I really dont see where the problem is with the size of the numbers but I am willing to play along, that said just add a bunch of K''s and M's done and done.
I really dont see where the problem is with the size of the numbers but I am willing to play along, that said just add a bunch of K''s and M's done and done.The problem is one with how computers work and process all the numbers that make the game work. Having to process calculations involving tens of thousands of 10-12 digit numbers per second, in addition to the processor load from the graphics, could noticeably slow down the game, and make some things impossible to do from a design perspective.Its one of the problems you get when the core of your game engine is much older than the hardware its running on.
I like the "rip off the bandage" approach of squishing the numbers back down to a linear progression instead of the current exponential. If I were the developers, I would also take the opportunity to 'fix' a few other things. Make it one big overhaul (not unreasonable in a game as old as WoW).First on my list would be dropping stats from Trinkets and focusing them back on their original purpose which was to have "interesting" or unique (or fun) effects. I realize that's a bit of a pipe-dream at this point, given how many existing trinkets would need to have new effects created for them - although some, like the Brewmaiden trinkets, would start to have playable value and not require a change beyond dropping the stat.Blizzard did the big landscape and talents overhauls for Cata, so a major reworking of items (and another overhaul of talents) for Pandaria does not seem unreasonable to me.
I was waiting blizzard finally realize that number was growing a way too fast, and what about a new loot sistem more rewarding for dedicated raider instead of be the random madness where you cannot see an item for a whole espansion?
I was waiting blizzard finally realize that number was growing a way too fast, and what about a new loot sistem more rewarding for dedicated raider instead of be the random madness where you cannot see an item for a whole espansion?Yes I think I understand what you mean and no matter how awfully geared all of my characters are, I do see your point of rewarding the dedicated raider or more serious player. I admit that I'm a casual player and I don't mind if I have lesser gear because I don't put in the hours of raiding. I do see and acknowledge that you or other more dedicated player should be rewarded better. Also I don't mind if I never can get equal gear by letting it craft for me, I honestly don't mind that and I think there should be a difference and skills should be able to be shown as gear you really deserve.I have read something about "smart loot" but at this point there is very very little information about this. Take a look here, I could only find ONE sentence that contained the word smart loot. but its an official statement not made by a random poster but from Blizzard or a wowhead official that derived this from Blizzard. And this link is on the Wowhead news site.http://www.wowheadnews.com/blog=196428/blizzcon-2011-mists-of-pandaria-talent-calculator-todays-panels-and-more#classprofchange-raidshere's the one sentence I could find that is in the link above:15-man sized raids would be ideal for several reasons such as smart loot, but would be difficult for recruitment purposes.
Another official quote from wowheadnews : Q: Will epics from Firelands be replaced by greens in Mists of Pandaria?A: Green is the new purple, every expansion. We want players to feel like they worked hard to have a leg up, but if it lasts too long, we cheat players out of the level experience. I hope that someday we can have a "hall of heroes" that records how hard you did work. For example, if you killed Ragnaros during patch 4.2, we'd like to let you be recognized so that we don't lose your accomplishments.But this is not related to a better loot system, but more for your recognition in completing stuff, if I'm understand it correctly. this is also in the link i provided in my previous post. Other than this there is little to be known if the loot system in itself is getting 'smarter'.If anyone has better information or understanding of the 'smart loot' or loot system in general, please post.I hope that this is allowed in this thread, I'm not sure if this should be a new topic, if you think so then I apologize for being a bit off-topic.I just realised that the wowhead official that had the information (well, a mentioning at least) about smart loot and panel summaries on wowheadnews is in fact done by Perculia !
Oh yes please GregItem Level Squish all the way!And please don't make MoP similair to Cataclysm, because that was just.. awfull...
i think that the number lowering thing is a good idea just not so drastically maybe 50%or 40%. also if it is done then it should be done to lvls 1-95 not just 60-95. it will in-fact be a Nerf if the 1-60 content is not cut down as well. i like going over old raids with 4 or 5 people. for instance MC is so fun with 4 people an i would like to continue doing it that way. so if u cut the stats back which i do agree with. all stats should be cut back from 1-95 an beyond.
They're finally fixing DK pets, yay!
Squish squish squish. And while they're at it, they should squish XP too.Cheers.
Yay Unholy fixes!
The item level squish would be much better solution I think but then 12 mega damage is making me think otherwise. PvP, Shield of the Righteous for 20 Mega Damage? drool =DYes, but do you also want 3 Trillion Hp bosses? (that's 3,000,000,000,000 Hp ;-) )That's 30k Mega HP you mean.
Yay Unholy fixes!They need to fix pet GCD though =(
If you want to see what the Mega Damage aspect looks like, youtube the keywords Disgaea Baal Fight. If you want to know what it feels like, spend the 80 some hours needed to get that far in the game. Having played Disgaea 1-4 (though never far enough to reach the levels in those videos), I say go for the squish. Damage late in the Disgaea games is insane!
Yay Unholy fixes!They need to fix pet GCD though =(That's for PvP, but I agree. Even if not off the GCD, at least off the energy pool, as having to wait more than three seconds and turn of claw autocast to get a Gnaw off is ridiculous.
Yay Unholy fixes!They need to fix pet GCD though =(That's for PvP, but I agree. Even if not off the GCD, at least off the energy pool, as having to wait more than three seconds and turn of claw autocast to get a Gnaw off is ridiculous.I actually meant that in the general sense. For instance a lot of Hunter pet abilities that shouldn't be on pet GCD are:(examples: Wasp Stun, etc)And there's precedence set for pet abilities with relatively long cooldowns (30+ seconds) to be off GCD. Felguard Axe Toss? Water Ele Freeze? Spider's Web? There was an update that explicitly mentioned putting such abilities off pet GCD but for some reason after Cata a good number of abilities went on pet GCD again, even though some equivalent utilities of other pets are still off.
Both the Megadamage and ILS are theoretical at this time. That being said, please do the squish, I would be perfectly happy with a Bear tank rockin' 30,000 HPs.
The truth is, it is always way more difficult to fix something, than it is to not screw it up in the first place. Issues like this are what Ghostcrawler, and the other Big Boys at Blizz get "paid the big bucks" NOT to have happen. Everything actually seemed to be working fine, even through Wrath. As you progressed, your gear progressed pretty normally with you. But then came Cata, and the insane stat changes. How (or better yet, why) did we need to go from having tanks with 30-40k HP, to cloth DPS with 130K? Why did we need to go from 2k total spellpower to 2k+ spellpower on just a weapon alone? And now that the bar has been set, it is going to be hell to try and undo what has already been done. Sure, it should seem reasonable that if you decrease EVERYTHING in the game by an equal power, that everything stays the same, only the numbers change. But with the way the WoW community works, you will have yet another F5 &*!@storm if you go dump every stat by 80%. Hell, you will have a !@#$storm if you reduce ANY stat by ANY amount. IMHO, the best answer isn't to "squish" anything, its just to not do in MoP what they did with Cata. Tune the content so that an additional 10-30% increase in stats is whats needed to progress. This would put us with tanks in the 250k HP range, and DPS at around 50k. The only negative result would be Cata content would not be a complete, one shot, solo faceroll for MoP geared players. TL:DR. You will have a lot less QQ from "only" getting a 10% stat increase than you will from "squishing" 50% of our stats down the drain.
While it would seem everyone is in favor of the squish, personally I love seeing my character getting stronger and stronger. While it may be disgusting how high the numbers would be getting, if they simply put the "k" or "m" in the right places it should work out fine imo. But hey, what do I know.The only definitive problem I'm seeing here is if the gear is giving such small increases when you upgrade to the next tier, players might end up skipping entire tiers simply because the gear they currently have is good enough in comparison to the increase they would recieve.For example, an 85 with full t11 gear skipping right up to t13 because the increase would be so small upgrading from t11 to t12.
This would put us with tanks in the 250k HP range, and DPS at around 50k. The only negative result would be Cata content would not be a complete, one shot, solo faceroll for MoP geared players. What?