Nice game! I want to play it too!As a priest healer, I share:All armor without hit with all clothies: priests' 3 specs, locks 3 specs, mage 3 specs (overall 9 specs)All cloth armor with spirit is also needable by shadow priests!And all trinkets\\jewelry\\cloak are also needable by:2 specs of druid (resto, boomkin)2 specs of shaman (resto, elemental)1 spec of paladin (holy)So there is no single part of gear, I can't get without problem of dpsers need on it too.And back to topic:
I think instead of deciding loot roles based on the role you entered the raid in they perhaps should have tagged the drops tank, healer and dps and based allowable rolls on those tags, though with some overlapping stats even that wouldnt have been perfect. In the end I think the whole scheme will be an unmitigated disaster.
That was a poorly presented trailer with mashed up bits and pieces of clips from different fights from the upcoming patch. No flow what so ever.
To be honest, while I am sure that Blizzard are putting a fair amount of thought into the new loot system, they are also aware that no matter what they do there will always be people who complain and think the system is biased. This happens no matter the situation, EGP, DKP, Suicide Kings, Nb4G, etc.I.E.Hunter believes he should get same priority on his stat stick vs. FeralRogue believes he should get same priority on his stat stick bow vs. HunterHealer thinks that they're more entitled to loot because of their roleThere are a million more scenarios, and some are valid, some aren't. Mostly, Tanks and Healers do get priority in 10m raids, whereas Healers get less priority in 25m, but that's not always true. It's just a general rule because the DPS requirements in 25m can be harsh at times.That said, regardless of what Blizzard does with this loot system, expect it to be problematic and expect your loot to take time to get to you. If you're not expecting something for nothing you'll be much less disappointed when you miss loot and much more pleased when it goes your way.If you really want a few hard and fast rules, I can think of a few:Stat Sticks are < Main DPS SticksDPS Weapons > Tank Weapons (esp. w/ current threat mechanics)As far as roles go, you'll be hard pressed to find a system that works for everyone. In general, tanks tend to get first go in most raids due to the raid wanting to push new content and the tanks needing to soak the damage, after that its usually DPS because while its nice to gear out your healers to make their lives easier, its not worth anything if you can't make a dps check. Ntm the fact that there are always ways to increase healing (OS Heals, etc) and less ways to increase dps.
Something has been puzzling me. Forgive me if this has already been answered in another article. The new 4.3 dungeons we are travelling back in time... but where to? Are these places we have seen before, cause they aren't looking familiar to me. Story wise are they in Azeroth or someplace else? Again, sorry if its already been answered somewhere. If thats the case just point me to it :)
>>Unfortunately the system is currently unable to detect specWhy... did the person who writes all the really easy, basic code go on a long vacation? Seriously, it makes no sense at all that you wouldn't be able to determine a player's talent spec very easily. If you can SHOW THAT INFORMATION TO THE USER, you certainly ought to be able to plug it into a function.Your examples are a little confusing. They include references to player's talent specs, even though you just mentioned not being able to detect them.For example, you say that DPS will receive a bonus for "Spirit gear (for elemental shaman, shadow priest, and moonkin)".You could interpret that to mean that any DPS will receive the bonus for spirit gear, and be citing an example of class/talents that like spirit, or you could be saying that only elemental shaman, shadow priests, or moonkin will receive the bonus. I consider the former far more likely but it's not completely clear.
Pure insanity...... I'm salivating at the new content.....! bring it on