Blizzard CEO Mike Morhaime said the majority of subscriptions lost came from China and other countries in the East.it seems blizz's strategy of china being their ace in the hole is not working. also, it is worthwile noting that the government of china has a frequent tendency to lock down the internet of that country.However, though this may seem like a shocking number, you have to remember that this is during a lull in the expansion. Without major content patches, WoW tends to lose subscribers only to regain them during an expansion's launch.doesnt this sound familiar? 4.2 was touted as the magic bullet for all the problems too wasnt it. and yet in 3 months wow loses almost as many subs than in 8 months from cata launch till august. at this current rate, the next time we see a report in february next year, the figure is going to be over a million. and now that the christmas release period is approaching, WoW has a dangerously exposed flank.Without major content patches, WoW tends to lose subscribers only to regain them during an expansion's launch. Here's to hoping Mists of Pandaria brings players back!mike morhaime interestingly mentioned the youtube vid for MoP had 3m views on it. i wonder how could the 50% dislike bar have been missed?as for MoP being the magic bullet(again), now you are starting to sound like napoleon at waterloo.
had wow not deviated from the wotlk model, that is raids being accessible to casuals, the losses would have been less. on the mmo champion article of this, it supposedly said blizz had learned their lesson with cata. if that is the case, shouldnt ghostcrawler be getting a nerf of the permanent variety soon? now it is too early to judge on MoP, but the rumours seem to be that wow is trying to go 'back to basics' and there will be no villain for the xpac?
Were people really clamoring for a revamp of SFK and DM? I mean, really?I still don't get push for them, and the Scarlet Monastery announcement was the one disappointment I had with Blizzcon.
WoW lost subscribers mostly in China, and now releases an Eastern-themed expansion. Makes sense.The first interview sums up to "MoP is gonna be ossum!1!", really...it gave me that impression. It gave only slight insight into the development of the expansion.What Daxxarri said: "If you don't like playing the game, UR DOIN IT WRONG."Hurray for new loot rules and 4.3 before December 7, though!
That makes 1.8 Million in net subscription losses. The silver lining for Blizzard is the fact that, unlike the earlier losses, these were mostly from Chinese subscribers, who on average don't pay nearly as much per month as everybody else (due to paying by the hour instead of by the month).Still, that's a drop from 12M down to 10.2M in a year. The game's only hope to stave off an 'early' death at this point is the hoped-for re-subs come MoP-time.
I feel like "This is just a bad design. A game should not ask for daily commitment to enjoy what it has to offer." is a poor way to put it. Dailys are bad design not because you have to log on every day to do them, but because they are a stretching out of content.Molten front added less than 30 quests to the game, but asked that I do something like 300+ quests to complete the content. Adding 300 quests and asking me to do 300 quests is really cool with me, adding 30 quests and telling me to do them all 10 times is very not cool (and I did them far more than 10 times each)When I finished MF dailys up to 1 vendor on my warrior, I was done. having already gone through the whole time twice on my 2 mains, I just wanted those BS patterns. So I had to slog through the EXACT same quests day after day... after I'd already been doing them for more than a month.Dailys are lazy design, I've applied enough salves, helped enough wisps, killed enough spiders, and picked enough flowers for a lifetime. I've killed the stupid elite mobs in sethria's roost hundreds of times now and I'm bloody sick of it.So I disagree that asking me to log in once a day is bad, but I don't want to log in every day for 40min so I can do the exact same quest I did yesterday, and the day before on all my alts. I feel like now that they've answered a question on the topic of dailys being bad design, they'll never answer it again, and our chance at it was poorly worded so they were able to just brush it aside.
The problem with the game is the level cap. If you do advance that then don't QQ about the fact ppl will not play the former endgame anymore (items dropped or anything gained (receipes, etc) = useless)Also reusing it, is like eating old food reheated, so no, it won't help either. Take for example ZA, that was properly designed and staged during TBC, and the transformed into a mockery of itself in Cata.Now Blizz adds an ill designed expansion and voila, loss of subscribers. The problem with loss of subscribers is not only in numbers but also quality. If you end up with a bunch of kids remaining, then the PuGs will get a PiTA and a big one. And that will throw off more and more quality players.Same problem arisen during TBC and the emerge of the Russian based realms that drained a lot of realms of quality players (my former guild lost almost 50% of players). Unfortunately, this game is a team based game. And it takes some level of maturity (alas) to really function well in a team, especially if some roles and spots in it bear _responsability_.Right now, as it is, with a lot of quality players going to other MMOs (eg. Rift), with kids remaining or being gained as 'new customers', it is no more fun to play the game. Also:- old villains gone- old heroes gone- new ones hastly sketched (Deathwing is a big example of how not to introduce and sketch a villain, it never caught shape as a villain worth fighting among the old players)
Frankly? %^&* all the whiners. and even they lost 800k people, I'd rather have 10 Millions of sane people instead of 12 millions of whiners. Im excited abt pandaria, it's all I wanted, I wanted to play pandas since forever and now I will be able to. and I dont care abt the freaking story or the big bad guy, bosses are bosses, with unique techniques and cool mechanisms, stories wont do me $%^&, gear will, i can completly ignore the name of the boss and then go in and down him correctly, enjoy my game and then loot my brand new gear :) I'm excited abt the new expansion and I will say from now, thanks blizzard.
All I can say is, you get out of the game, what you put into it. So long as there's a server running for me to play on, i'm positive i'm going to find a way to enjoy wow. When I decide to play it, at least. There's just so many other games out/coming out... =)Personally my biggest worry at the moment is the fact that Revelations is coming out a mere four days after Skyrim! Madness! Too soon, err... Ubi... xecutus! To say nothing of the 4.3 goodness coming out sometime in the weeks to follow.Oh yeah, and a Kung Fu Panda expansion should be free, as awesomeness has no charge. As for a bad guy, there's some negative energy dudes messing up the Pandaren's zen-ness... and no doubt the whole "Horde vs. Alliance" thing will spill over into Pandaria, giving the dudes more negative energy, after which the Pandaren will plead for us to help save them from a mess we made worse. I'm calling it now!*Edit: Nvm it's already been confirmed... s'what I get for missing Blizzcon!
Even if the game loses another million or so players, who cares really. The number of people who play the game is simply staggering. Perhaps there were simply too many players at the peak anyway, far too many. Without the use of mind control, no one can find a way to make 12 million people simultaneously happy, and so it's not surprising that everything in the game makes a number of people complain loudly. If a change is not made, people complain. If a change is made, other people complain. There is no single camp, no issue, no subject on which significant portions of the playerbase agree, and before anyone says, "look at all the posts on the forums about...." I would counter that for every forum poster who complains there are hundreds of thousands of players who don't agree and don't post about it either.And I don't think that "a lot" of players are going to move on to other games, at least not a large percentage, some will yes. There are millions of players who don't cancel their subscriptions in fits of pique every ten minutes. There are millions who don't whine on the official forums. The silent minority will vote with their dollars. Wow is not dead. Wow is not dying. The tree is being pruned, so to speak.