Honestly, as a fire mage, I personally love the fire mage buffs. BUT! i would of much rather of had a more sustantial PvP buff to it instead of the general Damage Increase. Maybe something to living bomb thats similar to unstable affliction or vampiric touch in the way that when dispelled a debuff occurs. whether it be a silence or a fear or a disorient. Currently in fire pvp in arena or bg its simply a healer dispel fest and the /laugh at the mage. Even if you put pressure on the healer and the dps in 2s nonstop. a rest sham can simply spam dispel and heal all the way through it. But thats jsut my opinion.
EELIDAN!WHAT IS IN DAT VIAL!NO EEEEEELIDAN!
Really more mage buffs? Really? That's not necessary at all, but the Feral Druid Tanking bonuses to under lvl40 is nice since that's been needed for a long time now Agreed
Guys dont you think that blizz should add an "Off specc button" in dungs and so ? =)I think would be awesome for a patch or in MoP =)Have fun Wowhead'ers =D
"Updates to the patch notes below can be found in red. Last updated Oct. 13, 9:30 AM PDT."gg
.....no DK Frost changes....meh death strike improvement is nice
FINALLY! fire mages get some boost ive been waiting for that for a long time! there dps have been really unstable but cant wait to see how there dps is gonna be now! :D
plz change Killing Streak blizz, it sucks to only have a 2-3 second window to use it.
i don't get it......why do paladins get 25% damage bonus from 2-handed weapon specialization while warriors get only 12% damage bonus from 2-handed weapon specialization?Aren't warriors supposed to be the masters of melee combat?
i don't get it......why do paladins get 25% damage bonus from 2-handed weapon specialization while warriors get only 12% damage bonus from 2-handed weapon specialization?Aren't warriors supposed to be the masters of melee combat?The reason for that is Ret Pallies only have 3 attacks that correlate with their weapon damage; Crusader Strike, Divine Storm, and Templar's Verdict. The former 2 have a painful coolown that they share,and the latter is really only effective with 3 Holy Power charges, which means none of them can really be spammed (for lack of a better term). Arms Warrs, on the other hand, are almost constantly using Mortal Strike, Rend, Overpower, Slam, Bladestorm, Heroic Strike, etc throughout a fight. Since their specials that use the weapon damage are less frequent, Paladins need that extra damage to maintain their DPS.In short, yes, Warriors are the melee masters, because they have over twice the number of specials that use their weapon damage than Paladins.
...So when can resto Druids have tree form back?
awesome so all classes are getting buffed except paladins which are getting nerfed. way to go blizzard
MrRemus - dont moan about the state of druids. Druids have viable dps (i.e. the potential to top dps charts). Very solid tanking. And not least the best damn healing spec in the game.Take a look at the worldoflogs rankings. Its basically just full of druids with the occasional pala. I'm not going to say any class is "OP" but resto druids are very close to it at the moment.
Why aint i'm seeing any cool Resto shaman buffs? like you could atleast give them more than 1 buff :L its a nice buff YES but still its somthing missing like water shield effect should never go away? reduce the mana cost of their greater healing wave? or reduce the cast time of it? Blizzard said that resto shamans were the weakest healers in raids. So why dont do somthing more about it? all I have to say. its my thoughts tho
Have they mentioned exactly why they're nerfing ret paladin burst? I would rather see a 50% nerf; something like 10/20/30% down from 20/40/60%. This is a 90% nerf. The 5% bonus to our Two-Hander damage doesn't nearly make up for this nerf. To me a 90% nerf seems a bit much.I do like the buffs to Fire Mage's spells. I felt that damage wasn't enough to compete with Arcane spec in a lot of cases.Holy Paladin's will have more gain from Spirit, won't have to judge every 8 seconds, and have more targettable AOE. Awesome.Feral Cats can increase Rip duration from both Mangle and Shred, very nice. Swipe (Cat) dmg was a bit overpowered, especially when TF is off cd.
Should add a "transmorg" button in dungeon/raids ^^ higher than greed, lower than need, but removes all stats on the item. Would be awesome.
Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.Blizzard, all I got to say is /Facepalm
Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.lol @ bring the player not the class......consider they still have the strong mana tide totem ;)
North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names.NOOOOOOOO! Blizzard hates the U.S. of A!/wowkick
its only fire and because no one plays fire any way, it might make fire a viable raid option againEvery spec is viable in every raid. You have to be REALLY pretentious to think otherwise.Each CLASS is viable, but sadly not each SPEC. Some specs just don't do enough damage to pull their own weight in raids. These specs usually only come on raids if there are characters that compensate for the lack of damage. This has nothing to do with being pretentious. There is just a minimal amount of damage needed to kill bosses before they enrage.I do agree that fire is good enough for raiding, but that can't be said for frost for example. Frost is great for questing, but not for raiding.The recount junkies will probably figure out soon enough which spec has the highest damage output and that will be the 'go to' mage spec for 4.3 for a lot of mages.