them later because they "didn't feel like they could release it in time"... years later they downplay ever having suggested it (Dance Studio or Path of the Titans anyone?). So that leaves me wondering... how much of the things that we're really excited about from Blizzcon are actually going to make it into MoP? I'm not holding my breath. I'm going to guess maybe one new feature will be introduced and even then it will be no where near as exciting as its hype (archeology anyone?).Blizzard has a lot to prove and it needs to start proving it. We're customers, not mindless idiots whom they can wave their hands and tell us what to think.First off, Blizzard cannot and will not continue to cater to those people who do not agree with the direction Blizzard wants to take its game in. They have a right to do what they wish, and so long as they are content with their game, who really wins in the end? I'm sure that Blizzard could lose all of its subscriptions in the Americas and Europe, and China would still keep them afloat.I don't think Blizzard is "struggling," just normalizing. World of Warcraft has experienced rapid growth over the last seven years, it is only natural that after such a period of time, its population would drop down to a constant amount, which will still be very high. I don't see any reason why World of Warcraft will be threatened by anything any time soon. Most people I talk to love the game, it's just the vocal minority who don't.As far as content being cut, Blizzard cuts things that would be too much time to produce with too little return. I was looking forward to Path of the Titans, but in the end, I am glad that they did not include that. They probably couldn't figure out a way to make it work the way they wanted it to, and it would probably have wound up with everyone needing to take the same path as paladin tank 214830 or sub rogue 19488. I don't see any detriment by not having it in the game. Blizzard can't keep every promise they make, and while they may experiment with some ideas and release them, saying they want to do them, that doesn't mean we should get our hopes up and expect them.We are customers, but we need to be respectful of the time, energy, and planning it takes to develop the game. While Blizzard may not be doing the absolute best they could be, I think that they are doing pretty damn well at catering to such a wide demographic.
Personally I think that Cata have done a great job in revamp the 1-60 content, and I do enjoyed it. However, we may see from the market's reaction that there are many player not agree with my opinion. Most of the "new" players are still alts so they won't quite fancy the new content as a totally newbie, though only those compared old with new could know how epic the change is. If Cata's revamp is developed during a uphill stage I'd say that's great, but it's obviously that the game is going downhill. Don't get me wrong, WOW is the peak of MMORPG and I can't see any one better in foreseeable future, however WOW's limit (which could be treated like the whole market's limit) is reached.
Then you need to open your eyes and look at the bodies on the ground.Let me just weasel in here and say something.Both trolls and night elves are brutal, primal races that live very much on the edges of the physical world, ESPECIALLY the trolls. Both races are xenophobic and suspicious, and do not like sharing their space. The trolls view the whole world as theirs, while the night elves view their forests as theirs. I, for one, am shocked that there was even a small sect of trolls living somewhat peacefully in the same general area as night elves. Both races have an ancestral hatred for each other that spans ten thousand years or more. Neither race will give the other any quarter in a conflict, as neither race really cares about what anyone else thinks about their methodology, only about their success in their campaigns. If it were the trolls that attacked the night elves, then they would kill every elf they could lay their hands on, you can put money on it. They are savage and proud, every one of them. You cannot look at such ancient and tribal races as the trolls and night elves and expect them to have the same "civilized" ideas of war and conflict as younger races such as the humans. They are born of the wild, and their cultures reflect it. If there is a threat of retribution, instead of risking their own families, they are right to completely annihilate the Shatterspear. If they left them alive and allowed them to reestablish themselves, they would get no mercy in return. Mercy is not in a troll's vocabulary, or in a night elf's.Believe me, I agree with you 100%.
I'm not crazy about them wanting to release expansions on a faster time schedule. I'm already paying $15/month and buying a $60 expansion every 2 years. I don't want to be buying expansions every year. Major content patches happening faster I could get behind though.
I knew MoP would be soon, but this for the last patch wow
I knew MoP would be soon, but this for the last patch wowThere's a blue post somewhere just recently saying that they have a big MOP announcement in march,http://www.mmo-champion.com/content/2635-MoP-Press-Tour-in-March-Blue-Posts-Weekly-Report-ArtworkThe alpha should be starting any day though at least, and I heard they scrapped patch 4.4 to get MOP out sooner. I still say the expansion will be out by july this year, they've made so much progress since they last talked about it last year, and it has considerably less changes than cataclysm. There's no way that it'll take longer than july to be released, I think.
Sure there will; if they put out Diablo 3 and Heart of the Swarm before it.
Sure there will; if they put out Diablo 3 and Heart of the Swarm before it.Do the people who work on those games even work on wow? I heard that they have separate design teams for each game.
They do have separate teams; but Blizzard wants to make money, so they won't release a Starcraft game at the same time as a Warcraft expansion.Edit: Heck, that's why they said there will be no Blizzcon this year, because they want to get all three games out.