I really hope they go through with this. Even if it's something like changing all the stats/figures in the game to 10% of their original value, people would still be left with a solid 15-20k health, and that's something I'm more than ok with.
The squish is probably the way to go with this, they mention people ignoring content and such and the only way thats ever going to change is if the gearing is smoothed out, just how many people now days level through shadowmoon or netherstorm? did your last alt even DO a level 70 heroic? no? exactly. cause its easier and more worthwhile to just go to northrend. As long as these large jumps in gear are existant, people are going to be skiping content left and right. They mention that a level 80 doesnt care about the jump between serpent shrine cavern gear and black temple gear, which is very relevant, but i would also like to add that a level 68-70 character SHOULD care, and right now they dont. As for the spike at the end being necessary, im willing to admit it possible, but I still think it could be smaller than it has been in the past. I know I know they directly said "If your answer is that stat budgets don’t have to grow so much in order for players to still want the gear, our experience says otherwise" But i have to question, exactly what experience was that? their chart personifies the fact that every expansion has followed the same gear jump model, so when/where exactly did they test this theory that people need giant leaps in gear to care? Beyond that though I would like to point out that even if its true (and it probably is) it only holds relevance to the current high end gear. What i mean by this is that while it may be necessary to give good jumps between normal dungeon gear and heroic dungeon gear, and also good jumps from heroic gear to raid gear, ect. That doesnt necessarily mean that you have to make such huge jumps right out of the gate of a new expansion. Ask yourself, did we really need to jump from a 284 Tip top Legendary in Lich king to 272 minimum level greens in Cata? Beginning ICC raids only offered 251 gear, which meant unless you were doing 25 man heroics when cata came out you were getting vastly superior gear right out of the gate. I understand they dont want people who ARE 25 man heroic geared to feel like their doing the new content for nothing but i think it can stand to stretch a little more. Instead of people having all of their old top tier gear replaced by 81 or 82 stretch it to 82 or 83 with 84 being Superior but not vastly so, then let your 85 gear make your large jumps. Anything That is not 85 is going to be replaced quickly anyway, so why not let people hang onto things they have more attachment to a little longer? I doubt that anyone who spent weeks or months getting 25 man heroic raid geared in one expansion is going to cry over getting to use it a little longer. If anything It makes being at the pinnacle of content more rewarding! I know i cant be the only one who winced and sighed at exchanging my shiny lich king epics with hyjal greens and wondered why i bothered. Its even worse for people who are only now leveling their characters through the content, they find themselves jumping from Ancient Royal Legguards to Alpheus Legguards thats a HUGE gear leap that i think should be unnecessary, even for moving into the "current" tierIn summary Im for the squish and also for a smaller squish to the "current" content too. Instead of jumping 100 (or more) item levels from the end of one expansion to the next why not make it 60? You really think people arent going to raid because the new raid gear doesnt have 3 X the stats of the old one? Im pretty sure double would do fine.
I've been tossing this idea around for a while now... For much the same reasons the devs have been apparently.I was lamenting the idea of having a with 12000000000 agility on it, and simply shrugging and saying "Oh, it has 30k more agility than my current one, upgrade!" and being done with it...It gets to the point that, if you're already trimming the numbers down in your mind (30,000 becomes 30k for example), why can't the number just be 30?Hell, a lot of the addons people use for unit frames gives it in percentages, and people seem to like that... so its not even a matter of "bigger numbers are always better".I'm hoping they simply trim down the inflated numbers and go about business as usual... Because if I have 400k HP in MoP, it'll just desensitize me to any large numbers from there on out.
Another solution: you let everything be the way as it is now, but with patch 5.0 and further you just don't let it grow exponentionally. So you do the item squish on future items, with the level they are now as bottomline. This will simply cause players not to grow too fast, so the difference between levels is also not too big, and the numbers won't go in the millions. Think about it!
Another solution: you let everything be the way as it is now, but with patch 5.0 and further you just don't let it grow exponentionally. So you do the item squish on future items, with the level they are now as bottomline. This will simply cause players not to grow too fast, so the difference between levels is also not too big, and the numbers won't go in the millions. Think about it!Blizzard already rejected this idea in the article. Their view is that if the difference between two tiers of gear isn't great enough, players won't feel much incentive to have the very latest gear and might feel comfortable skipping upgrades to some slots, and maybe even whole tiers.Not saying I agree with them here, but that was the gist I got.
Imo the "Great squish" looks like a good idea. It would be nice lvl up from 85 - 90 with your end game epics from the current patch and change them for dungeon/raid rares/epics rather than a green item from next expansion and then go for the epics of the expansion. What i mean is that greens should be more focused for people who are starting to play the game or are leveling a new character. This idea really works for me, i find it interesting to "return to the normal curve" we had based on vanilla.
The way I understand it, you still could. The squish would affect numbers across the board. So, you might be losing, say, 100k health, or 70% of your total health as it is at the moment, but then so would all the mobs. So you'd still be very powerful in relation to all the vanilla raid bosses you want to smite.Not if, as some have logically suggested, the Vanilla numbers are used as the baseline and it will be mostly the later expansions' content that is normalized to that baseline.Yup, the idea is to not just reduce the numbers but flatten the curve from the current exponential increase in stats as you can levels to something more like a linear or at best/worst quadratic increase.Thus instead of having 10x base hp (and hit power) at lvl 45, and 100x at lvl90, you'd have 10x base at 40 and 20-40x at lvl90 (numbers just for explanation of the idea, not actual).
I think the item squish is a good idea myself. I have played since Burning Crusade and have to say there was still an immense gap between a fresh 70 and someone that came out of Black Temple with full epics; that margin, far smaller than the ones we experience today, made the undergeared players drool. Today, my warrior (after claiming most of the gear from the new heroics and Gurthalak from the Raid Finder) can do some seriously absurd damage. In fact, just from 4.2 to 4.3, my damage output has increased almost doubled on dummies. That feels great, of course, but when you get a friend who plays a more complicated class (warriors are cake and you know it) and is having trouble gearing up, they can look scrawny on Recount because other people's dps is through the roof. It's that kind of gap that is ridiculous and almost unfair to the undergeared. Back in BC, if your dps was a little lower, you still had to get better gear, but people were only doing a few hundred more dps. Now its several thousand. In theory, what will a fresh level 95 think when their guild master's warlock has dots crit more than half their rotation?The item squish is a good idea. It will help all of these numbers become more manageable and certainly less silly. I don't want to fight a boss that has a health bar that says "306Q" (Quadrillion for the mathematically impaired) because it seems unnecessary. And tanks are going to be having real problems if they hit the threat cap and dps approach it as well because their numbers are too high. Shrink this, squish it, flatten it with the hammer, I don't care. But this needs to be solved soon before the items at the top of the page happen.That being said, if you do squish everything in Pandaria, you should TOTALLY make a small patch for pre-Pandaria that has items like those for fun (and give them a 30min duration or something so we don't keep them) and through in artwork for the mega damage seen above too. I can't imagine the duels in Goldshire and at Ogrimmar's Gates!
Have to say I'm in favor with the squish. When I'm in my pally with nowhere near to tier gear critting for 120k plus damage without all damage boost buffs going, it might be time to dial it back.
It would pretty much kill any interest I'd ever have in going back and kicking over the old content for stuff to waste gold on to Transmog.Not that I've really had any interest in bothering with that anyway.
This squish will kill twinking. I compared gear and all the twinks I built with BiS gear is now barely better than BoA once you apply WoD mode to it. Not a Nerf = LIES. All my toons are barely better than a BoA outfiited toon now when before I had double or triple a full BoA toons stats. Every time I start having fun ,Blizz finds a way to destroy it. I worked too hard on my twinks and professions and was proud of them, more than the 90 lemmings. Canceled WoD pre-release and cancelled subscription. Got no more trust in Dev. Dislike how they sneak in nerfs on overgeared players when one point of the game is to obtain good gear. I guess with generic gear, all gear will just be transmog for BoA til u hit end level and get welfare epics. 6.0 will take the fun out of anything not end game. They are over-squishing levels 1-85 out of existence. Time for a new hobby.