The first, long article is just a bunch of dodging questions. All of the responses there are valid, especially the part about rehashing content.
I'm still here. not cancelling any time soon, even with Skyrim coming out real soon! ;)
maybe the chinese got insulted with pandas? i dont know. but it's sad to hear that,.
I am honestly not surprised by this at all.I was expecting a negative reaction after...that....
@radghYou mean like the new story in SFK? Or DM? Or ZG? Even arguably ZA, though admittedly that'd be pushing it. ZA's really the only one you'd be able to claim was copy-pasta, not including the anniversary revamp of Onyxia.
"Without major content patches, WoW tends to lose subscribers only to regain them during an expansion's launch. " They have been jumping up and down about 4.3 for so long i would consider it a major content patch... i just got bored and cancelled my account until they release it.
I honestly think that the major subscriber base losses are due to players (who like the major story arcs, i.e. the leadup to ICC, the final push against Kil'jaeden, that sort of thing) looking at MoP and going "WTF is this crap?" I certainly feel the same way; no matter how Blizzard tries to pass it off as still having an overall plotline that'll lead up to some sort of epic conclusion for the expansion later on, it's still far more nonsensical than the other expansions, and I think a lot of people who enjoy the non-faction-based, lore-centric stories are going to be turned off by this. It's kind of ironic, really; WoW started with a focus on the tension between the Horde and the Alliance, and now that the focus is returning to that point, it's not nearly as popular. I personally think that it was just a bad move on Blizzard's part; yes, the panda-people and pokemon will appeal to many current subscribers and probably will tempt more, but the losses they'll incur from so drastically changing the game is going to make a lot of current users move on to other games, probably far more than those that already have. I personally probably won't renew until a while after MoP comes out, if I do at all; most of that's due to my crushing desire for Diablo 3, though.
It's really sad to me that 99% of the WoW community seems to look at MoP and turbo rage about pandas... and that's it. I hardly EVER see any other complaints.Sucks that our community is so short-sighted.
blizz could sugar coat it by having 2 expansios in mop. =)
I quit the game because of the people/community, not the game itself, WoW is still a good game, no doubt! But the whiners and "1337ers" ruined it with all their QQ'ing and big mouthing. The Pandaren sounds fun, blaming thing on pandaren with kung fu panda "jokes" is idiotic IMO, this shows what kind of majority of people that are playing the game, narrow-minded fools. And the QQ'ing about all the new stuff, and the "I miss vanilla"-^&*!, "ohh.. we wan't vanilla" "vanilla was so much better" "wrath babies..". No wonder people are quitting, when you can't make a mistake without getting yelled at and kicked, instead of explaining what they should have done different etc.In my opinion Blizzard didn't kill this game, the players did!
Burnout will probably always be the largest factor for sub losses. Succeeding at pretty much any aspect of end-game is a pretty solid time commitment. It gets old logging in every raid reset, killing the same x amount of bosses, and then waiting until next week. Dailies are a joke for "enjoyment" purposes, as you're doing the same damn thing each day. Dungeons are the same way. You can only run them so many times. Hell, even PvP is the same old battlegrounds/arena comps over and over again.It also doesn't help subs that this year has been a large year for games in general, so many people are off playing games that they find more enjoyable and more casual than WoW.
in b4 it's the end of the world, it's the end of the world... of warcraftBefore everyone starts crying the death of WoW take a look at the Massively article ya they lost subs but keep in mind Acti-Blizz's income tripled. Like Ashelia mentioned most of the subs lost were from the Eastern market who only make up 5-10% of WoW's profit margin while at the same time making up approx 50% of their sub numbers.
Honestly, this is zero surprise to me.However I left Wow when Cata more or less was new. I think WoW has a turnover problem. that's the way I see it. I'm curious what the numbers are on new accounts. If everyone simply complained and stayed then there wouldn't be this dramatic drop in subs... but here we are. I do not know what the EXACT numbers are, but I wonder if that saying some sub drops are from China is kind of a red herring. Because they have a large population, maybe Blizz thinks people will assume it ISN'T a lot considering the number of people in China (which a large portion of still live with only basic necessities) But this is all guess work on my part.Anyways my theory is that the game has a "grinding" problem. I think high turnover is a result of burning out on content that is mind numbing. Hell, even Adam Smith, in wealth of nations noted that doing the same task over and over might result in a population that would be less intelligent or in this case, bored and stupid. Looking at what is left behind I wonder if WoW's current format isn't encouraging trolling, bad manners and all together almost insane behavior... but that's only a theory.In the end, I hope Blizzard bounces back. MoP is actually the second expansion so far that I find immensely intriguing (the first was Burning Crusade) because of Pandaria and Pandarens. Both the Far East and Pandarens are things I see myself getting excited about. At this point I do NOT see myself getting the xpac tho. I moved on to Rift where now I have finally settled some roots and I'm really not willing to leave and I have committed to an anual sub.On a final note I don't think that the players killed WoW. I think Blizzards notion of "success" killed WoW. They made changes to the game, that meant that the game experienced enormous growth. In fact, the amount of growth WoW has gone through is history making. Just gargantuan (and I rarely use words like that) and sadly with that growth and the tactics/design decisions they used to obtain the subs they did it's no surprise that the game population has become a little... different. The classic MMOer (from say Ultima Online or Everquest) is not the same at a modern day WoW MMOer. I'm not saying one is better or worse... just different and sadly incompatible.
I think the lost subscribers has to do with the 4.3 coming soon and MoP imo... I know myself i stopped paying my subscription till 4.3 comes out since 4.2 stuff is just old.. Content Patches and New Xpacs is when you will see a ton of people come back to the game.