With the 4.3 patch we'll be introducing some changes to the way Valor Points (VP) are obtained, as well as the items that they can purchase.
Changes coming in 4.3:
As you acquire Valor you'll want to spend it, and vendors will be offering a wide range of items to equip you to take on the Dragon Soul raid encounters, including cloaks, rings, ranged weapons, necklaces, trinkets, chest pieces, helms, gloves, bracers, boots, and belts, all of which are ilvl 397.
Our goal with these changes is to move Valor back to the original intent of currency rewards as a consolation prize, for two main reasons: to make it less frustrating when you keep having bad luck getting an item you want from a particular boss, and to help encourage you to keep fighting bosses (and helping out the rest of your group) even if that particular boss didn’t drop anything for your character in particular. Over time we have also offered Valor as a reward for doing other activities (such as participating in Heroic 5-player dungeons) to provide players something to do on an off night or when they couldn’t raid.
In the past we have offered some tier pieces on the Valor vendor for players that just couldn’t justify the time or logistics necessary to participate in raids, but we’re hoping that the introduction of the Raid Finder tool helps remove that barrier. We think most players would agree that killing a giant monster and looting its corpse is more exciting than slowly farming a currency to purchase a reward. Currencies have their place, but we want them to be a secondary avenue of progression to boss killing.
While the Raid Finder will provide a lower difficulty for the Dragon Soul raids, and thus a lower ilvl of gear, the normal 10 and 25 raids will drop ilvl 397, with the final Deathwing encounters dropping ilvl 403. For the Heroic version, 10 and 25 will drop ilvl 410, and the Heroic Deathwing encounters will drop ilvl 416 loot.
As we near the release of 4.3 we’ll be posting everything you need to know about the Valor to Justice down-conversion process, so stay tuned.
I just hope LFR doesn't turn into a ninja fest. Anyone know if loots rules will be same, as in, set by whoever gets lead when a group gets put together? I mean, people ninja without regard from their own server, if they're with all people from other servers, they certainly won't hesitate.
Looks really good.I hope I don't get as many Fail Heroics when 4.3 hits though.Cheers.
I dont really like how hard this is all going to be now... I pesonally play this game for fun and they just keep making things more and more complicated... i'm seriously thinking about quitting. Everything just keeps getting harder and harder... Kinda takes the fun off it for me at least.
The 'all dungeons awarding 150 VP' is an excellent change. Nearly forcing someone to run the same two instances over and over again, both of which were rehashed old content to begin with, was a poor design decision and I never understood why they kept it going for two whole patches. (A much better way to handle that IMO would have been to have ZG/ZA as a special bonus early into 4.1, then toss them in with other instance qeues as the patch wore on.) As for raids, I am cautiously optimistic about this. Thanks to achievements, you are screwed if you want to PuG progression tier raids outside of your guild and weren't there to run it the first week or two into release, especially if you are a common class. Link achievement or go home. It's not enough that you watched all of the Tankspot videos and are a generally competent player, and while achievements do in fact prove that you have seen the fight, there are still people who just looove to stand in fire even if they ran the boss many times before. Many don't even put thought into class composition within their raids or level of dps- they want to see yellow letters. This has, of course, been a long standing problem that was in the game since the days of Gearscore. LFR will hopefully solve that problem by allowing PuGs to at least cut their teeth into raids and, once they have a purple or two or those oh-so-precious achievements, get into a raiding guild/better PuGs for some real progression. However (and I may be reading this wrong) it looks like PuG raids will reward a lower ilvl. Not a bad idea on paper, but mix it with WoW's community and you'll get:"LFM Dragonsoul, must have ilvl x and no scrub raid gear, pst""Lol you have the achiev and purps but you didn't experience the REAL raid" "But I have coordinated with other players, downed the same bosses, and learned the same mechanics and even have gear to show for it." "LOL NUUUUUUB"Or some variant of it. Because the final goal of the game is to get big shiny purps to strut around town with, the elitists will definitely look for a way to point fingers out at what they consider to be the "lower rungs". That's what Normal vs. Heroic raids are here for, but remember that we're talking about WoW's community.
all i have to say is... FINALLY! no more hours and hours stuttering around with ONLY 2 INSTANCES (ZA/ZG for hours)
so basically more welfare epics?i guess new content that's not related to raiding just isn't meant to happen.Give us some invasions, public quests, rift style dynamic world events...is it really asking for the impossible?